Player Matchup

Arachne
Arachne
EJJSU
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,351 Elo+
Solo
Tiamat
Tiamat
K4LU36
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 56L
1,447 Elo+
Solo
Horus
Horus
Katarzyn2644
Horus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 39L
1,506 Elo+
Solo
Medusa
Medusa
MasF7
Medusa
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 59L
1,426 Elo+
Solo
Persephone
Persephone
PO_luqman
Persephone
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 134L
1,288 Elo+
Solo
Team Averages
Level 61
1,500 SR
1,404 Elo+

VS

Team Averages
Level 108
1,530 SR
1,504 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ErGiDB
Osiris
Level 80
God Stats
1W - 0L
1,235 SR
Queue Stats
58W - 58L
1,599 Elo+
Solo
Athena
Athena
Ivan_Bosancic
Athena
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 130L
1,425 Elo+
Solo
Ix Chel
Ix Chel
LaciKing
Ix Chel
Level 128
God Stats
6W - 0L
1,915 SR
Queue Stats
239W - 245L
1,526 Elo+
Solo
Ganesha
Ganesha
claudio_85_
Ganesha
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 158L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EJJSU
Arachne
14
0 / 6 / 4
8,095
578
7,200
15,317
14,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
K4LU36
Tiamat
18
0 / 2 / 3
8,462
604
13,930
11,122
8,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 3 / 5
9,408
672
4,576
19,965
17,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
MasF7
Medusa
20
8 / 3 / 0
11,016
787
21,570
16,402
9,181
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Persephone
PO_luqman
Persephone
1
0 / 0 / 0
3,520
251
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
9 / 1 / 5
12,564
897
26,322
16,146
11,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
ErGiDB
Osiris
19
3 / 1 / 10
10,844
775
11,839
16,100
24,415
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 8
11,133
795
6,882
16,662
17,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
LaciKing
Ix Chel
5
0 / 0 / 0
7,008
501
0
0
0
Ganesha
claudio_85_
Ganesha
17
0 / 4 / 12
10,904
779
13,341
18,328
23,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
8
Kills
14
14
Deaths
8
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
1
5
11.5
L
Arachne
EJJSU
Arachne
0
6
4
0.33
W
Osiris
ErGiDB
Osiris
3
1
10
8
W
2
2
8
3
L
Tiamat
K4LU36
Tiamat
0
2
3
0.75
L
0
3
5
0.83
W
Ix Chel
LaciKing
Ix Chel
0
0
0
0
L
Medusa
MasF7
Medusa
8
3
0
2.67
L
Persephone
PO_luqman
Persephone
0
0
0
0
W
Ganesha
claudio_85_
Ganesha
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,276
Damage
58,384
62,806
Taken
67,236
49,925
Mitigated
76,441
30,941
Healing
29,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
26,322
13,502
3,302
7,474
16,146
11,075
4,745
3,287
12,793
0
66,155
L
Arachne
EJJSU
Arachne
7,200
4,701
0
2,293
15,317
14,344
0
4,280
11,037
0
11,709
W
Osiris
ErGiDB
Osiris
11,839
1,369
1,337
953
16,100
24,415
113
3,551
12,435
0
23,234
W
6,882
1,650
3,891
4,056
16,662
17,103
28
2,546
13,883
12,200
0
L
Tiamat
K4LU36
Tiamat
13,930
1,160
1,305
2,156
11,122
8,450
0
4,275
6,847
32,550
0
L
4,576
3,158
8,429
9,319
19,965
17,950
0
6,345
13,620
0
11,508
W
Ix Chel
LaciKing
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
MasF7
Medusa
21,570
11,503
3,002
4,437
16,402
9,181
0
5,323
11,079
0
45,957
L
Persephone
PO_luqman
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
claudio_85_
Ganesha
13,341
234
4,599
3,790
18,328
23,848
56
4,546
13,569
32,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,501
Gold Earned
52,453
110
Minions Killed
203
0
Camps Cleared
0
1,000,866
Distance Traveled
1,054,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,564
897
136
10
0
259,707
0
L
Arachne
8,095
578
16
1
0
227,622
0
W
Osiris
10,844
775
41
3
0
281,298
0
W
Athena
11,133
795
26
2
0
263,406
0
L
Tiamat
8,462
604
26
2
0
251,535
0
L
Horus
9,408
672
10
1
0
266,007
0
W
Ix Chel
7,008
501
0
0
0
0
0
L
Medusa
11,016
787
58
4
0
255,702
0
L
Persephone
3,520
251
0
0
0
0
0
W
Ganesha
10,904
779
0
0
0
250,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role