Player Matchup

Horus
Horus
JusticeFF22
Horus
Level 85
God Stats
0W - 2L
1,277 SR
Queue Stats
2W - 10L
972 Elo+
Party 2
Tiamat
Tiamat
SocialKiwii
Tiamat
Level 6
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 7L
874 Elo+
Party 2
Hachiman
Hachiman
SpentJewel89
Hachiman
Level 49
God Stats
4W - 4L
1,577 SR
Queue Stats
30W - 44L
1,367 Elo+
Solo
Team Averages
Level 47
1,384 SR
1,071 Elo+

VS

Team Averages
Level 86
1,484 SR
1,389 Elo+
Baron Samedi
Baron Samedi
FoxSuhpreme
Baron Samedi
Level 125
God Stats
16W - 14L
1,558 SR
Queue Stats
197W - 193L
1,378 Elo+
Party 1
Loki
Loki
Wolfs Demise
Loki
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 98L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
xSEGAx WOLF
Cthulhu
Level 29
God Stats
53W - 41L
1,394 SR
Queue Stats
104W - 101L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,836
621
1,777
15,118
11,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
8
0 / 4 / 1
6,760
615
4,720
9,174
5,270
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hachiman
SpentJewel89
Hachiman
8
0 / 6 / 0
6,974
634
7,586
11,481
4,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FoxSuhpreme
Baron Samedi
13
10 / 0 / 5
9,956
905
16,057
9,210
5,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
2 / 1 / 10
8,829
803
6,392
6,775
2,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
xSEGAx WOLF
Cthulhu
11
3 / 0 / 11
8,854
805
9,268
9,602
8,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
0
Kills
15
15
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
FoxSuhpreme
Baron Samedi
10
0
5
12.5
L
0
5
1
0.1
L
Tiamat
0
4
1
0.13
L
Hachiman
SpentJewel89
Hachiman
0
6
0
0
W
2
1
10
7
W
Cthulhu
xSEGAx WOLF
Cthulhu
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,083
Damage
31,717
35,773
Taken
25,587
21,306
Mitigated
17,438
6,216
Healing
12,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
FoxSuhpreme
Baron Samedi
16,057
1,367
2,247
5,714
9,210
5,672
697
1,605
7,605
42,837
0
L
1,777
1,246
901
3,445
15,118
11,653
0
9,857
5,261
0
7,819
L
Tiamat
4,720
654
0
1,003
9,174
5,270
0
6,937
2,237
11,547
0
L
Hachiman
SpentJewel89
Hachiman
7,586
3,760
0
867
11,481
4,383
0
8,344
3,137
0
24,852
W
6,392
891
385
2,234
6,775
2,931
660
1,596
5,179
0
37,206
W
Cthulhu
xSEGAx WOLF
Cthulhu
9,268
1,110
107
1,839
9,602
8,835
383
2,029
7,120
20,271
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,570
Gold Earned
27,639
50
Minions Killed
109
0
Camps Cleared
0
536,474
Distance Traveled
629,636
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,956
905
40
4
0
192,382
0
L
Horus
6,836
621
9
1
0
193,070
0
L
Tiamat
6,760
615
8
1
0
169,400
0
L
Hachiman
6,974
634
33
3
0
174,004
2
W
Loki
8,829
803
49
4
0
212,388
0
W
Cthulhu
8,854
805
20
2
0
224,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role