Player Matchup

Zhong Kui
Zhong Kui
YUNGflareGun
Zhong Kui
Level 84
God Stats
1W - 0L
1,280 SR
Queue Stats
20W - 27L
1,335 Elo+
Solo
Chaac
Chaac
奈特电竞小清01
Chaac
Level 28
God Stats
18W - 9L
1,671 SR
Queue Stats
139W - 122L
1,535 Elo+
Party 2
Thor
Thor
是陈曦啊
Thor
Level 166
God Stats
99W - 61L
1,651 SR
Queue Stats
367W - 310L
1,524 Elo+
Party 2
Team Averages
Level 93
1,534 SR
1,464 Elo+

VS

Team Averages
Level 135
1,551 SR
1,456 Elo+
Sobek
Sobek
DivineBlue2001
Sobek
Level 132
God Stats
1W - 6L
1,660 SR
Queue Stats
208W - 228L
1,487 Elo+
Party 1
Hou Yi
Hou Yi
F34RxIcyy
Hou Yi
Level 126
God Stats
6W - 9L
1,511 SR
Queue Stats
388W - 421L
1,464 Elo+
Solo
Ra
Ra
Ft Tawqe
Ra
Level 146
God Stats
12W - 10L
1,483 SR
Queue Stats
239W - 247L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
YUNGflareGun
Zhong Kui
12
1 / 3 / 13
8,986
749
11,566
10,471
7,278
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 2 / 11
9,572
798
9,983
9,638
8,798
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
11 / 0 / 5
10,388
866
13,335
11,464
5,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,589
716
7,577
14,321
16,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
F34RxIcyy
Hou Yi
9
1 / 7 / 3
8,105
675
6,725
11,705
3,908
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 6 / 2
8,762
730
8,327
11,721
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Hou Yi
F34RxIcyy
Hou Yi
1
7
3
0.36
L
2
6
2
0.5
W
Zhong Kui
YUNGflareGun
Zhong Kui
1
3
13
2.5
W
5
2
11
5.25
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,884
Damage
22,629
31,573
Taken
37,747
22,053
Mitigated
24,037
8,804
Healing
6,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,577
360
0
2,758
14,321
16,250
0
5,990
8,331
18,709
0
L
Hou Yi
F34RxIcyy
Hou Yi
6,725
2,871
0
1,266
11,705
3,908
0
3,449
8,256
0
19,587
L
8,327
463
1,041
1,327
11,721
3,879
0
2,378
9,343
37,072
0
W
Zhong Kui
YUNGflareGun
Zhong Kui
11,566
1,601
0
2,841
10,471
7,278
66
3,963
6,100
36,059
0
W
9,983
765
0
2,487
9,638
8,798
152
4,660
4,581
0
25,623
W
13,335
2,042
0
3,476
11,464
5,977
467
6,296
4,714
0
41,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,946
Gold Earned
25,456
111
Minions Killed
104
0
Camps Cleared
0
682,455
Distance Traveled
643,547
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,589
716
25
2
0
245,744
0
L
Hou Yi
8,105
675
22
2
0
190,514
0
L
Ra
8,762
730
57
5
0
207,289
0
W
Zhong Kui
8,986
749
43
4
0
208,621
0
W
Chaac
9,572
798
33
3
0
253,253
4
W
Thor
10,388
866
35
3
0
220,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role