Player Matchup

Thoth
Thoth
 
Thoth
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Danigonnu
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,548 Elo+
Solo
Merlin
Merlin
Ebra-kj
Merlin
Level 108
God Stats
11W - 9L
1,786 SR
Queue Stats
540W - 519L
1,495 Elo+
Solo
Da Ji
Da Ji
Zavien99_anrK
Da Ji
Level 88
God Stats
2W - 4L
1,615 SR
Queue Stats
126W - 115L
1,505 Elo+
Solo
Raijin
Raijin
luckyluca412
Raijin
Level 42
God Stats
1W - 2L
1,236 SR
Queue Stats
55W - 76L
1,377 Elo+
Solo
Team Averages
Level 76
1,527 SR
1,485 Elo+

VS

Team Averages
Level 67
1,513 SR
1,391 Elo+
Ravana
Ravana
Darvasdos
Ravana
Level 125
God Stats
8W - 11L
1,454 SR
Queue Stats
760W - 772L
1,403 Elo+
Solo
Maui
Maui
Nebyros
Maui
Level 63
God Stats
1W - 2L
1,370 SR
Queue Stats
90W - 73L
1,328 Elo+
Solo
Bacchus
Bacchus
Paulinho9713
Bacchus
Level 38
God Stats
1W - 0L
1,502 SR
Queue Stats
5W - 8L
1,356 Elo+
Solo
Lancelot
Lancelot
anders576
Lancelot
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 91L
1,451 Elo+
Party 1
Sol
Sol
uskikket-veps
Sol
Level 17
God Stats
2W - 0L
1,740 SR
Queue Stats
15W - 21L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
2 / 4 / 3
7,968
724
10,706
7,569
3,634
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Danigonnu
King Arthur
11
1 / 6 / 2
6,873
625
6,530
11,531
11,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Ebra-kj
Merlin
16
1 / 2 / 5
8,068
733
16,573
7,827
3,842
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 2
7,788
708
7,655
10,543
6,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
15
0 / 4 / 2
7,636
694
9,942
8,781
4,301
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Darvasdos
Ravana
15
4 / 2 / 16
8,966
815
9,145
11,713
9,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
Nebyros
Maui
16
4 / 1 / 14
9,424
857
6,778
19,180
15,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Paulinho9713
Bacchus
15
3 / 3 / 14
8,482
771
11,836
13,421
13,526
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
anders576
Lancelot
16
7 / 2 / 11
9,193
836
7,271
12,133
10,657
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 0 / 8
9,001
818
7,511
9,892
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
7
Kills
22
22
Deaths
8
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
4
3
0.88
L
King Arthur
Danigonnu
King Arthur
1
6
2
0.33
W
Ravana
Darvasdos
Ravana
4
2
16
6
L
Merlin
Ebra-kj
Merlin
1
2
5
1.75
W
Maui
Nebyros
Maui
4
1
14
11
W
Bacchus
Paulinho9713
Bacchus
3
3
14
3.33
L
3
6
2
0.67
W
Lancelot
anders576
Lancelot
7
2
11
6.25
L
Raijin
0
4
2
0.25
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,406
Damage
42,541
46,251
Taken
66,339
29,641
Mitigated
53,186
6,745
Healing
28,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,706
168
992
167
7,569
3,634
0
5,316
2,253
21,088
0
L
King Arthur
Danigonnu
King Arthur
6,530
681
416
437
11,531
11,030
0
6,006
5,525
0
8,389
W
Ravana
Darvasdos
Ravana
9,145
1,119
2,859
1,484
11,713
9,121
300
6,201
5,512
0
12,063
L
Merlin
Ebra-kj
Merlin
16,573
564
1,547
1,529
7,827
3,842
0
3,818
4,009
34,955
0
W
Maui
Nebyros
Maui
6,778
1,128
912
7,886
19,180
15,656
288
11,235
7,945
11,659
0
W
Bacchus
Paulinho9713
Bacchus
11,836
859
441
2,532
13,421
13,526
343
6,754
6,667
17,609
697
L
7,655
1,354
129
141
10,543
6,834
0
5,184
5,359
0
8,948
W
Lancelot
anders576
Lancelot
7,271
665
3,558
1,876
12,133
10,657
0
7,231
4,902
0
15,695
L
Raijin
9,942
877
368
1,019
8,781
4,301
0
5,104
3,677
20,481
0
W
7,511
1,699
666
6,147
9,892
4,226
658
5,800
4,092
32,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
45,066
102
Minions Killed
111
0
Camps Cleared
0
962,480
Distance Traveled
1,151,773
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,968
724
23
2
0
196,101
2
L
King Arthur
6,873
625
0
0
0
180,055
0
W
Ravana
8,966
815
13
1
0
233,933
1
L
Merlin
8,068
733
53
5
0
221,165
0
W
Maui
9,424
857
12
1
0
219,129
0
W
Bacchus
8,482
771
18
2
0
221,126
0
L
Da Ji
7,788
708
3
0
0
161,614
0
W
Lancelot
9,193
836
17
2
0
257,758
0
L
Raijin
7,636
694
23
2
0
203,545
0
W
Sol
9,001
818
51
5
0
219,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role