Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ringwraithe
Neith
Level 145
God Stats
42W - 49L
1,535 SR
Queue Stats
238W - 236L
1,473 Elo+
Solo
Thanatos
Thanatos
WeatherAllAround
Thanatos
Level 76
God Stats
19W - 19L
1,556 SR
Queue Stats
185W - 177L
1,482 Elo+
Party 1
Khepri
Khepri
waffledaddy_93
Khepri
Level 106
God Stats
5W - 5L
1,741 SR
Queue Stats
58W - 57L
1,529 Elo+
Solo
Team Averages
Level 117
1,566 SR
1,497 Elo+

VS

Team Averages
Level 103
1,463 SR
1,479 Elo+
Gilgamesh
Gilgamesh
Magna-Defender82
Gilgamesh
Level 148
God Stats
3W - 1L
1,721 SR
Queue Stats
416W - 403L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Metzi95
Cthulhu
Level 46
God Stats
5W - 8L
1,372 SR
Queue Stats
141W - 138L
1,523 Elo+
Party 2
Da Ji
Da Ji
NicksTrabi
Da Ji
Level 147
God Stats
0W - 3L
1,245 SR
Queue Stats
231W - 246L
1,461 Elo+
Party 2
Hachiman
Hachiman
SIDEYKO
Hachiman
Level 127
God Stats
4W - 6L
1,383 SR
Queue Stats
369W - 359L
1,459 Elo+
Solo
Chang'e
Chang'e
YoschiNRW
Chang'e
Level 47
God Stats
38W - 24L
1,595 SR
Queue Stats
150W - 168L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
7 / 0 / 0
8,651
721
8,381
7,137
2,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 2 / 4
6,899
575
8,062
7,913
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 1
6,860
572
7,177
9,198
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 1 / 2
7,819
652
6,670
13,335
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 5
6,459
538
2,855
7,940
5,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
2 / 1 / 0
7,695
641
6,449
11,756
9,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Metzi95
Cthulhu
9
1 / 1 / 2
6,334
528
5,962
12,596
10,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
11
2 / 3 / 1
6,468
539
3,743
11,495
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
SIDEYKO
Hachiman
10
1 / 4 / 0
5,955
496
3,517
8,618
3,242
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
YoschiNRW
Chang'e
11
1 / 4 / 1
6,209
517
5,745
8,738
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
0
7
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
4
1.5
L
Gilgamesh
2
1
0
2
L
Cthulhu
Metzi95
Cthulhu
1
1
2
2
L
Da Ji
2
3
1
0.83
W
0
2
1
0.25
L
Hachiman
SIDEYKO
Hachiman
1
4
0
0.25
W
5
1
2
6
L
Chang'e
YoschiNRW
Chang'e
1
4
1
0.38
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,145
Damage
25,416
45,523
Taken
53,203
20,939
Mitigated
29,847
19,486
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,381
4,220
0
3,751
7,137
2,739
804
1,332
5,805
76,133
0
W
Ah Muzen Cab
 
Ah Muzen Cab
8,062
3,642
0
500
7,913
3,257
0
5,448
2,465
0
53,272
L
Gilgamesh
6,449
1,562
0
2,811
11,756
9,322
0
272
11,484
0
63,379
L
Cthulhu
Metzi95
Cthulhu
5,962
705
1,680
2,240
12,596
10,395
0
3,327
9,269
22,565
0
L
Da Ji
3,743
989
0
455
11,495
3,952
0
304
11,191
0
45,733
W
7,177
2,775
0
4,425
9,198
3,716
0
0
9,198
0
53,647
L
Hachiman
SIDEYKO
Hachiman
3,517
1,831
0
1,943
8,618
3,242
0
6,009
2,609
0
45,317
W
6,670
2,089
0
9,067
13,335
5,341
0
1,571
11,764
0
57,992
L
Chang'e
YoschiNRW
Chang'e
5,745
226
413
1,583
8,738
2,936
0
1,324
7,414
41,133
0
W
2,855
77
0
1,743
7,940
5,886
27
3,356
4,584
16,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,688
Gold Earned
32,661
413
Minions Killed
360
0
Camps Cleared
0
1,243,217
Distance Traveled
1,208,086
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,651
721
136
11
0
239,496
0
W
Ah Muzen Cab
6,899
575
88
7
0
236,516
0
L
Gilgamesh
7,695
641
106
9
0
240,262
3
L
Cthulhu
6,334
528
17
1
0
274,704
0
L
Da Ji
6,468
539
77
6
0
244,858
0
W
Neith
6,860
572
96
8
0
223,808
3
L
Hachiman
5,955
496
70
6
0
221,711
0
W
Thanatos
7,819
652
82
7
0
278,075
3
L
Chang'e
6,209
517
90
8
0
226,551
0
W
Khepri
6,459
538
11
1
0
265,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role