Player Matchup

Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Maggico9301
He Bo
Level 129
God Stats
2W - 1L
1,812 SR
Queue Stats
132W - 137L
1,519 Elo+
Solo
Achilles
Achilles
MrDeathtruction
Achilles
Level 142
God Stats
5W - 13L
1,252 SR
Queue Stats
500W - 506L
1,522 Elo+
Solo
Ratatoskr
Ratatoskr
S0ulBr3ak3r
Ratatoskr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Arachne
Arachne
Zim-Zim-26
Arachne
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
481W - 496L
1,460 Elo+
Solo
Team Averages
Level 87
1,513 SR
1,500 Elo+

VS

Team Averages
Level 129
1,497 SR
1,455 Elo+
Freya
Freya
 
Freya
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Baumtasia
Zeus
Level 155
God Stats
2W - 0L
1,426 SR
Queue Stats
372W - 359L
1,488 Elo+
Solo
Anubis
Anubis
Proudhon
Anubis
Level 151
God Stats
1W - 2L
1,180 SR
Queue Stats
117W - 117L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
VeCtRuM FiGhTeR
Ah Muzen Cab
Level 140
God Stats
1W - 0L
1,878 SR
Queue Stats
2W - 5L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
3 / 3 / 3
8,475
770
4,417
13,776
15,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 5
7,654
696
6,453
6,356
2,861
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
3 / 5 / 4
7,905
719
9,605
15,861
18,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
S0ulBr3ak3r
Ratatoskr
13
0 / 5 / 4
7,219
656
3,164
9,300
7,786
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Zim-Zim-26
Arachne
16
2 / 1 / 6
7,642
695
7,794
10,574
9,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
2 / 3 / 8
8,407
764
6,989
7,473
3,374
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
 
Baron Samedi
14
4 / 3 / 11
8,296
754
7,104
9,261
6,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
15
1 / 1 / 14
8,229
748
10,852
6,059
2,278
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Proudhon
Anubis
14
4 / 3 / 10
8,530
775
11,049
8,932
4,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
VeCtRuM FiGhTeR
Ah Muzen Cab
16
6 / 1 / 10
9,129
830
13,964
5,939
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
10
Kills
17
17
Deaths
11
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
3
3
1.5
W
Freya
 
Freya
2
3
8
2
W
Baron Samedi
 
Baron Samedi
4
3
11
3.17
W
Zeus
1
1
14
8
L
2
3
5
1.5
L
Achilles
3
5
4
1
W
Anubis
Proudhon
Anubis
4
3
10
3
L
Ratatoskr
S0ulBr3ak3r
Ratatoskr
0
5
4
0.4
W
Ah Muzen Cab
VeCtRuM FiGhTeR
Ah Muzen Cab
6
1
10
11
L
Arachne
Zim-Zim-26
Arachne
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,433
Damage
49,958
55,867
Taken
37,664
53,286
Mitigated
19,762
17,632
Healing
14,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,417
120
1,386
4,210
13,776
15,036
0
8,093
5,439
14,751
0
W
Freya
 
Freya
6,989
2,321
1,311
1,419
7,473
3,374
198
2,344
4,905
20,414
0
W
Baron Samedi
 
Baron Samedi
7,104
811
2,911
2,467
9,261
6,578
52
2,764
6,344
13,796
0
W
Zeus
10,852
1,128
317
749
6,059
2,278
1,189
1,593
4,421
28,663
0
L
6,453
27
427
1,051
6,356
2,861
0
3,921
2,359
13,610
0
L
Achilles
9,605
535
821
3,909
15,861
18,491
0
9,860
5,836
1,349
17,572
W
Anubis
Proudhon
Anubis
11,049
785
435
2,127
8,932
4,862
956
1,948
6,847
22,592
0
L
Ratatoskr
S0ulBr3ak3r
Ratatoskr
3,164
228
907
1,202
9,300
7,786
41
5,934
3,194
0
10,081
W
Ah Muzen Cab
VeCtRuM FiGhTeR
Ah Muzen Cab
13,964
4,663
1,870
534
5,939
2,670
556
2,731
3,019
0
27,329
L
Arachne
Zim-Zim-26
Arachne
7,794
5,697
1,194
2,525
10,574
9,112
0
7,184
3,045
0
11,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,895
Gold Earned
42,591
102
Minions Killed
159
0
Camps Cleared
0
948,800
Distance Traveled
954,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,475
770
25
2
0
214,155
0
W
Freya
8,407
764
48
4
0
179,250
0
W
Baron Samedi
8,296
754
14
1
0
183,297
0
W
Zeus
8,229
748
32
3
0
190,965
0
L
He Bo
7,654
696
25
2
0
144,092
0
L
Achilles
7,905
719
10
1
0
165,678
0
W
Anubis
8,530
775
32
3
0
175,859
0
L
Ratatoskr
7,219
656
19
2
0
211,132
0
W
Ah Muzen Cab
9,129
830
33
3
0
225,353
0
L
Arachne
7,642
695
23
2
0
213,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role