Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
L3aybi1
Agni
Gold II
Level 88
God Stats
11W - 11L
1,602 SR
Queue Stats
456W - 446L
1,456 MMR
Solo
Charon
Charon
Gold V
MGE Alpha
Charon
Gold V
Level 126
God Stats
1W - 0L
1,522 SR
Queue Stats
186W - 191L
1,349 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Sanguine-Ronin
Jormungandr
Gold IV
Level 159
God Stats
10W - 11L
1,519 SR
Queue Stats
360W - 369L
1,459 MMR
Solo
Arachne
Arachne
Bronze III
VIP Chamito VIP
Arachne
Bronze III
Level 105
God Stats
5W - 7L
1,500 SR
Queue Stats
12W - 18L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,528 SR
1,453 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,493 SR
1,441 MMR
Nemesis
Nemesis
Silver I
Cadriank
Nemesis
Silver I
Level 43
God Stats
2W - 2L
1,818 SR
Queue Stats
28W - 38L
1,441 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
Mawito16
Danzaburou
Gold IV
Level 125
God Stats
0W - 4L
1,375 SR
Queue Stats
302W - 305L
1,433 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Mighty Bomber
Kuzenbo
Gold IV
Level 159
God Stats
3W - 4L
1,246 SR
Queue Stats
130W - 130L
1,420 MMR
Solo
Camazotz
Camazotz
Gold V
xXHUNT3RXxjio
Camazotz
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,465 MMR
Solo
Discordia
Discordia
Gold II
xearth77
Discordia
Gold II
Level 71
God Stats
2W - 3L
1,524 SR
Queue Stats
86W - 73L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 0 / 1
7,939
567
5,938
10,073
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
L3aybi1
Agni
12
2 / 1 / 3
7,258
518
8,828
6,197
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
MGE Alpha
Charon
11
1 / 0 / 5
7,372
527
6,334
8,935
7,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Sanguine-Ronin
Jormungandr
15
6 / 1 / 1
9,530
681
10,752
9,979
6,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 3 / 4
7,136
510
3,959
11,468
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BastetKaliThanatosHorus

VS

Bans
JanusSusanoMartichorasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cadriank
Nemesis
10
1 / 1 / 1
6,473
462
4,339
10,170
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Mawito16
Danzaburou
12
0 / 3 / 0
7,231
517
6,820
10,151
4,121
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
11
0 / 1 / 3
6,665
476
4,941
8,093
7,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
xXHUNT3RXxjio
Camazotz
12
1 / 4 / 0
7,025
502
3,455
14,983
5,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
xearth77
Discordia
12
3 / 4 / 0
7,452
532
7,260
7,472
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
L
Nemesis
Cadriank
Nemesis
1
1
1
1.5
W
Agni
L3aybi1
Agni
2
1
3
3.5
W
Charon
MGE Alpha
Charon
1
0
5
3.5
L
Danzaburou
Mawito16
Danzaburou
0
3
0
0
L
Kuzenbo
0
1
3
1.5
W
Jormungandr
Sanguine-Ronin
Jormungandr
6
1
1
6.5
W
1
3
4
1
L
Camazotz
xXHUNT3RXxjio
Camazotz
1
4
0
0.25
L
Discordia
xearth77
Discordia
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,811
Damage
26,815
46,652
Taken
50,869
25,161
Mitigated
24,339
16,116
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,938
3,705
0
5,040
10,073
3,992
1,284
2,031
8,042
0
64,205
L
Nemesis
Cadriank
Nemesis
4,339
1,743
0
1,493
10,170
4,199
0
3,854
6,316
0
43,963
W
Agni
L3aybi1
Agni
8,828
550
0
881
6,197
2,517
0
2,574
3,623
54,227
0
W
Charon
MGE Alpha
Charon
6,334
1,137
1,725
2,812
8,935
7,494
136
3,453
5,482
25,774
0
L
Danzaburou
Mawito16
Danzaburou
6,820
3,895
0
3,936
10,151
4,121
844
1,524
8,627
0
62,649
L
Kuzenbo
4,941
1,798
0
1,961
8,093
7,610
0
4,955
3,138
21,619
0
W
Jormungandr
Sanguine-Ronin
Jormungandr
10,752
3,321
0
3,072
9,979
6,272
390
375
9,604
75,344
62
W
3,959
2,661
0
2,586
11,468
4,886
81
3,768
7,700
0
47,435
L
Camazotz
xXHUNT3RXxjio
Camazotz
3,455
713
0
4,647
14,983
5,853
0
10,810
4,173
0
51,368
L
Discordia
xearth77
Discordia
7,260
407
0
1,311
7,472
2,556
4
4,709
2,763
64,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
34,846
456
Minions Killed
404
0
Camps Cleared
0
1,413,602
Distance Traveled
1,417,530
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,939
567
131
9
0
250,789
0
L
Nemesis
6,473
462
79
6
0
328,138
0
W
Agni
7,258
518
93
7
0
285,518
4
W
Charon
7,372
527
23
2
0
278,500
3
L
Danzaburou
7,231
517
103
7
0
274,859
3
L
Kuzenbo
6,665
476
29
2
0
282,663
5
W
Jormungandr
9,530
681
130
9
0
283,703
2
W
Arachne
7,136
510
79
6
0
315,092
0
L
Camazotz
7,025
502
77
6
0
274,732
0
L
Discordia
7,452
532
116
8
0
257,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role