Player Matchup

Chronos
Chronos
 
Chronos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Boss MLG Capone
Thor
Level 83
God Stats
4W - 2L
1,547 SR
Queue Stats
97W - 99L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
Infamous_Lan
Sun Wukong
Level 48
God Stats
23W - 8L
1,585 SR
Queue Stats
31W - 32L
1,364 Elo+
Party 2
Ares
Ares
lx-EzEkiEL-xl
Ares
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 25L
1,330 Elo+
Party 2
Chernobog
Chernobog
touch_my_toes
Chernobog
Level 35
God Stats
17W - 13L
1,500 SR
Queue Stats
75W - 68L
1,294 Elo+
Party 2
Team Averages
Level 73
1,526 SR
1,395 Elo+

VS

Team Averages
Level 105
1,487 SR
1,458 Elo+
Merlin
Merlin
Macloven611
Merlin
Level 147
God Stats
21W - 15L
1,755 SR
Queue Stats
607W - 585L
1,481 Elo+
Solo
Bacchus
Bacchus
Outcast7275
Bacchus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 71L
1,511 Elo+
Solo
Cupid
Cupid
Reptil10
Cupid
Level 149
God Stats
2W - 6L
1,463 SR
Queue Stats
74W - 93L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
Tuukwik
Sun Wukong
Level 64
God Stats
0W - 3L
1,313 SR
Queue Stats
54W - 53L
1,486 Elo+
Solo
Da Ji
Da Ji
WattsonLvr
Da Ji
Level 86
God Stats
7W - 13L
1,402 SR
Queue Stats
27W - 36L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 2 / 2
8,947
526
15,137
12,883
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 4
9,142
538
6,076
10,161
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Infamous_Lan
Sun Wukong
17
1 / 0 / 0
10,797
635
7,445
9,078
6,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 2
8,779
516
2,738
8,335
7,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
touch_my_toes
Chernobog
15
3 / 1 / 1
9,340
549
5,296
8,461
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 3 / 2
7,950
468
6,995
13,144
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Outcast7275
Bacchus
11
2 / 1 / 2
7,512
442
6,330
12,437
12,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Reptil10
Cupid
8
0 / 3 / 0
6,209
365
1,058
5,095
1,431
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Tuukwik
Sun Wukong
15
0 / 1 / 0
8,559
503
3,773
12,535
9,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
12
3 / 4 / 2
7,383
434
8,403
13,145
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
6
6
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
2
2
2
W
3
3
4
1.67
W
Sun Wukong
Infamous_Lan
Sun Wukong
1
0
0
1
L
Merlin
1
3
2
0.67
L
Bacchus
Outcast7275
Bacchus
2
1
2
3
L
Cupid
Reptil10
Cupid
0
3
0
0
L
Sun Wukong
Tuukwik
Sun Wukong
0
1
0
0
L
Da Ji
3
4
2
1
W
2
0
2
3
W
Chernobog
touch_my_toes
Chernobog
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,692
Damage
26,559
48,918
Taken
56,356
27,952
Mitigated
34,759
11,068
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
15,137
3,787
0
1,511
12,883
5,138
2,190
6,359
6,425
70,177
0
W
6,076
943
0
580
10,161
4,653
1,674
3,413
6,703
0
48,687
W
Sun Wukong
Infamous_Lan
Sun Wukong
7,445
1,907
0
2,782
9,078
6,918
0
0
9,078
0
90,107
L
Merlin
6,995
54
36
4,740
13,144
5,268
0
7,052
6,092
65,091
0
L
Bacchus
Outcast7275
Bacchus
6,330
485
0
4,208
12,437
12,735
0
5,709
6,728
26,725
0
L
Cupid
Reptil10
Cupid
1,058
440
0
1,107
5,095
1,431
428
676
4,419
0
24,404
L
Sun Wukong
Tuukwik
Sun Wukong
3,773
1,300
0
3,635
12,535
9,633
0
0
12,535
0
69,173
L
Da Ji
8,403
2,043
0
2,019
13,145
5,692
0
4,438
8,707
0
39,402
W
2,738
363
0
2,684
8,335
7,306
315
1,354
6,970
29,715
0
W
Chernobog
touch_my_toes
Chernobog
5,296
3,758
0
3,511
8,461
3,937
1,945
2,044
6,417
0
78,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,005
Gold Earned
37,613
510
Minions Killed
361
0
Camps Cleared
0
1,654,303
Distance Traveled
1,426,704
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,947
526
98
6
0
323,743
0
W
Thor
9,142
538
81
5
0
348,013
0
W
Sun Wukong
10,797
635
168
10
0
314,993
0
L
Merlin
7,950
468
100
6
0
317,080
6
L
Bacchus
7,512
442
36
2
0
320,061
0
L
Cupid
6,209
365
43
3
0
113,898
0
L
Sun Wukong
8,559
503
125
7
0
325,389
0
L
Da Ji
7,383
434
57
3
0
350,276
2
W
Ares
8,779
516
34
2
0
319,631
0
W
Chernobog
9,340
549
129
8
0
347,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role