Player Matchup

Bellona
Bellona
Cecond1
Bellona
Level 42
God Stats
16W - 14L
1,519 SR
Queue Stats
26W - 30L
1,412 Elo+
Party 1
Merlin
Merlin
DrMolgaard420
Merlin
Level 68
God Stats
2W - 0L
1,750 SR
Queue Stats
49W - 57L
1,385 Elo+
Solo
Bastet
Bastet
KFCmeisterz
Bastet
Level 69
God Stats
4W - 3L
1,531 SR
Queue Stats
212W - 196L
1,449 Elo+
Solo
Hachiman
Hachiman
OVIRALATA
Hachiman
Level 48
God Stats
11W - 14L
1,336 SR
Queue Stats
90W - 112L
1,362 Elo+
Solo
Bacchus
Bacchus
ThetreeofLyfe
Bacchus
Level 46
God Stats
2W - 1L
1,769 SR
Queue Stats
16W - 22L
1,365 Elo+
Party 1
Team Averages
Level 55
1,581 SR
1,395 Elo+

VS

Team Averages
Level 54
1,512 SR
1,383 Elo+
Mulan
Mulan
BananaBlaze187
Mulan
Level 62
God Stats
13W - 15L
1,409 SR
Queue Stats
18W - 22L
1,345 Elo+
Solo
Maui
Maui
ChefBoyarblack
Maui
Level 65
God Stats
90W - 78L
1,530 SR
Queue Stats
375W - 391L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
X-RATEDxO_O
Sun Wukong
Level 39
God Stats
1W - 1L
1,576 SR
Queue Stats
1W - 3L
1,337 Elo+
Solo
Ra
Ra
Yuki2655725
Ra
Level 33
God Stats
4W - 4L
1,426 SR
Queue Stats
74W - 84L
1,401 Elo+
Solo
Zeus
Zeus
comic-rain1
Zeus
Level 69
God Stats
11W - 8L
1,622 SR
Queue Stats
151W - 145L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cecond1
Bellona
15
2 / 1 / 4
9,626
602
13,848
17,698
20,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 2 / 6
8,467
529
12,338
8,391
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
14
11 / 1 / 4
9,422
589
12,795
13,790
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
OVIRALATA
Hachiman
13
1 / 2 / 4
7,746
484
5,206
8,874
3,411
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
2 / 0 / 2
8,125
508
3,952
13,557
14,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
8,789
549
9,475
18,960
14,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 3 / 3
7,029
439
4,349
13,475
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
X-RATEDxO_O
Sun Wukong
11
2 / 5 / 2
7,011
438
7,199
14,624
8,110
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 1
6,997
437
4,759
8,660
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 4 / 0
7,294
456
7,555
11,233
3,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
19
Kills
6
6
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Bellona
Cecond1
Bellona
2
1
4
4
L
0
3
3
0.5
W
3
2
6
3
W
Bastet
11
1
4
13
W
Hachiman
OVIRALATA
Hachiman
1
2
4
1.5
W
Bacchus
2
0
2
3
L
Sun Wukong
X-RATEDxO_O
Sun Wukong
2
5
2
0.6
L
1
4
1
0.38
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,139
Damage
33,337
62,310
Taken
66,952
47,357
Mitigated
41,406
18,932
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,475
2,037
0
6,777
18,960
14,759
0
1,295
17,665
0
71,075
W
Bellona
Cecond1
Bellona
13,848
7,007
0
6,316
17,698
20,254
0
1,981
15,717
0
77,474
L
4,349
674
0
1,636
13,475
11,461
247
5,559
7,916
24,338
0
W
12,338
1,006
0
1,358
8,391
3,630
1,017
2,968
5,423
63,821
0
W
Bastet
12,795
3,732
0
3,850
13,790
5,689
0
5,466
8,287
0
64,019
W
Hachiman
OVIRALATA
Hachiman
5,206
2,934
301
2,587
8,874
3,411
190
1,803
7,071
0
46,338
W
Bacchus
3,952
713
0
4,520
13,557
14,373
339
4,408
9,149
28,214
31
L
Sun Wukong
X-RATEDxO_O
Sun Wukong
7,199
2,088
0
2,452
14,624
8,110
0
4,179
10,445
0
38,620
L
4,759
573
1,315
2,635
8,660
3,305
410
3,241
5,419
43,658
0
L
7,555
2,089
0
0
11,233
3,771
0
1,985
9,248
46,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,386
Gold Earned
37,120
386
Minions Killed
354
0
Camps Cleared
0
1,587,210
Distance Traveled
1,440,969
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,789
549
131
8
0
278,619
0
W
Bellona
9,626
602
138
9
0
312,356
2
L
Maui
7,029
439
23
1
0
310,286
2
W
Merlin
8,467
529
86
5
0
300,369
3
W
Bastet
9,422
589
69
4
0
346,978
0
W
Hachiman
7,746
484
73
5
0
306,313
0
W
Bacchus
8,125
508
20
1
0
321,194
0
L
Sun Wukong
7,011
438
39
2
0
313,227
0
L
Ra
6,997
437
77
5
0
305,566
0
L
Zeus
7,294
456
84
5
0
233,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role