Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
ApocalypticMouse
Charybdis
Level 27
God Stats
4W - 4L
1,532 SR
Queue Stats
22W - 26L
1,388 Elo+
Party 2
Ymir
Ymir
EL-SOSO67000
Ymir
Level 89
God Stats
71W - 87L
1,498 SR
Queue Stats
80W - 101L
1,454 Elo+
Party 3
Terra
Terra
Takesawa
Terra
Level 21
God Stats
4W - 2L
1,535 SR
Queue Stats
43W - 54L
1,377 Elo+
Party 2
Team Averages
Level 64
1,513 SR
1,444 Elo+

VS

Team Averages
Level 61
1,498 SR
1,485 Elo+
Thoth
Thoth
AlloffGrindKD
Thoth
Level 57
God Stats
3W - 4L
1,357 SR
Queue Stats
78W - 103L
1,424 Elo+
Solo
Yemoja
Yemoja
Infinite__Plays
Yemoja
Level 105
God Stats
23W - 19L
1,553 SR
Queue Stats
466W - 470L
1,509 Elo+
Party 1
Thanatos
Thanatos
PIKABENKO
Thanatos
Level 48
God Stats
45W - 37L
1,512 SR
Queue Stats
226W - 240L
1,427 Elo+
Solo
Cernunnos
Cernunnos
Shark0beast1
Cernunnos
Level 69
God Stats
100W - 99L
1,570 SR
Queue Stats
202W - 206L
1,502 Elo+
Party 1
Hades
Hades
woman1
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 37L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 2 / 0
7,431
531
5,273
13,085
5,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
 
Ra
10
0 / 4 / 0
6,162
440
3,521
8,647
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
12
0 / 1 / 3
6,589
471
5,182
10,459
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 0
6,698
478
4,427
15,032
7,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
Takesawa
Terra
9
0 / 1 / 4
6,276
448
2,458
9,968
4,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,797
557
6,895
5,484
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 7
7,389
528
4,775
8,366
5,656
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
PIKABENKO
Thanatos
14
4 / 1 / 4
8,313
594
8,346
14,229
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Shark0beast1
Cernunnos
13
1 / 2 / 3
7,411
529
8,377
7,359
2,930
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hades
woman1
Hades
15
3 / 0 / 0
9,410
672
6,921
7,234
4,617
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
12
12
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
2
0
2
L
Ra
 
Ra
0
4
0
0
W
3
0
4
5
L
Charybdis
0
1
3
1.5
L
0
4
0
0
W
1
1
7
4.5
W
Thanatos
PIKABENKO
Thanatos
4
1
4
6
W
Cernunnos
Shark0beast1
Cernunnos
1
2
3
1.25
L
Terra
Takesawa
Terra
0
1
4
2
W
Hades
woman1
Hades
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
35,314
57,191
Taken
42,672
24,026
Mitigated
20,735
20,408
Healing
24,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,273
3,951
0
4,704
13,085
5,526
0
1,604
11,481
0
56,594
L
Ra
 
Ra
3,521
0
156
2,466
8,647
2,664
0
5,172
3,475
40,633
0
W
6,895
440
0
750
5,484
1,760
244
1,723
3,471
56,493
0
L
Charybdis
5,182
2,937
0
4,682
10,459
3,554
0
1,292
9,167
0
48,655
L
4,427
635
0
4,071
15,032
7,850
0
7,924
7,108
47,026
0
W
4,775
658
2,397
2,133
8,366
5,656
77
2,653
5,566
31,909
0
W
Thanatos
PIKABENKO
Thanatos
8,346
1,824
0
10,393
14,229
5,772
262
2,098
11,786
0
72,624
W
Cernunnos
Shark0beast1
Cernunnos
8,377
4,441
0
2,444
7,359
2,930
224
1,182
6,135
0
53,558
L
Terra
Takesawa
Terra
2,458
533
1,753
2,576
9,968
4,432
0
2,498
7,470
13,288
0
W
Hades
woman1
Hades
6,921
1,264
277
5,938
7,234
4,617
453
2,293
4,725
72,923
101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
40,320
383
Minions Killed
490
0
Camps Cleared
0
1,369,545
Distance Traveled
1,318,242
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,431
531
100
7
0
340,446
1
L
Ra
6,162
440
70
5
0
231,837
0
W
Thoth
7,797
557
112
8
0
271,144
1
L
Charybdis
6,589
471
96
7
0
261,762
0
L
Ymir
6,698
478
99
7
0
238,050
0
W
Yemoja
7,389
528
27
2
0
262,873
3
W
Thanatos
8,313
594
106
8
0
321,347
0
W
Cernunnos
7,411
529
95
7
0
255,249
1
L
Terra
6,276
448
18
1
0
297,450
4
W
Hades
9,410
672
150
11
0
207,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role