Player Matchup

Charon
Charon
 
Charon
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
OneEyedNasty
Hades
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 39L
1,347 Elo+
Solo
Pele
Pele
PrincezzSelina
Pele
Level 147
God Stats
5W - 3L
1,495 SR
Queue Stats
440W - 422L
1,462 Elo+
Solo
Team Averages
Level 85
1,499 SR
1,462 Elo+

VS

Team Averages
Level 67
1,514 SR
1,450 Elo+
Jing Wei
Jing Wei
Dddkey
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,457 Elo+
Party 1
Ne Zha
Ne Zha
LangeGiraffe
Ne Zha
Level 109
God Stats
3W - 2L
1,541 SR
Queue Stats
169W - 154L
1,453 Elo+
Solo
Chang'e
Chang'e
Torilisa
Chang'e
Level 107
God Stats
2W - 3L
1,531 SR
Queue Stats
48W - 51L
1,490 Elo+
Solo
Charon
Charon
kostasale
Charon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Merlin
Merlin
КАНТЕЙНЕР
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
2 / 1 / 11
9,211
921
6,474
12,846
11,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
 
Sylvanus
15
0 / 0 / 11
8,578
858
5,651
11,246
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cliodhna
 
Cliodhna
11
2 / 2 / 6
7,402
740
3,807
9,569
4,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 3 / 7
8,758
876
14,208
13,212
8,768
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 0 / 5
9,256
926
5,556
8,568
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dddkey
Jing Wei
15
3 / 4 / 1
7,926
793
8,630
8,348
3,377
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
14
1 / 4 / 3
7,151
715
11,215
9,156
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Torilisa
Chang'e
5
0 / 0 / 0
5,512
551
0
167
63
Charon
kostasale
Charon
16
1 / 2 / 4
8,302
830
9,537
14,683
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 4 / 2
6,900
690
10,483
6,688
2,753
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
14
Kills
6
6
Deaths
14
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
11
7.5
W
Sylvanus
 
Sylvanus
0
0
11
5.5
W
Cliodhna
 
Cliodhna
2
2
6
2.5
L
Jing Wei
Dddkey
Jing Wei
3
4
1
0.88
L
Ne Zha
1
4
3
0.63
W
6
3
7
3.17
W
4
0
5
6.5
L
Chang'e
Torilisa
Chang'e
0
0
0
0
L
Charon
kostasale
Charon
1
2
4
1.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,696
Damage
39,865
55,441
Taken
39,042
38,400
Mitigated
18,173
28,340
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,474
556
722
2,194
12,846
11,729
338
4,825
8,021
11,484
0
W
Sylvanus
 
Sylvanus
5,651
1,290
6,363
4,941
11,246
9,122
26
3,295
7,951
7,768
0
W
Cliodhna
 
Cliodhna
3,807
95
912
848
9,569
4,473
494
4,840
4,729
0
5,327
L
Jing Wei
Dddkey
Jing Wei
8,630
7,167
438
1,344
8,348
3,377
19
6,250
2,098
0
19,421
L
Ne Zha
11,215
1,460
292
1,647
9,156
3,863
0
5,553
3,603
0
20,000
W
14,208
1,090
1,320
4,216
13,212
8,768
0
2,986
10,226
25,695
0
W
5,556
621
4,145
2,679
8,568
4,308
667
4,074
4,494
0
33,779
L
Chang'e
Torilisa
Chang'e
0
0
0
0
167
63
0
167
0
0
0
L
Charon
kostasale
Charon
9,537
681
0
5,743
14,683
8,117
0
8,741
5,942
16,120
0
L
10,483
219
122
874
6,688
2,753
0
5,622
1,066
25,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,205
Gold Earned
35,791
115
Minions Killed
104
0
Camps Cleared
0
1,032,061
Distance Traveled
672,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,211
921
4
0
0
212,491
0
W
Sylvanus
8,578
858
10
1
0
215,366
0
W
Cliodhna
7,402
740
5
1
0
205,613
0
L
Jing Wei
7,926
793
24
2
0
160,437
0
L
Ne Zha
7,151
715
23
2
0
175,528
0
W
Hades
8,758
876
27
3
0
191,795
0
W
Pele
9,256
926
69
7
0
206,796
0
L
Chang'e
5,512
551
0
0
0
113
0
L
Charon
8,302
830
22
2
0
186,285
0
L
Merlin
6,900
690
35
4
0
150,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role