Player Matchup

Ravana
Ravana
Chemikill
Ravana
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,360 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Goldar_Eternal
Ah Muzen Cab
Level 66
God Stats
10W - 2L
1,503 SR
Queue Stats
42W - 44L
1,397 Elo+
Party 1
Anubis
Anubis
HexF4
Anubis
Level 127
God Stats
1W - 0L
1,342 SR
Queue Stats
44W - 26L
1,636 Elo+
Party 2
Atlas
Atlas
JimmehMaster
Atlas
Level 137
God Stats
2W - 0L
1,710 SR
Queue Stats
72W - 51L
1,631 Elo+
Party 2
Charybdis
Charybdis
SynodicSquid
Charybdis
Level 86
God Stats
18W - 13L
1,433 SR
Queue Stats
67W - 60L
1,396 Elo+
Party 1
Team Averages
Level 96
1,498 SR
1,484 Elo+

VS

Team Averages
Level 99
1,514 SR
1,484 Elo+
Atlas
Atlas
Astro JD
Atlas
Level 63
God Stats
188W - 154L
1,493 SR
Queue Stats
493W - 481L
1,433 Elo+
Solo
Scylla
Scylla
BlackLegolas
Scylla
Level 102
God Stats
3W - 6L
1,308 SR
Queue Stats
27W - 39L
1,458 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ChidoriEiso
Ah Muzen Cab
Level 157
God Stats
13W - 10L
1,635 SR
Queue Stats
148W - 171L
1,443 Elo+
Party 3
Zeus
Zeus
RigorMRTS
Zeus
Level 122
God Stats
10W - 16L
1,482 SR
Queue Stats
1,326W - 1,337L
1,515 Elo+
Solo
Thanatos
Thanatos
SATIN187
Thanatos
Level 53
God Stats
49W - 44L
1,652 SR
Queue Stats
150W - 151L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Chemikill
Ravana
15
3 / 1 / 3
9,906
1,101
6,601
6,920
7,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Goldar_Eternal
Ah Muzen Cab
15
0 / 0 / 7
9,333
1,037
10,723
5,100
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
HexF4
Anubis
16
4 / 2 / 3
10,471
1,163
9,405
7,677
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 6
10,674
1,186
9,851
10,565
11,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SynodicSquid
Charybdis
15
0 / 1 / 5
9,023
1,003
5,632
5,958
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

273

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Astro JD
Atlas
15
1 / 0 / 2
9,476
1,053
5,964
10,924
11,248
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
15
2 / 2 / 1
9,778
1,086
6,030
6,266
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
ChidoriEiso
Ah Muzen Cab
15
1 / 3 / 2
9,938
1,104
11,194
12,258
4,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
0 / 3 / 3
9,543
1,060
8,271
11,287
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
SATIN187
Thanatos
14
0 / 2 / 0
8,388
932
1,624
3,469
1,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
10
Kills
4
4
Deaths
10
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
Astro JD
Atlas
1
0
2
2
L
Scylla
2
2
1
1.25
W
Ravana
Chemikill
Ravana
3
1
3
4.5
L
Ah Muzen Cab
ChidoriEiso
Ah Muzen Cab
1
3
2
0.67
W
Ah Muzen Cab
Goldar_Eternal
Ah Muzen Cab
0
0
7
3.5
W
Anubis
HexF4
Anubis
4
2
3
2.75
W
3
0
6
6
L
Zeus
0
3
3
0.5
L
Thanatos
SATIN187
Thanatos
0
2
0
0
W
Charybdis
SynodicSquid
Charybdis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
33,083
36,220
Taken
44,204
27,428
Mitigated
23,080
4,789
Healing
3,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Astro JD
Atlas
5,964
2,536
0
1,348
10,924
11,248
0
3,862
6,200
15,221
0
L
Scylla
6,030
869
0
65
6,266
2,086
0
2,020
3,892
20,606
0
W
Ravana
Chemikill
Ravana
6,601
1,590
0
1,917
6,920
7,341
0
4,296
2,624
0
15,566
L
Ah Muzen Cab
ChidoriEiso
Ah Muzen Cab
11,194
3,925
0
556
12,258
4,953
0
5,006
6,948
0
43,579
W
Ah Muzen Cab
Goldar_Eternal
Ah Muzen Cab
10,723
3,117
0
98
5,100
1,964
0
2,887
2,213
0
25,700
W
Anubis
HexF4
Anubis
9,405
630
0
625
7,677
4,220
0
4,309
3,368
44,141
0
W
9,851
3,462
0
788
10,565
11,426
0
6,581
3,984
18,552
0
L
Zeus
8,271
972
0
570
11,287
3,789
0
5,446
5,302
21,843
0
L
Thanatos
SATIN187
Thanatos
1,624
98
0
527
3,469
1,004
0
1,988
1,375
0
2,919
W
Charybdis
SynodicSquid
Charybdis
5,632
2,096
0
1,361
5,958
2,477
0
3,369
2,439
0
18,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,407
Gold Earned
47,123
251
Minions Killed
218
11
Camps Cleared
5
941,701
Distance Traveled
792,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,476
1,053
20
2
0
164,179
0
L
Scylla
9,778
1,086
57
6
0
180,089
0
W
Ravana
9,906
1,101
23
3
3
189,262
0
L
Ah Muzen Cab
9,938
1,104
85
9
3
174,500
0
W
Ah Muzen Cab
9,333
1,037
49
5
2
205,904
0
W
Anubis
10,471
1,163
122
14
2
182,396
0
W
Atlas
10,674
1,186
23
3
1
181,016
0
L
Zeus
9,543
1,060
51
6
2
184,946
0
L
Thanatos
8,388
932
5
1
0
88,595
0
W
Charybdis
9,023
1,003
34
4
3
183,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role