Player Matchup

Bakasura
Bakasura
Daniel C0n3ry
Bakasura
Level 83
God Stats
20W - 13L
1,555 SR
Queue Stats
161W - 158L
1,518 Elo+
Party 1
Janus
Janus
Proudy123321
Janus
Level 159
God Stats
23W - 30L
1,499 SR
Queue Stats
663W - 626L
1,509 Elo+
Party 1
Chernobog
Chernobog
RamboNL
Chernobog
Level 89
God Stats
5W - 2L
1,553 SR
Queue Stats
170W - 147L
1,495 Elo+
Solo
Ares
Ares
syzzza
Ares
Level 121
God Stats
108W - 112L
1,538 SR
Queue Stats
749W - 791L
1,486 Elo+
Solo
Raijin
Raijin
temp-290416
Raijin
Level 103
God Stats
1W - 4L
1,112 SR
Queue Stats
135W - 123L
1,477 Elo+
Solo
Team Averages
Level 111
1,451 SR
1,497 Elo+

VS

Team Averages
Level 87
1,484 SR
1,442 Elo+
Cu Chulainn
Cu Chulainn
Adrianpixon26
Cu Chulainn
Level 124
God Stats
0W - 3L
1,319 SR
Queue Stats
71W - 69L
1,515 Elo+
Party 2
Nox
Nox
Alexsito8
Nox
Level 89
God Stats
13W - 11L
1,712 SR
Queue Stats
125W - 119L
1,537 Elo+
Solo
Athena
Athena
Jorhak
Athena
Level 43
God Stats
17W - 13L
1,489 SR
Queue Stats
37W - 33L
1,190 Elo+
Solo
Hou Yi
Hou Yi
Julio7Gil
Hou Yi
Level 118
God Stats
0W - 1L
1,758 SR
Queue Stats
102W - 127L
1,468 Elo+
Solo
Ne Zha
Ne Zha
NicPFJ
Ne Zha
Level 61
God Stats
0W - 3L
1,141 SR
Queue Stats
39W - 38L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Daniel C0n3ry
Bakasura
15
6 / 1 / 7
8,849
632
13,360
13,050
6,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 5
9,543
682
7,853
7,404
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
RamboNL
Chernobog
13
3 / 1 / 9
7,885
563
10,297
7,874
3,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
syzzza
Ares
11
2 / 0 / 9
7,554
540
5,831
8,760
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
15
5 / 0 / 2
8,805
629
4,590
5,318
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Adrianpixon26
Cu Chulainn
12
0 / 3 / 0
6,935
495
7,396
13,881
9,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 1
6,774
484
4,627
10,338
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Jorhak
Athena
8
1 / 3 / 1
6,158
440
2,962
11,961
9,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hou Yi
Julio7Gil
Hou Yi
11
1 / 3 / 0
6,798
486
6,676
9,768
3,825
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
NicPFJ
Ne Zha
8
0 / 7 / 1
5,802
414
4,054
13,817
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
18
Kills
2
2
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Adrianpixon26
Cu Chulainn
0
3
0
0
L
0
2
1
0.25
W
Bakasura
Daniel C0n3ry
Bakasura
6
1
7
9.5
L
Athena
Jorhak
Athena
1
3
1
0.5
L
Hou Yi
Julio7Gil
Hou Yi
1
3
0
0.33
L
Ne Zha
NicPFJ
Ne Zha
0
7
1
0.07
W
2
0
5
4.5
W
Chernobog
RamboNL
Chernobog
3
1
9
7.5
W
Ares
syzzza
Ares
2
0
9
6.5
W
Raijin
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,931
Damage
25,715
42,406
Taken
59,765
24,015
Mitigated
32,399
15,514
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Adrianpixon26
Cu Chulainn
7,396
727
0
2,536
13,881
9,825
145
5,395
7,878
409
55,866
L
4,627
297
0
2,627
10,338
4,582
0
3,977
5,626
54,935
0
W
Bakasura
Daniel C0n3ry
Bakasura
13,360
7,946
0
4,686
13,050
6,705
0
2,022
10,844
0
67,256
L
Athena
Jorhak
Athena
2,962
855
0
1,911
11,961
9,732
0
3,349
8,429
17,391
0
L
Hou Yi
Julio7Gil
Hou Yi
6,676
3,260
0
2,803
9,768
3,825
0
2,099
7,275
0
46,812
L
Ne Zha
NicPFJ
Ne Zha
4,054
1,841
0
819
13,817
4,435
0
3,454
9,345
0
26,832
W
7,853
550
0
4,197
7,404
2,860
422
0
7,404
89,233
0
W
Chernobog
RamboNL
Chernobog
10,297
6,292
0
2,937
7,874
3,639
415
1,720
6,146
0
57,792
W
Ares
syzzza
Ares
5,831
280
0
2,819
8,760
8,484
151
1,734
6,960
22,205
0
W
Raijin
4,590
259
0
875
5,318
2,327
16
2,072
3,054
68,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,636
Gold Earned
32,467
520
Minions Killed
356
0
Camps Cleared
0
1,446,916
Distance Traveled
1,380,166
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,935
495
100
7
0
282,802
0
L
Nox
6,774
484
97
7
0
252,329
0
W
Bakasura
8,849
632
126
9
0
327,560
0
L
Athena
6,158
440
16
1
0
312,766
7
L
Hou Yi
6,798
486
95
7
0
253,804
0
L
Ne Zha
5,802
414
48
3
0
278,465
1
W
Janus
9,543
682
164
12
0
266,146
0
W
Chernobog
7,885
563
84
6
0
287,071
2
W
Ares
7,554
540
27
2
0
280,865
4
W
Raijin
8,805
629
119
9
0
285,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role