Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
MontelTho
Chang'e
Level 143
God Stats
2W - 0L
1,692 SR
Queue Stats
286W - 301L
1,348 Elo+
Party 1
Atlas
Atlas
NeonCommitee
Atlas
Level 80
God Stats
1W - 0L
1,494 SR
Queue Stats
6W - 3L
1,583 Elo+
Solo
Danzaburou
Danzaburou
briandre9
Danzaburou
Level 107
God Stats
1W - 3L
1,335 SR
Queue Stats
557W - 593L
1,387 Elo+
Party 1
Merlin
Merlin
sextuple_lift74
Merlin
Level 56
God Stats
1W - 1L
1,360 SR
Queue Stats
64W - 76L
1,369 Elo+
Solo
Team Averages
Level 98
1,476 SR
1,437 Elo+

VS

Team Averages
Level 109
1,569 SR
1,419 Elo+
Charon
Charon
Neverdweller
Charon
Level 142
God Stats
0W - 1L
1,591 SR
Queue Stats
23W - 24L
1,370 Elo+
Solo
Artemis
Artemis
RadkeFelipe
Artemis
Level 56
God Stats
157W - 232L
1,410 SR
Queue Stats
162W - 245L
1,348 Elo+
Solo
Discordia
Discordia
Reaper9559
Discordia
Level 67
God Stats
1W - 1L
1,738 SR
Queue Stats
204W - 200L
1,468 Elo+
Solo
Kali
Kali
cibola69
Kali
Level 154
God Stats
0W - 1L
1,580 SR
Queue Stats
268W - 291L
1,472 Elo+
Solo
Ah Puch
Ah Puch
spooky_gelatine5
Ah Puch
Level 124
God Stats
48W - 40L
1,527 SR
Queue Stats
792W - 788L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
2 / 3 / 1
7,443
532
5,025
16,372
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
MontelTho
Chang'e
13
0 / 0 / 0
7,195
514
1,699
8,752
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 1
6,931
495
4,508
14,904
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
briandre9
Danzaburou
11
1 / 3 / 2
6,925
495
3,424
9,458
3,562
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 1 / 0
6,978
498
5,166
4,495
1,501
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
4 / 2 / 0
7,430
531
8,875
10,549
4,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
RadkeFelipe
Artemis
1
0 / 0 / 0
4,309
308
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
Reaper9559
Discordia
13
1 / 1 / 2
6,965
498
11,502
5,807
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
11
0 / 1 / 0
6,940
496
1,475
9,672
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 2 / 2
7,176
513
11,804
9,310
5,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
7
8
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
3
1
0.83
W
Chang'e
MontelTho
Chang'e
0
0
0
0
W
2
1
1
2.5
L
Charon
4
2
0
2
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
L
Discordia
Reaper9559
Discordia
1
1
2
2
W
Danzaburou
briandre9
Danzaburou
1
3
2
0.67
L
Kali
0
1
0
0
W
1
1
0
1
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,822
Damage
33,656
53,981
Taken
35,338
22,574
Mitigated
15,496
16,425
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,025
1,671
0
6,640
16,372
6,237
0
3,010
13,362
0
71,674
W
Chang'e
MontelTho
Chang'e
1,699
83
440
3,186
8,752
3,536
426
7,461
1,291
41,997
0
W
4,508
1,521
0
4,325
14,904
7,738
0
12,074
2,830
22,198
0
L
Charon
8,875
1,145
1,354
3,439
10,549
4,684
463
3,412
7,017
33,888
356
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
Reaper9559
Discordia
11,502
135
0
777
5,807
2,058
0
1,198
4,555
59,362
0
W
Danzaburou
briandre9
Danzaburou
3,424
1,321
134
1,700
9,458
3,562
0
7,777
1,681
0
43,976
L
Kali
1,475
808
0
3,339
9,672
3,285
882
4,121
5,551
0
40,078
W
5,166
499
0
0
4,495
1,501
949
1,503
2,992
49,844
0
L
11,804
619
0
1,997
9,310
5,469
224
2,468
6,842
53,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,472
Gold Earned
32,820
417
Minions Killed
251
0
Camps Cleared
0
1,229,219
Distance Traveled
992,180
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,443
532
99
7
0
282,784
0
W
Chang'e
7,195
514
92
7
0
237,193
0
W
Atlas
6,931
495
33
2
0
260,461
6
L
Charon
7,430
531
35
3
0
252,647
5
L
Artemis
4,309
308
0
0
0
0
0
L
Discordia
6,965
498
76
5
0
249,500
4
W
Danzaburou
6,925
495
89
6
0
248,108
3
L
Kali
6,940
496
75
5
0
256,327
3
W
Merlin
6,978
498
104
7
0
200,673
0
L
Ah Puch
7,176
513
65
5
0
233,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role