Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Burncow
Charon
Level 50
God Stats
2W - 0L
1,901 SR
Queue Stats
37W - 50L
1,371 Elo+
Solo
Nu Wa
Nu Wa
Rasenganna
Nu Wa
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
210W - 189L
1,571 Elo+
Solo
Merlin
Merlin
vollmond999
Merlin
Level 158
God Stats
6W - 3L
1,760 SR
Queue Stats
193W - 191L
1,420 Elo+
Solo
Team Averages
Level 64
1,632 SR
1,472 Elo+

VS

Team Averages
Level 43
1,483 SR
1,442 Elo+
Janus
Janus
Bastercita12
Janus
Level 10
God Stats
1W - 1L
1,714 SR
Queue Stats
8W - 13L
1,562 Elo+
Solo
Surtr
Surtr
Illussion666
Surtr
Level 48
God Stats
5W - 8L
1,296 SR
Queue Stats
64W - 146L
1,290 Elo+
Party 1
Nu Wa
Nu Wa
Konfetich
Nu Wa
Level 45
God Stats
49W - 104L
1,393 SR
Queue Stats
66W - 132L
1,351 Elo+
Party 1
Sylvanus
Sylvanus
Urgancel
Sylvanus
Level 69
God Stats
13W - 14L
1,559 SR
Queue Stats
239W - 252L
1,460 Elo+
Solo
Ullr
Ullr
luckyluca412
Ullr
Level 42
God Stats
1W - 1L
1,452 SR
Queue Stats
33W - 40L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 4
5,529
1,106
4,349
2,634
991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shiva
 
Shiva
9
0 / 1 / 4
4,735
947
2,803
5,930
4,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
Burncow
Charon
10
2 / 1 / 4
4,994
999
2,273
4,380
2,327
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
10
2 / 1 / 3
4,967
993
5,206
2,642
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
9
1 / 0 / 0
4,427
885
3,224
2,540
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
4,960
992
5,611
3,511
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 3 / 2
4,834
967
2,265
6,257
3,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Konfetich
Nu Wa
8
0 / 3 / 0
4,261
852
3,040
4,977
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Urgancel
Sylvanus
8
0 / 0 / 1
4,372
874
1,493
5,478
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,817
763
0
198
68

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
4
4
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
W
Shiva
 
Shiva
0
1
4
2
L
2
2
1
1.25
W
Charon
Burncow
Charon
2
1
4
4
L
2
3
2
1
L
Nu Wa
Konfetich
Nu Wa
0
3
0
0
W
Nu Wa
2
1
3
3.5
L
Sylvanus
Urgancel
Sylvanus
0
0
1
0.5
L
0
0
0
0
W
Merlin
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,855
Damage
12,409
18,126
Taken
20,421
9,242
Mitigated
10,953
4,304
Healing
4,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,349
1,155
0
1,100
2,634
991
718
1,812
710
0
13,862
W
Shiva
 
Shiva
2,803
280
0
934
5,930
4,198
119
2,883
2,999
0
8,854
L
5,611
175
0
0
3,511
1,461
0
1,273
2,168
20,882
0
W
Charon
Burncow
Charon
2,273
397
81
418
4,380
2,327
443
2,726
1,588
11,694
0
L
2,265
268
0
899
6,257
3,893
0
3,083
3,012
57
5,743
L
Nu Wa
Konfetich
Nu Wa
3,040
383
0
0
4,977
1,639
9
2,665
2,140
14,349
0
W
Nu Wa
5,206
1,047
0
750
2,642
903
166
1,125
1,455
15,623
0
L
Sylvanus
Urgancel
Sylvanus
1,493
377
706
2,424
5,478
3,892
0
2,934
2,398
4,689
0
L
0
0
0
0
198
68
0
184
0
0
0
W
Merlin
3,224
151
0
1,021
2,540
823
415
1,341
1,173
9,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
22,244
122
Minions Killed
80
0
Camps Cleared
0
572,402
Distance Traveled
440,496
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,529
1,106
30
6
0
110,927
0
W
Shiva
4,735
947
12
2
0
113,673
0
L
Janus
4,960
992
40
8
0
115,212
0
W
Charon
4,994
999
21
4
0
116,175
1
L
Surtr
4,834
967
10
2
0
109,814
0
L
Nu Wa
4,261
852
27
5
0
100,621
0
W
Nu Wa
4,967
993
35
7
0
117,783
0
L
Sylvanus
4,372
874
3
1
0
114,849
0
L
Ullr
3,817
763
0
0
0
0
0
W
Merlin
4,427
885
24
5
0
113,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role