Player Matchup

Nike
Nike
FlokiFlook
Nike
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,168 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KidAlchemi
Morgan Le Fay
Level 47
God Stats
4W - 6L
1,478 SR
Queue Stats
61W - 66L
1,413 Elo+
Solo
Neith
Neith
Sniffmytiger
Neith
Level 86
God Stats
24W - 21L
1,416 SR
Queue Stats
313W - 299L
1,326 Elo+
Solo
Team Averages
Level 60
1,465 SR
1,302 Elo+

VS

Team Averages
Level 36
1,412 SR
1,353 Elo+
Thanatos
Thanatos
Hannielmartinez
Thanatos
Level 43
God Stats
53W - 56L
1,506 SR
Queue Stats
177W - 163L
1,371 Elo+
Solo
Merlin
Merlin
KowTe
Merlin
Level 17
God Stats
5W - 8L
1,440 SR
Queue Stats
58W - 64L
1,332 Elo+
Party 1
Bacchus
Bacchus
Quinugget
Bacchus
Level 47
God Stats
13W - 3L
1,291 SR
Queue Stats
110W - 97L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
9,160
573
1,536
6,459
3,454
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
KidAlchemi
Morgan Le Fay
14
1 / 5 / 2
11,047
690
11,788
13,841
4,550
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 0 / 0
10,664
667
4,314
6,548
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
4 / 2 / 4
12,268
767
12,188
12,783
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
KowTe
Merlin
12
2 / 1 / 1
11,243
703
2,116
2,962
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Quinugget
Bacchus
15
1 / 0 / 6
11,248
703
5,275
12,110
12,158
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
7
8
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Thanatos
4
2
4
3
L
Morgan Le Fay
KidAlchemi
Morgan Le Fay
1
5
2
0.4
W
Merlin
KowTe
Merlin
2
1
1
2.5
W
Bacchus
Quinugget
Bacchus
1
0
6
4
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,638
Damage
19,579
26,848
Taken
27,855
10,696
Mitigated
18,886
2,357
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,536
31
0
0
6,459
3,454
179
3,227
3,232
0
9,115
W
Thanatos
12,188
2,820
0
9,633
12,783
5,729
1,681
6,003
6,664
0
57,140
L
Morgan Le Fay
KidAlchemi
Morgan Le Fay
11,788
840
0
493
13,841
4,550
0
3,420
10,421
55,033
0
W
Merlin
KowTe
Merlin
2,116
160
0
556
2,962
999
235
1,470
1,492
21,914
0
W
Bacchus
Quinugget
Bacchus
5,275
666
0
3,807
12,110
12,158
390
5,365
6,745
35,489
0
L
4,314
1,084
0
1,864
6,548
2,692
0
1,356
5,192
0
34,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
34,759
124
Minions Killed
137
0
Camps Cleared
0
636,262
Distance Traveled
796,113
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,160
573
15
1
0
114,252
0
W
Thanatos
12,268
767
62
4
0
330,522
3
L
Morgan Le Fay
11,047
690
63
4
0
237,810
0
W
Merlin
11,243
703
37
2
0
139,840
0
W
Bacchus
11,248
703
38
2
0
325,751
9
L
Neith
10,664
667
46
3
0
284,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role