Player Matchup

Heimdallr
Heimdallr
Oh Maybe
Heimdallr
Level 126
God Stats
4W - 4L
1,595 SR
Queue Stats
45W - 37L
1,516 Elo+
Solo
Janus
Janus
XxVital_VaderxX
Janus
Level 82
God Stats
3W - 8L
1,314 SR
Queue Stats
99W - 101L
1,483 Elo+
Solo
Nemesis
Nemesis
elusiivefps
Nemesis
Level 48
God Stats
102W - 96L
1,485 SR
Queue Stats
129W - 123L
1,468 Elo+
Solo
Ymir
Ymir
imabouttorun
Ymir
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 37L
1,426 Elo+
Solo
Shiva
Shiva
tonymahoni1992
Shiva
Level 155
God Stats
2W - 3L
1,190 SR
Queue Stats
165W - 186L
1,491 Elo+
Solo
Team Averages
Level 103
1,417 SR
1,477 Elo+

VS

Team Averages
Level 124
1,482 SR
1,449 Elo+
Aphrodite
Aphrodite
Cruzifixxion
Aphrodite
Level 158
God Stats
5W - 3L
1,471 SR
Queue Stats
63W - 47L
1,542 Elo+
Solo
Hachiman
Hachiman
ItsAezy
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Konatowski
Anubis
Level 144
God Stats
22W - 15L
1,402 SR
Queue Stats
234W - 222L
1,459 Elo+
Solo
Set
Set
XAlejandro31X
Set
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 142L
1,409 Elo+
Solo
Surtr
Surtr
ZombieSensei99
Surtr
Level 114
God Stats
3W - 1L
1,537 SR
Queue Stats
120W - 122L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Oh Maybe
Heimdallr
14
3 / 3 / 2
8,206
483
7,859
12,363
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 3 / 3
9,047
532
7,539
9,444
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
elusiivefps
Nemesis
15
4 / 2 / 3
8,870
522
8,814
15,841
6,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 2
7,300
429
2,225
15,681
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 4 / 4
9,700
571
14,952
24,765
30,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cruzifixxion
Aphrodite
14
2 / 0 / 6
9,465
557
7,671
10,906
11,457
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hachiman
ItsAezy
Hachiman
17
8 / 1 / 0
10,468
616
16,936
10,323
4,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Konatowski
Anubis
14
3 / 4 / 1
8,653
509
6,192
8,205
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 5
8,612
507
6,258
19,107
10,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 5 / 3
9,297
547
13,981
19,187
15,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
11
Kills
16
17
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Cruzifixxion
Aphrodite
2
0
6
5
W
Hachiman
ItsAezy
Hachiman
8
1
0
8
W
Anubis
Konatowski
Anubis
3
4
1
0.88
L
Heimdallr
Oh Maybe
Heimdallr
3
3
2
1.33
W
1
1
5
3.5
L
1
3
3
0.83
W
2
5
3
0.7
L
Nemesis
elusiivefps
Nemesis
4
2
3
2.75
L
0
5
2
0.2
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,389
Damage
51,038
78,094
Taken
67,728
57,460
Mitigated
45,714
19,361
Healing
29,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Cruzifixxion
Aphrodite
7,671
800
4,451
7,355
10,906
11,457
536
1,649
9,257
36,301
0
W
Hachiman
ItsAezy
Hachiman
16,936
10,937
0
5,289
10,323
4,699
4,369
2,390
7,933
0
92,387
W
Anubis
Konatowski
Anubis
6,192
179
0
1,464
8,205
3,910
468
2,611
5,594
60,274
0
L
Heimdallr
Oh Maybe
Heimdallr
7,859
2,451
0
4,250
12,363
5,138
86
2,348
10,015
0
62,788
W
6,258
2,515
0
4,953
19,107
10,209
0
2,763
16,344
0
62,779
L
7,539
716
0
1,540
9,444
3,298
52
3,467
5,929
82,978
0
W
13,981
5,619
0
5,702
19,187
15,439
509
351
18,836
376
71,690
L
Nemesis
elusiivefps
Nemesis
8,814
4,142
0
7,579
15,841
6,208
187
3,114
12,727
0
69,570
L
2,225
371
0
946
15,681
12,421
0
1,933
13,748
28,445
0
L
14,952
3,592
325
4,721
24,765
30,395
235
3,347
21,416
0
85,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,123
Gold Earned
46,495
522
Minions Killed
466
0
Camps Cleared
0
1,599,584
Distance Traveled
1,850,831
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,465
557
37
2
0
366,176
0
W
Hachiman
10,468
616
146
9
0
347,935
3
W
Anubis
8,653
509
103
6
0
342,965
0
L
Heimdallr
8,206
483
82
5
0
274,392
2
W
Set
8,612
507
78
5
0
439,282
0
L
Janus
9,047
532
140
8
0
320,541
2
W
Surtr
9,297
547
102
6
0
354,473
2
L
Nemesis
8,870
522
114
7
0
382,527
4
L
Ymir
7,300
429
47
3
0
285,082
7
L
Shiva
9,700
571
139
8
0
337,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role