Player Matchup

Arachne
Arachne
ActivZay
Arachne
Level 85
God Stats
3W - 8L
1,305 SR
Queue Stats
6W - 12L
1,265 Elo+
Party 3
Jormungandr
Jormungandr
Dalkom
Jormungandr
Level 188
God Stats
2W - 0L
1,713 SR
Queue Stats
222W - 107L
1,706 Elo+
Party 1
Loki
Loki
MeekMoncler
Loki
Level 59
God Stats
2W - 3L
1,693 SR
Queue Stats
5W - 8L
1,357 Elo+
Party 3
Jing Wei
Jing Wei
RomanMythology
Jing Wei
Level 157
God Stats
28W - 15L
1,880 SR
Queue Stats
734W - 481L
1,682 Elo+
Party 1
Martichoras
Martichoras
Rvndumb
Martichoras
Level 156
God Stats
11W - 13L
1,563 SR
Queue Stats
436W - 334L
1,531 Elo+
Party 1
Team Averages
Level 129
1,631 SR
1,508 Elo+

VS

Team Averages
Level 142
1,496 SR
1,517 Elo+
Neith
Neith
 
Neith
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ColeParker-
Kuzenbo
Level 153
God Stats
20W - 26L
1,398 SR
Queue Stats
495W - 477L
1,539 Elo+
Party 2
Thor
Thor
Godoftrix
Thor
Level 129
God Stats
27W - 25L
1,520 SR
Queue Stats
569W - 568L
1,502 Elo+
Solo
Loki
Loki
UglyGodLou
Loki
Level 122
God Stats
5W - 5L
1,730 SR
Queue Stats
246W - 235L
1,557 Elo+
Party 2
The Morrigan
The Morrigan
jaraj
The Morrigan
Level 122
God Stats
0W - 2L
1,331 SR
Queue Stats
71W - 67L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ActivZay
Arachne
11
1 / 4 / 2
7,020
468
2,845
8,652
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Dalkom
Jormungandr
17
2 / 0 / 2
9,722
648
11,280
10,278
6,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 3
6,074
405
1,167
7,589
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
17
10 / 1 / 0
10,854
724
14,775
13,949
6,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Martichoras
Rvndumb
Martichoras
15
4 / 4 / 0
9,450
630
12,981
16,989
7,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 7 / 4
6,657
444
4,906
12,770
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
ColeParker-
Kuzenbo
11
1 / 0 / 6
7,438
496
5,317
12,115
13,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
14
5 / 3 / 0
8,548
570
12,750
16,242
12,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 3 / 3
7,979
532
9,092
11,682
4,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
jaraj
The Morrigan
13
2 / 4 / 2
7,488
499
5,251
8,908
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
17
Kills
12
12
Deaths
17
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
7
4
0.29
W
Arachne
ActivZay
Arachne
1
4
2
0.5
L
Kuzenbo
ColeParker-
Kuzenbo
1
0
6
4
W
Jormungandr
Dalkom
Jormungandr
2
0
2
3
L
Thor
5
3
0
1.67
W
0
3
3
0.5
W
Jing Wei
10
1
0
10
W
Martichoras
Rvndumb
Martichoras
4
4
0
1
L
4
3
3
1.83
L
The Morrigan
jaraj
The Morrigan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,048
Damage
37,316
57,457
Taken
61,717
25,642
Mitigated
39,541
16,266
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,906
1,653
0
3,582
12,770
4,902
500
40
12,706
0
48,810
W
Arachne
ActivZay
Arachne
2,845
2,210
0
538
8,652
2,924
0
1,606
7,046
0
31,764
L
Kuzenbo
ColeParker-
Kuzenbo
5,317
2,638
0
2,992
12,115
13,914
145
2,956
8,659
25,438
0
W
Jormungandr
Dalkom
Jormungandr
11,280
2,202
0
3,527
10,278
6,763
220
2,233
8,045
107,369
0
L
Thor
12,750
2,793
0
2,972
16,242
12,361
0
0
16,242
0
67,922
W
1,167
151
0
926
7,589
1,994
0
1,421
6,168
0
18,017
W
Jing Wei
14,775
12,189
0
5,394
13,949
6,196
2,780
2,709
11,240
0
87,313
W
Martichoras
Rvndumb
Martichoras
12,981
4,027
0
5,881
16,989
7,765
307
701
16,288
0
75,738
L
9,092
1,661
0
338
11,682
4,790
0
2,881
8,560
0
63,252
L
The Morrigan
jaraj
The Morrigan
5,251
1,315
0
550
8,908
3,574
0
4,270
4,270
57,263
2,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,120
Gold Earned
38,110
519
Minions Killed
428
0
Camps Cleared
0
1,531,946
Distance Traveled
1,474,227
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,657
444
83
6
0
270,351
0
W
Arachne
7,020
468
58
4
0
334,884
0
L
Kuzenbo
7,438
496
24
2
0
324,552
0
W
Jormungandr
9,722
648
173
12
0
341,727
1
L
Thor
8,548
570
120
8
0
254,406
0
W
Loki
6,074
405
26
2
0
305,355
0
W
Jing Wei
10,854
724
145
10
0
307,846
2
W
Martichoras
9,450
630
117
8
0
242,134
0
L
Loki
7,979
532
94
6
0
341,955
0
L
The Morrigan
7,488
499
107
7
0
282,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role