Player Matchup

Sol
Sol
Gold II
PhentlyyOnSnap
Sol
Gold II
Level 68
God Stats
2W - 4L
1,691 SR
Queue Stats
50W - 58L
1,587 MMR
Solo
Janus
Janus
Gold III
ReeeCmore
Janus
Gold III
Level 155
God Stats
1W - 5L
1,295 SR
Queue Stats
102W - 101L
1,586 MMR
Party 3
Pele
Pele
Gold III
TegridyyFarms
Pele
Gold III
Level 156
God Stats
1W - 1L
1,316 SR
Queue Stats
86W - 76L
1,634 MMR
Party 3
Ares
Ares
Gold I
pajdam45
Ares
Gold I
Level 159
God Stats
13W - 10L
1,752 SR
Queue Stats
380W - 379L
1,584 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
toadlyoko
Gilgamesh
Platinum III
Level 154
God Stats
3W - 3L
1,432 SR
Queue Stats
332W - 321L
1,586 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,497 SR
1,596 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,593 SR
1,596 MMR
Achilles
Achilles
Gold II
BushTomCat
Achilles
Gold II
Level 146
God Stats
29W - 21L
1,623 SR
Queue Stats
62W - 68L
1,613 MMR
Party 1
Thanatos
Thanatos
Gold II
Dusse1k
Thanatos
Gold II
Level 152
God Stats
28W - 26L
1,578 SR
Queue Stats
324W - 330L
1,647 MMR
Party 2
Scylla
Scylla
Gold III
WeLuvJo
Scylla
Gold III
Level 144
God Stats
2W - 4L
1,623 SR
Queue Stats
155W - 158L
1,552 MMR
Party 2
Ullr
Ullr
Gold III
rbwize
Ullr
Gold III
Level 158
God Stats
4W - 3L
1,587 SR
Queue Stats
196W - 217L
1,573 MMR
Solo
Geb
Geb
Gold IV
thescrill12
Geb
Gold IV
Level 120
God Stats
2W - 3L
1,554 SR
Queue Stats
37W - 39L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,379
599
12,171
9,318
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
ReeeCmore
Janus
14
3 / 1 / 4
8,157
583
4,838
7,643
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 4 / 4
8,861
633
8,496
12,254
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
13
2 / 3 / 6
8,051
575
8,796
12,932
7,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
toadlyoko
Gilgamesh
11
1 / 1 / 10
7,526
538
6,775
14,004
9,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Ao KuangMartichorasHe BoKali

VS

Bans
BastetJormungandrKuzenboRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BushTomCat
Achilles
11
1 / 3 / 6
7,159
511
7,283
14,855
13,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
Dusse1k
Thanatos
13
6 / 5 / 2
7,715
551
9,748
14,307
5,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
WeLuvJo
Scylla
12
2 / 3 / 3
7,197
514
7,066
7,355
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
rbwize
Ullr
9
0 / 3 / 0
5,587
399
3,299
7,895
3,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 2
5,864
419
4,433
12,451
9,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
18
Kills
9
9
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
BushTomCat
Achilles
1
3
6
1.33
L
Thanatos
Dusse1k
Thanatos
6
5
2
1.4
W
5
0
4
7
W
Janus
ReeeCmore
Janus
3
1
4
5
W
7
4
4
2.25
L
Scylla
WeLuvJo
Scylla
2
3
3
1.17
W
Ares
2
3
6
1.67
L
Ullr
rbwize
Ullr
0
3
0
0
L
0
4
2
0.25
W
Gilgamesh
toadlyoko
Gilgamesh
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,076
Damage
31,829
56,151
Taken
56,863
29,246
Mitigated
34,668
19,833
Healing
15,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BushTomCat
Achilles
7,283
1,738
0
3,234
14,855
13,925
0
7,265
6,973
929
41,918
L
Thanatos
Dusse1k
Thanatos
9,748
2,969
0
7,619
14,307
5,609
0
3,077
11,032
0
55,580
W
12,171
5,297
0
6,688
9,318
4,498
2,236
2,800
6,518
64,627
8,765
W
Janus
ReeeCmore
Janus
4,838
393
0
2,314
7,643
2,588
0
2,636
5,007
49,128
0
W
8,496
1,491
0
2,253
12,254
4,587
0
2,069
10,185
0
63,066
L
Scylla
WeLuvJo
Scylla
7,066
1,337
0
817
7,355
2,772
0
3,733
3,418
57,022
0
W
Ares
8,796
275
0
4,926
12,932
7,792
0
2,309
10,623
46,583
0
L
Ullr
rbwize
Ullr
3,299
1,195
0
1,245
7,895
3,188
0
4,869
3,026
0
32,630
L
4,433
610
0
2,325
12,451
9,174
0
4,888
7,427
21,350
0
W
Gilgamesh
toadlyoko
Gilgamesh
6,775
1,469
0
3,652
14,004
9,781
135
2,940
11,064
0
28,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,974
Gold Earned
33,522
409
Minions Killed
326
0
Camps Cleared
0
1,458,927
Distance Traveled
1,317,653
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,159
511
74
5
0
273,646
0
L
Thanatos
7,715
551
82
6
0
302,633
0
W
Sol
8,379
599
103
7
0
264,328
2
W
Janus
8,157
583
97
7
0
301,676
0
W
Pele
8,861
633
87
6
0
318,868
0
L
Scylla
7,197
514
87
6
0
255,997
1
W
Ares
8,051
575
85
6
0
267,850
2
L
Ullr
5,587
399
56
4
0
203,252
0
L
Geb
5,864
419
27
2
0
282,125
0
W
Gilgamesh
7,526
538
37
3
0
306,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role