Player Matchup

Bacchus
Bacchus
Exile eclipse13
Bacchus
Level 122
God Stats
3W - 1L
1,487 SR
Queue Stats
53W - 38L
1,620 Elo+
Party 1
Hachiman
Hachiman
golfrules123
Hachiman
Level 125
God Stats
16W - 13L
1,525 SR
Queue Stats
64W - 46L
1,630 Elo+
Party 1
Baron Samedi
Baron Samedi
pinkcamel77
Baron Samedi
Level 86
God Stats
24W - 10L
1,600 SR
Queue Stats
30W - 16L
1,653 Elo+
Party 1
Team Averages
Level 111
1,537 SR
1,635 Elo+

VS

Team Averages
Level 112
1,451 SR
1,575 Elo+
Ix Chel
Ix Chel
Slimzelington
Ix Chel
Level 94
God Stats
3W - 10L
1,370 SR
Queue Stats
866W - 848L
1,592 Elo+
Solo
King Arthur
King Arthur
clappmaster69
King Arthur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 97L
1,550 Elo+
Solo
Ishtar
Ishtar
iWorshipLilith
Ishtar
Level 157
God Stats
9W - 8L
1,483 SR
Queue Stats
93W - 94L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 10
11,223
802
10,841
14,731
22,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
golfrules123
Hachiman
14
5 / 1 / 9
11,870
848
18,060
15,539
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
pinkcamel77
Baron Samedi
15
6 / 0 / 9
12,106
865
12,206
9,098
5,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
1 / 5 / 0
9,771
698
8,081
11,090
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
clappmaster69
King Arthur
12
0 / 4 / 1
9,172
655
7,857
19,292
14,014
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 1
9,015
644
8,404
16,307
6,274
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
Ix Chel
1
5
0
0.2
L
King Arthur
clappmaster69
King Arthur
0
4
1
0.13
W
Hachiman
golfrules123
Hachiman
5
1
9
9.5
L
0
6
1
0.08
W
Baron Samedi
pinkcamel77
Baron Samedi
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,107
Damage
24,342
39,368
Taken
46,689
33,632
Mitigated
24,317
17,293
Healing
5,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,841
1,095
0
2,857
14,731
22,015
145
4,249
10,482
29,418
0
L
Ix Chel
8,081
825
1,065
1,600
11,090
4,029
0
6,895
4,195
43,497
0
L
King Arthur
clappmaster69
King Arthur
7,857
1,098
0
1,845
19,292
14,014
0
8,185
11,107
0
21,452
W
Hachiman
golfrules123
Hachiman
18,060
8,832
11
8,361
15,539
6,429
2,391
2,204
13,335
0
85,471
L
8,404
4,006
0
1,449
16,307
6,274
0
8,213
8,094
0
40,052
W
Baron Samedi
pinkcamel77
Baron Samedi
12,206
246
1,781
4,283
9,098
5,188
536
1,881
7,217
50,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
27,958
180
Minions Killed
136
0
Camps Cleared
0
736,506
Distance Traveled
729,532
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,223
802
26
2
0
271,311
4
L
Ix Chel
9,771
698
61
4
0
237,947
2
L
King Arthur
9,172
655
30
2
0
259,590
1
W
Hachiman
11,870
848
93
7
0
223,109
0
L
Ishtar
9,015
644
45
3
0
231,995
0
W
Baron Samedi
12,106
865
61
4
0
242,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role