Player Matchup

Ao Kuang
Ao Kuang
BigFergie82
Ao Kuang
Level 69
God Stats
3W - 8L
1,259 SR
Queue Stats
80W - 75L
1,366 Elo+
Party 2
Hercules
Hercules
FAT PELKEY69
Hercules
Level 54
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 69L
1,406 Elo+
Party 2
Merlin
Merlin
Figure40
Merlin
Level 43
God Stats
1W - 6L
1,163 SR
Queue Stats
104W - 99L
1,467 Elo+
Solo
Cthulhu
Cthulhu
KailexPrincess
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 164L
1,546 Elo+
Solo
Freya
Freya
MorphTheSlayer
Freya
Level 57
God Stats
10W - 10L
1,289 SR
Queue Stats
54W - 50L
1,487 Elo+
Solo
Team Averages
Level 69
1,342 SR
1,454 Elo+

VS

Team Averages
Level 90
1,523 SR
1,516 Elo+
Ares
Ares
 
Ares
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Clanslayer13
Anubis
Level 124
God Stats
15W - 8L
1,500 SR
Queue Stats
316W - 272L
1,589 Elo+
Solo
Skadi
Skadi
qRyanpONG
Skadi
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,658 Elo+
Party 1
Shiva
Shiva
speedmodz55
Shiva
Level 144
God Stats
11W - 9L
1,513 SR
Queue Stats
756W - 704L
1,476 Elo+
Solo
Nemesis
Nemesis
twistedmetal7
Nemesis
Level 68
God Stats
3W - 2L
1,602 SR
Queue Stats
12W - 20L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigFergie82
Ao Kuang
13
1 / 6 / 2
7,651
547
4,341
16,908
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
FAT PELKEY69
Hercules
10
3 / 3 / 2
6,637
474
4,238
13,265
10,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Merlin
Figure40
Merlin
13
0 / 5 / 0
7,489
535
1,611
8,777
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 0
6,642
474
3,049
11,901
8,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 3
6,887
492
5,987
10,882
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 3 / 4
6,936
495
6,803
11,982
7,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
15
9 / 0 / 2
9,522
680
13,539
6,567
3,209
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
qRyanpONG
Skadi
11
3 / 3 / 3
7,292
521
5,629
6,698
2,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 2
9,045
646
8,207
8,346
5,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
12
1 / 0 / 9
8,016
573
8,709
7,780
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
20
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
3
4
1.33
L
Ao Kuang
BigFergie82
Ao Kuang
1
6
2
0.33
W
Anubis
9
0
2
10
L
Hercules
FAT PELKEY69
Hercules
3
3
2
1.33
L
Merlin
Figure40
Merlin
0
5
0
0
L
0
4
0
0
L
3
2
3
2.25
W
Skadi
qRyanpONG
Skadi
3
3
3
1.5
W
5
1
2
6
W
Nemesis
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,226
Damage
42,887
61,733
Taken
41,373
31,114
Mitigated
21,500
19,329
Healing
11,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,803
1,118
0
3,134
11,982
7,435
0
3,519
8,463
28,081
3,704
L
Ao Kuang
BigFergie82
Ao Kuang
4,341
1,411
0
7,344
16,908
5,334
0
5,418
11,490
50,899
0
W
Anubis
13,539
406
0
4,697
6,567
3,209
196
1,639
4,752
77,387
0
L
Hercules
FAT PELKEY69
Hercules
4,238
1,039
0
3,634
13,265
10,902
0
5,579
7,686
0
17,130
L
Merlin
Figure40
Merlin
1,611
82
0
1,035
8,777
2,446
737
5,322
3,455
51,654
0
L
3,049
242
0
3,170
11,901
8,494
0
393
11,508
41,255
0
L
5,987
2,085
0
4,146
10,882
3,938
220
3,779
7,103
43,665
0
W
Skadi
qRyanpONG
Skadi
5,629
2,871
0
828
6,698
2,673
495
2,331
4,367
0
43,405
W
8,207
1,640
0
2,003
8,346
5,055
140
4,439
3,907
353
64,929
W
Nemesis
8,709
4,018
0
1,299
7,780
3,128
116
3,253
4,483
0
56,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,306
Gold Earned
40,811
384
Minions Killed
413
0
Camps Cleared
0
1,377,945
Distance Traveled
1,455,651
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,936
495
36
3
0
292,560
6
L
Ao Kuang
7,651
547
87
6
0
297,457
1
W
Anubis
9,522
680
112
8
0
284,393
0
L
Hercules
6,637
474
23
2
0
286,645
0
L
Merlin
7,489
535
114
8
0
246,974
3
L
Cthulhu
6,642
474
80
6
0
280,239
6
L
Freya
6,887
492
80
6
0
266,630
0
W
Skadi
7,292
521
65
5
0
277,040
1
W
Shiva
9,045
646
111
8
0
273,009
0
W
Nemesis
8,016
573
89
6
0
328,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role