Player Matchup

Terra
Terra
Junior6x_
Terra
Level 89
God Stats
4W - 0L
1,728 SR
Queue Stats
256W - 286L
1,381 Elo+
Solo
King Arthur
King Arthur
PixelReaper0430
King Arthur
Level 67
God Stats
2W - 0L
1,436 SR
Queue Stats
29W - 29L
1,404 Elo+
Solo
Anubis
Anubis
TastefulNut
Anubis
Level 45
God Stats
8W - 7L
1,545 SR
Queue Stats
189W - 185L
1,483 Elo+
Party 1
Chernobog
Chernobog
lilCF
Chernobog
Level 86
God Stats
12W - 15L
1,445 SR
Queue Stats
84W - 101L
1,375 Elo+
Solo
Ne Zha
Ne Zha
xsofuegox
Ne Zha
Level 29
God Stats
4W - 12L
1,350 SR
Queue Stats
150W - 174L
1,450 Elo+
Party 1
Team Averages
Level 63
1,501 SR
1,419 Elo+

VS

Team Averages
Level 64
1,486 SR
1,360 Elo+
Merlin
Merlin
Damevito
Merlin
Level 84
God Stats
7W - 10L
1,515 SR
Queue Stats
246W - 254L
1,361 Elo+
Party 2
Fenrir
Fenrir
NNE_Futuristic
Fenrir
Level 141
God Stats
2W - 5L
1,335 SR
Queue Stats
481W - 493L
1,376 Elo+
Solo
Bacchus
Bacchus
VybzOnly
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,216 Elo+
Party 2
Loki
Loki
XCloudSaMaX
Loki
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 57L
1,333 Elo+
Party 2
Jing Wei
Jing Wei
castawaywilson
Jing Wei
Level 64
God Stats
9W - 7L
1,581 SR
Queue Stats
246W - 231L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Junior6x_
Terra
11
0 / 3 / 4
6,737
518
3,424
13,115
9,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
PixelReaper0430
King Arthur
11
0 / 2 / 3
6,757
520
5,553
9,944
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
14
11 / 0 / 0
9,184
706
11,178
6,660
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
lilCF
Chernobog
11
2 / 0 / 2
6,864
528
7,500
5,027
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
xsofuegox
Ne Zha
12
4 / 1 / 3
7,331
564
3,421
8,766
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Damevito
Merlin
12
1 / 3 / 0
6,122
471
4,487
5,709
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 5 / 0
6,012
462
6,021
11,399
6,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
VybzOnly
Bacchus
8
1 / 5 / 1
5,681
437
3,659
11,167
8,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
6,249
481
1,584
9,454
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
10
0 / 2 / 3
5,904
454
6,593
10,007
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
17
Kills
6
6
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
Damevito
Merlin
1
3
0
0.33
W
Terra
Junior6x_
Terra
0
3
4
0.67
L
3
5
0
0.6
W
King Arthur
PixelReaper0430
King Arthur
0
2
3
0.75
W
Anubis
11
0
0
11
L
Bacchus
VybzOnly
Bacchus
1
5
1
0.3
L
1
3
1
0.5
L
Jing Wei
0
2
3
0.75
W
Chernobog
lilCF
Chernobog
2
0
2
3
W
Ne Zha
xsofuegox
Ne Zha
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
22,344
43,512
Taken
47,736
25,602
Mitigated
21,453
14,152
Healing
12,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Damevito
Merlin
4,487
54
0
507
5,709
1,337
0
3,089
2,464
37,601
0
W
Terra
Junior6x_
Terra
3,424
1,296
1,316
4,309
13,115
9,618
28
2,642
10,473
21,623
0
L
6,021
1,567
0
1,765
11,399
6,385
0
1,602
9,705
0
32,432
W
King Arthur
PixelReaper0430
King Arthur
5,553
432
0
220
9,944
7,271
0
1,456
8,067
0
40,506
W
Anubis
11,178
958
0
4,259
6,660
3,507
647
2,641
3,938
67,902
0
L
Bacchus
VybzOnly
Bacchus
3,659
560
767
1,553
11,167
8,258
0
3,016
8,112
14,819
0
L
1,584
323
0
4,591
9,454
2,642
0
2,795
6,560
0
40,290
L
Jing Wei
6,593
5,654
0
3,071
10,007
2,831
0
3,650
6,293
0
37,125
W
Chernobog
lilCF
Chernobog
7,500
4,287
0
2,536
5,027
1,970
898
621
4,406
0
50,866
W
Ne Zha
xsofuegox
Ne Zha
3,421
1,501
0
1,512
8,766
3,236
0
786
7,873
0
49,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,873
Gold Earned
29,968
358
Minions Killed
266
0
Camps Cleared
0
1,343,828
Distance Traveled
1,244,657
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,122
471
60
5
0
268,327
0
W
Terra
6,737
518
26
2
0
246,918
2
L
Fenrir
6,012
462
57
4
0
240,121
3
W
King Arthur
6,757
520
49
4
0
266,941
0
W
Anubis
9,184
706
130
10
0
270,646
0
L
Bacchus
5,681
437
25
2
0
247,442
0
L
Loki
6,249
481
69
5
0
248,115
2
L
Jing Wei
5,904
454
55
4
0
240,652
3
W
Chernobog
6,864
528
88
7
0
266,786
0
W
Ne Zha
7,331
564
65
5
0
292,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role