Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Maxoscuro99
Atlas
Level 177
God Stats
1W - 5L
1,428 SR
Queue Stats
195W - 200L
1,495 Elo+
Party 2
Anhur
Anhur
conegag-_z
Anhur
Level 82
God Stats
1W - 1L
1,443 SR
Queue Stats
133W - 121L
1,441 Elo+
Solo
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 157
God Stats
294W - 298L
1,531 SR
Queue Stats
508W - 512L
1,456 Elo+
Solo
Bakasura
Bakasura
xLiamFx5436
Bakasura
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,735 Elo+
Solo
Team Averages
Level 136
1,480 SR
1,525 Elo+

VS

Team Averages
Level 93
1,546 SR
1,554 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Lukenett11-_-
Nike
Level 63
God Stats
3W - 3L
1,415 SR
Queue Stats
53W - 44L
1,477 Elo+
Party 1
He Bo
He Bo
MrRexceptional
He Bo
Level 149
God Stats
3W - 0L
1,546 SR
Queue Stats
132W - 113L
1,554 Elo+
Solo
Artemis
Artemis
Sethtast1c
Artemis
Level 62
God Stats
52W - 30L
1,632 SR
Queue Stats
294W - 278L
1,492 Elo+
Party 1
Hera
Hera
acekid133
Hera
Level 33
God Stats
3W - 0L
1,634 SR
Queue Stats
20W - 18L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 5 / 1
6,814
454
4,736
9,817
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 6 / 3
8,093
540
6,928
15,799
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
11
3 / 7 / 2
7,342
489
5,274
14,224
4,912
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ninjasasinn
Jormungandr
14
1 / 1 / 0
7,684
512
5,704
15,472
9,164
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
xLiamFx5436
Bakasura
12
0 / 4 / 1
7,335
489
2,524
12,842
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 3 / 7
7,379
492
8,095
12,646
8,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 1 / 2
7,694
513
9,587
12,654
8,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 0 / 4
8,299
553
4,784
6,374
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Sethtast1c
Artemis
13
6 / 3 / 5
8,335
556
9,955
9,243
3,238
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
15
7 / 0 / 1
8,892
593
12,612
7,101
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
22
23
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
1
0.1
W
Gilgamesh
 
Gilgamesh
5
3
7
2.83
W
0
1
2
1
L
3
6
3
0.75
W
4
0
4
6
W
Artemis
Sethtast1c
Artemis
6
3
5
2.83
W
Hera
7
0
1
7.5
L
Anhur
3
7
2
0.57
L
Jormungandr
ninjasasinn
Jormungandr
1
1
0
1
L
Bakasura
xLiamFx5436
Bakasura
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,166
Damage
45,033
68,154
Taken
48,018
35,722
Mitigated
25,370
14,234
Healing
13,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,736
230
0
500
9,817
3,015
56
5,053
4,632
39,959
0
W
Gilgamesh
 
Gilgamesh
8,095
1,684
0
3,454
12,646
8,943
6
3,346
9,300
934
22,171
W
9,587
557
0
2,970
12,654
8,389
340
7,019
5,635
56
53,199
L
6,928
2,613
0
2,768
15,799
13,257
175
4,424
11,112
39,070
0
W
4,784
305
0
4,175
6,374
2,110
0
660
5,714
65,326
0
W
Artemis
Sethtast1c
Artemis
9,955
6,300
0
2,034
9,243
3,238
1,027
3,108
5,855
0
46,605
W
Hera
12,612
3,518
0
750
7,101
2,690
1,272
3,235
3,586
72,987
0
L
Anhur
5,274
1,828
0
3,172
14,224
4,912
371
1,757
11,997
0
44,944
L
Jormungandr
ninjasasinn
Jormungandr
5,704
1,797
0
5,687
15,472
9,164
180
3,360
12,067
60,198
0
L
Bakasura
xLiamFx5436
Bakasura
2,524
1,617
0
2,107
12,842
5,374
0
3,264
9,578
0
50,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
40,599
373
Minions Killed
393
0
Camps Cleared
0
1,375,694
Distance Traveled
1,417,384
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,814
454
77
5
0
267,874
0
W
Gilgamesh
7,379
492
25
2
0
276,565
6
W
Nike
7,694
513
87
6
0
294,482
2
L
Atlas
8,093
540
48
3
0
284,138
3
W
He Bo
8,299
553
93
6
0
336,921
2
W
Artemis
8,335
556
69
5
0
238,202
0
W
Hera
8,892
593
119
8
0
271,214
0
L
Anhur
7,342
489
63
4
0
257,054
0
L
Jormungandr
7,684
512
83
6
0
257,606
1
L
Bakasura
7,335
489
102
7
0
309,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role