Player Matchup

Danzaburou
Danzaburou
Silver I
J_E_R_lVl
Danzaburou
Silver I
Level 96
God Stats
5W - 2L
1,453 SR
Queue Stats
26W - 30L
1,174 MMR
Party 2
Chronos
Chronos
Silver III
MoNStTR0SitTY
Chronos
Silver III
Level 49
God Stats
6W - 3L
1,603 SR
Queue Stats
51W - 53L
996 MMR
Party 2
Shiva
Shiva
Silver III
UnreaI Ace
Shiva
Silver III
Level 106
God Stats
4W - 5L
1,443 SR
Queue Stats
33W - 37L
988 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 84
1,500 SR
1,053 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,382 SR
960 MMR
Atlas
Atlas
Silver II
Emyeldestructor
Atlas
Silver II
Level 89
God Stats
20W - 27L
1,492 SR
Queue Stats
99W - 123L
1,046 MMR
Party 1
Loki
Loki
Silver IV
Goldbroncos21
Loki
Silver IV
Level 65
God Stats
1W - 5L
1,081 SR
Queue Stats
73W - 117L
618 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Hunglkablimp
Nu Wa
Gold IV
Level 152
God Stats
34W - 31L
1,571 SR
Queue Stats
112W - 134L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
J_E_R_lVl
Danzaburou
12
7 / 1 / 7
9,448
945
9,152
8,789
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
11
5 / 1 / 8
8,636
864
8,814
6,145
2,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
12
4 / 0 / 11
8,634
863
9,470
10,693
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesMartichorasHerculesMorgan Le FayVulcan

VS

Bans
KuzenboSkadiAresNe ZhaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
7,051
705
6,380
14,817
12,293
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 9 / 1
7,078
708
5,362
11,528
3,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
6,489
649
6,940
4,338
1,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
16
Kills
2
2
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
9
1
0.17
L
0
2
0
0
W
Danzaburou
J_E_R_lVl
Danzaburou
7
1
7
10.5
W
Chronos
5
1
8
9
W
Shiva
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
18,682
25,627
Taken
30,683
12,727
Mitigated
17,539
10,148
Healing
592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,380
2,284
66
416
14,817
12,293
0
4,891
9,503
13,818
428
L
5,362
745
0
0
11,528
3,820
0
2,342
8,825
0
14,588
L
6,940
3,967
0
110
4,338
1,426
0
2,484
1,732
24,552
0
W
Danzaburou
J_E_R_lVl
Danzaburou
9,152
4,307
0
4,507
8,789
3,241
1,101
4,328
4,461
0
38,601
W
Chronos
8,814
1,275
0
711
6,145
2,166
70
2,537
3,608
38,048
0
W
Shiva
9,470
1,716
318
4,612
10,693
7,320
44
6,266
4,427
399
29,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,718
Gold Earned
20,618
131
Minions Killed
56
0
Camps Cleared
0
577,148
Distance Traveled
477,228
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,051
705
17
2
0
146,212
0
L
Loki
7,078
708
15
2
0
178,531
0
L
Nu Wa
6,489
649
24
2
0
152,485
0
W
Danzaburou
9,448
945
46
5
0
171,113
0
W
Chronos
8,636
864
47
5
0
197,764
1
W
Shiva
8,634
863
38
4
0
208,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role