Player Matchup

Danzaburou
Danzaburou
DrGreenThumb16
Danzaburou
Level 14
God Stats
4W - 5L
1,500 SR
Queue Stats
86W - 91L
1,339 Elo+
Party 1
Hercules
Hercules
KhaseAhhBag1612
Hercules
Level 44
God Stats
7W - 6L
1,422 SR
Queue Stats
46W - 55L
1,383 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Marchey_
Morgan Le Fay
Level 129
God Stats
2W - 0L
1,692 SR
Queue Stats
267W - 250L
1,429 Elo+
Party 1
Horus
Horus
MazDaH23-_
Horus
Level 43
God Stats
2W - 2L
1,802 SR
Queue Stats
26W - 21L
1,474 Elo+
Solo
Thanatos
Thanatos
Messico
Thanatos
Level 81
God Stats
17W - 15L
1,522 SR
Queue Stats
83W - 89L
1,456 Elo+
Solo
Team Averages
Level 62
1,587 SR
1,416 Elo+

VS

Team Averages
Level 106
1,525 SR
1,472 Elo+
Hel
Hel
Nitas423
Hel
Level 142
God Stats
2W - 6L
1,627 SR
Queue Stats
267W - 256L
1,479 Elo+
Solo
Ne Zha
Ne Zha
Quirozc
Ne Zha
Level 145
God Stats
1W - 1L
1,646 SR
Queue Stats
67W - 67L
1,498 Elo+
Party 2
Arachne
Arachne
TommyBuckets
Arachne
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Viiejoon
Izanami
Level 98
God Stats
38W - 36L
1,574 SR
Queue Stats
435W - 423L
1,467 Elo+
Party 2
Ymir
Ymir
erikelbrochas10
Ymir
Level 85
God Stats
1W - 2L
1,276 SR
Queue Stats
118W - 125L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrGreenThumb16
Danzaburou
15
4 / 0 / 2
9,395
587
6,073
6,525
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hercules
13
2 / 2 / 2
8,059
504
8,433
15,280
14,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Marchey_
Morgan Le Fay
15
6 / 0 / 0
9,049
566
7,620
5,617
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
13
2 / 0 / 7
8,459
529
5,063
9,949
8,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Thanatos
Messico
Thanatos
13
4 / 4 / 2
8,333
521
8,123
12,925
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 3
9,001
563
7,850
12,761
7,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Quirozc
Ne Zha
15
3 / 2 / 2
8,480
530
6,969
13,910
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
TommyBuckets
Arachne
8
0 / 7 / 1
6,014
376
1,047
9,905
2,993
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Viiejoon
Izanami
13
2 / 2 / 1
8,159
510
4,873
8,845
2,979
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 2
7,462
466
2,783
11,117
8,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
18
Kills
6
6
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DrGreenThumb16
Danzaburou
4
0
2
5
W
Hercules
2
2
2
1.5
W
Morgan Le Fay
Marchey_
Morgan Le Fay
6
0
0
6
W
Horus
2
0
7
5.5
W
Thanatos
Messico
Thanatos
4
4
2
1.25
L
0
3
3
0.5
L
Ne Zha
Quirozc
Ne Zha
3
2
2
2
L
Arachne
TommyBuckets
Arachne
0
7
1
0.07
L
Izanami
Viiejoon
Izanami
2
2
1
1.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
23,522
50,296
Taken
56,538
33,361
Mitigated
27,074
21,194
Healing
19,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DrGreenThumb16
Danzaburou
6,073
3,948
0
4,079
6,525
2,754
2,124
477
5,935
0
76,021
W
Hercules
8,433
3,141
0
3,522
15,280
14,473
0
7,475
7,805
0
48,951
W
Morgan Le Fay
Marchey_
Morgan Le Fay
7,620
308
0
991
5,617
2,474
0
560
5,057
58,450
0
W
Horus
5,063
2,030
657
4,030
9,949
8,700
173
839
9,009
0
29,456
W
Thanatos
Messico
Thanatos
8,123
1,613
0
7,915
12,925
4,960
624
1,282
11,643
0
66,166
L
7,850
1,150
294
6,520
12,761
7,022
0
1,740
10,026
72,238
0
L
Ne Zha
Quirozc
Ne Zha
6,969
1,524
0
6,673
13,910
5,902
0
2,377
11,302
0
75,048
L
Arachne
TommyBuckets
Arachne
1,047
773
0
272
9,905
2,993
0
506
9,238
0
13,048
L
Izanami
Viiejoon
Izanami
4,873
3,357
0
3,428
8,845
2,979
776
802
7,985
0
64,760
L
2,783
404
168
1,657
11,117
8,178
0
1,604
9,409
21,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,295
Gold Earned
39,116
454
Minions Killed
421
0
Camps Cleared
0
1,479,596
Distance Traveled
1,512,632
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,395
587
140
9
0
255,907
0
W
Hercules
8,059
504
80
5
0
292,362
0
W
Morgan Le Fay
9,049
566
110
7
0
296,099
0
W
Horus
8,459
529
28
2
0
319,349
3
W
Thanatos
8,333
521
96
6
0
315,879
0
L
Hel
9,001
563
143
9
0
297,575
0
L
Ne Zha
8,480
530
109
7
0
361,862
0
L
Arachne
6,014
376
21
1
0
287,188
0
L
Izanami
8,159
510
130
8
0
289,289
3
L
Ymir
7,462
466
18
1
0
276,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role