Player Matchup

Shiva
Shiva
Bllynk
Shiva
Level 126
God Stats
1W - 2L
1,358 SR
Queue Stats
148W - 145L
1,506 Elo+
Party 1
Geb
Geb
Griz92
Geb
Level 140
God Stats
6W - 8L
1,521 SR
Queue Stats
630W - 636L
1,556 Elo+
Solo
Nu Wa
Nu Wa
HiddenKrysis
Nu Wa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 76L
1,571 Elo+
Party 1
Thoth
Thoth
KoosebaKade
Thoth
Level 65
God Stats
1W - 1L
1,777 SR
Queue Stats
56W - 44L
1,619 Elo+
Party 1
Baron Samedi
Baron Samedi
darkskull243
Baron Samedi
Level 159
God Stats
5W - 3L
1,329 SR
Queue Stats
640W - 658L
1,547 Elo+
Solo
Team Averages
Level 122
1,497 SR
1,560 Elo+

VS

Team Averages
Level 123
1,481 SR
1,525 Elo+
Vulcan
Vulcan
Bryce2o4
Vulcan
Level 124
God Stats
1W - 1L
1,344 SR
Queue Stats
177W - 178L
1,480 Elo+
Solo
Khepri
Khepri
Fuloot
Khepri
Level 65
God Stats
2W - 2L
1,378 SR
Queue Stats
188W - 152L
1,518 Elo+
Solo
King Arthur
King Arthur
LegaspyWolf
King Arthur
Level 158
God Stats
3W - 2L
1,625 SR
Queue Stats
321W - 308L
1,559 Elo+
Solo
Artio
Artio
Mizeri1175
Artio
Level 126
God Stats
3W - 0L
1,825 SR
Queue Stats
125W - 117L
1,550 Elo+
Solo
Da Ji
Da Ji
thegman4
Da Ji
Level 142
God Stats
1W - 2L
1,235 SR
Queue Stats
480W - 473L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bllynk
Shiva
16
7 / 4 / 8
9,704
882
20,625
19,068
18,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
Griz92
Geb
12
0 / 6 / 9
8,004
728
4,388
15,608
16,699
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

16
3 / 4 / 12
9,166
833
13,557
11,169
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 6
9,266
842
12,096
9,991
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
darkskull243
Baron Samedi
14
1 / 5 / 10
8,755
796
12,404
12,213
5,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bryce2o4
Vulcan
18
7 / 3 / 10
10,335
940
25,069
10,868
5,475
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Khepri
Fuloot
Khepri
16
2 / 2 / 19
10,015
910
7,710
15,800
16,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

King Arthur
LegaspyWolf
King Arthur
15
5 / 4 / 13
9,163
833
12,765
18,104
22,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artio
15
4 / 2 / 12
9,534
867
6,324
16,202
17,335
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Da Ji
thegman4
Da Ji
16
6 / 6 / 11
9,440
858
10,710
14,835
12,657
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
89
15
Kills
24
24
Deaths
17
45
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Shiva
Bllynk
Shiva
7
4
8
2.75
W
Vulcan
Bryce2o4
Vulcan
7
3
10
4
W
Khepri
Fuloot
Khepri
2
2
19
5.75
L
Geb
Griz92
Geb
0
6
9
0.75
L
3
4
12
2.25
L
4
5
6
1.4
W
King Arthur
LegaspyWolf
King Arthur
5
4
13
2.88
W
Artio
4
2
12
5
L
Baron Samedi
darkskull243
Baron Samedi
1
5
10
1.2
W
Da Ji
thegman4
Da Ji
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,070
Damage
62,578
68,049
Taken
75,809
48,540
Mitigated
74,520
19,150
Healing
29,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Bllynk
Shiva
20,625
2,841
1,526
4,496
19,068
18,116
700
11,645
7,423
0
30,216
W
Vulcan
Bryce2o4
Vulcan
25,069
15,550
441
1,015
10,868
5,475
414
6,279
3,961
51,027
0
W
Khepri
Fuloot
Khepri
7,710
44
799
2,486
15,800
16,814
292
8,811
5,902
14,776
0
L
Geb
Griz92
Geb
4,388
274
0
680
15,608
16,699
0
8,861
6,747
7,434
0
L
13,557
2,861
0
1,398
11,169
3,941
238
6,887
4,282
23,104
0
L
12,096
347
49
854
9,991
3,972
190
5,657
4,334
26,760
0
W
King Arthur
LegaspyWolf
King Arthur
12,765
1,091
2,715
2,050
18,104
22,239
245
8,710
8,433
0
28,374
W
Artio
6,324
490
9,734
8,061
16,202
17,335
459
8,413
6,936
13,911
0
L
Baron Samedi
darkskull243
Baron Samedi
12,404
517
5,702
4,445
12,213
5,812
414
6,053
6,160
26,945
0
W
Da Ji
thegman4
Da Ji
10,710
1,371
1,341
745
14,835
12,657
168
7,576
6,674
0
16,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
48,487
131
Minions Killed
136
0
Camps Cleared
0
1,022,492
Distance Traveled
1,098,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,704
882
22
2
0
235,938
0
W
Vulcan
10,335
940
73
7
0
223,424
0
W
Khepri
10,015
910
16
1
0
219,735
0
L
Geb
8,004
728
3
0
0
184,346
0
L
Nu Wa
9,166
833
17
2
0
192,978
0
L
Thoth
9,266
842
44
4
0
207,007
0
W
King Arthur
9,163
833
27
2
0
218,449
0
W
Artio
9,534
867
11
1
0
236,359
0
L
Baron Samedi
8,755
796
45
4
0
202,223
0
W
Da Ji
9,440
858
9
1
0
200,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role