Player Matchup

Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Cimmerier
Danzaburou
Level 129
God Stats
30W - 31L
1,528 SR
Queue Stats
129W - 134L
1,410 Elo+
Solo
Cthulhu
Cthulhu
GatrieSmite
Cthulhu
Level 128
God Stats
25W - 34L
1,403 SR
Queue Stats
338W - 304L
1,545 Elo+
Solo
Bellona
Bellona
jaysons
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Ra
Ra
xMarsu-_-
Ra
Level 153
God Stats
0W - 2L
1,454 SR
Queue Stats
60W - 41L
1,591 Elo+
Solo
Team Averages
Level 126
1,477 SR
1,464 Elo+

VS

Team Averages
Level 118
1,386 SR
1,476 Elo+
Bastet
Bastet
EyalWp
Bastet
Level 76
God Stats
1W - 1L
1,255 SR
Queue Stats
109W - 110L
1,471 Elo+
Solo
Chernobog
Chernobog
MikeHamaste
Chernobog
Level 63
God Stats
1W - 0L
1,366 SR
Queue Stats
9W - 6L
1,469 Elo+
Solo
Xing Tian
Xing Tian
TANPACHIRO 1263
Xing Tian
Level 175
God Stats
3W - 3L
1,247 SR
Queue Stats
296W - 271L
1,496 Elo+
Solo
Jormungandr
Jormungandr
TNTpwnage1
Jormungandr
Level 149
God Stats
10W - 8L
1,413 SR
Queue Stats
184W - 162L
1,490 Elo+
Solo
Yu Huang
Yu Huang
TkKing
Yu Huang
Level 126
God Stats
7W - 4L
1,650 SR
Queue Stats
266W - 260L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
7 / 3 / 1
8,853
553
12,966
15,760
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Cimmerier
Danzaburou
13
1 / 3 / 4
7,943
496
8,452
11,407
5,072
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
GatrieSmite
Cthulhu
12
1 / 1 / 5
7,946
497
9,536
17,364
10,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
jaysons
Bellona
11
0 / 4 / 0
6,262
391
3,843
13,029
11,163
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 1
7,306
457
9,676
14,772
6,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
EyalWp
Bastet
14
5 / 2 / 4
8,987
562
8,967
15,724
6,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
MikeHamaste
Chernobog
12
1 / 4 / 4
7,171
448
5,845
11,242
4,970
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
TANPACHIRO 1263
Xing Tian
11
0 / 0 / 8
7,512
470
10,213
14,052
12,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
TNTpwnage1
Jormungandr
16
6 / 1 / 5
9,979
624
14,432
13,621
11,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
TkKing
Yu Huang
14
3 / 2 / 3
8,575
536
12,101
10,145
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
9
Kills
15
15
Deaths
9
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
3
1
2.5
L
Danzaburou
Cimmerier
Danzaburou
1
3
4
1
W
Bastet
EyalWp
Bastet
5
2
4
3.5
L
Cthulhu
GatrieSmite
Cthulhu
1
1
5
3.5
W
Chernobog
MikeHamaste
Chernobog
1
4
4
0.75
W
Xing Tian
TANPACHIRO 1263
Xing Tian
0
0
8
4
W
Jormungandr
TNTpwnage1
Jormungandr
6
1
5
8.5
W
Yu Huang
TkKing
Yu Huang
3
2
3
2.25
L
Bellona
jaysons
Bellona
0
4
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,473
Damage
51,558
72,332
Taken
64,784
38,648
Mitigated
39,384
23,319
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,966
3,968
0
4,527
15,760
6,128
0
8,226
6,957
0
51,280
L
Danzaburou
Cimmerier
Danzaburou
8,452
3,528
0
3,357
11,407
5,072
0
4,330
6,794
0
56,762
W
Bastet
EyalWp
Bastet
8,967
2,643
0
4,285
15,724
6,381
0
3,437
12,287
0
80,185
L
Cthulhu
GatrieSmite
Cthulhu
9,536
532
2,566
7,480
17,364
10,098
0
8,301
8,657
34,057
0
W
Chernobog
MikeHamaste
Chernobog
5,845
4,014
0
1,849
11,242
4,970
0
2,206
9,036
0
36,273
W
Xing Tian
TANPACHIRO 1263
Xing Tian
10,213
1,587
0
2,143
14,052
12,294
0
6,309
7,663
28,885
0
W
Jormungandr
TNTpwnage1
Jormungandr
14,432
1,770
0
4,245
13,621
11,610
255
2,703
10,918
79,895
645
W
Yu Huang
TkKing
Yu Huang
12,101
1,012
0
2,290
10,145
4,129
0
4,670
5,249
65,095
0
L
Bellona
jaysons
Bellona
3,843
936
0
402
13,029
11,163
0
5,750
6,596
279
40,314
L
9,676
726
1,194
3,793
14,772
6,187
0
7,255
7,105
71,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,310
Gold Earned
42,224
356
Minions Killed
416
0
Camps Cleared
0
1,546,924
Distance Traveled
1,589,435
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,853
553
77
5
0
354,796
0
L
Danzaburou
7,943
496
87
5
0
282,217
5
W
Bastet
8,987
562
107
7
0
372,041
0
L
Cthulhu
7,946
497
31
2
0
346,925
6
W
Chernobog
7,171
448
60
4
0
291,565
1
W
Xing Tian
7,512
470
17
1
0
326,690
2
W
Jormungandr
9,979
624
122
8
0
293,797
5
W
Yu Huang
8,575
536
110
7
0
305,342
1
L
Bellona
6,262
391
53
3
0
240,691
0
L
Ra
7,306
457
108
7
0
322,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role