Player Matchup

Ao Kuang
Ao Kuang
BrayBear2133
Ao Kuang
Level 24
God Stats
3W - 1L
1,469 SR
Queue Stats
34W - 21L
1,557 Elo+
Party 2
Izanami
Izanami
Creanberris
Izanami
Level 46
God Stats
1W - 0L
1,721 SR
Queue Stats
50W - 51L
1,490 Elo+
Solo
Janus
Janus
JiizzedOnUrMom
Janus
Level 52
God Stats
2W - 1L
1,652 SR
Queue Stats
29W - 18L
1,610 Elo+
Solo
Charon
Charon
Oldman2731
Charon
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 17L
1,523 Elo+
Party 2
Hun Batz
Hun Batz
SixCloud
Hun Batz
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 14L
1,566 Elo+
Solo
Team Averages
Level 43
1,568 SR
1,549 Elo+

VS

Team Averages
Level 116
1,576 SR
1,457 Elo+
Nike
Nike
Arsonator2
Nike
Level 109
God Stats
15W - 14L
1,511 SR
Queue Stats
40W - 31L
1,504 Elo+
Solo
Kukulkan
Kukulkan
CowboyOnline
Kukulkan
Level 110
God Stats
4W - 3L
1,633 SR
Queue Stats
293W - 393L
1,467 Elo+
Party 1
Artio
Artio
IWuvWaffles
Artio
Level 101
God Stats
1W - 2L
1,816 SR
Queue Stats
209W - 285L
1,458 Elo+
Party 1
Bacchus
Bacchus
RatherBeFishin
Bacchus
Level 119
God Stats
19W - 27L
1,620 SR
Queue Stats
272W - 375L
1,410 Elo+
Party 1
Anhur
Anhur
RizzlyAdams
Anhur
Level 139
God Stats
2W - 8L
1,298 SR
Queue Stats
255W - 364L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BrayBear2133
Ao Kuang
11
3 / 1 / 1
6,592
599
6,531
10,421
6,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Creanberris
Izanami
12
4 / 0 / 0
6,851
623
5,664
5,688
2,084
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 4
7,569
688
7,861
5,773
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Oldman2731
Charon
10
0 / 0 / 7
6,310
574
4,404
6,524
5,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
SixCloud
Hun Batz
10
2 / 2 / 3
5,836
531
3,264
8,979
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,779
525
6,349
10,784
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
CowboyOnline
Kukulkan
10
1 / 4 / 1
5,555
505
4,027
6,649
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 3
5,715
520
5,593
9,470
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 1
5,536
503
3,464
9,713
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 0
5,863
533
2,710
7,408
2,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
3
3
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Ao Kuang
BrayBear2133
Ao Kuang
3
1
1
3.5
L
Kukulkan
CowboyOnline
Kukulkan
1
4
1
0.38
W
Izanami
Creanberris
Izanami
4
0
0
4
L
0
0
3
1.5
W
4
0
4
6
W
Charon
Oldman2731
Charon
0
0
7
3.5
L
1
3
1
0.5
L
0
3
0
0
W
Hun Batz
SixCloud
Hun Batz
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,724
Damage
22,143
37,385
Taken
44,024
19,481
Mitigated
21,859
11,408
Healing
9,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,349
1,152
0
1,055
10,784
3,970
0
3,905
6,789
0
52,538
W
Ao Kuang
BrayBear2133
Ao Kuang
6,531
1,555
0
4,718
10,421
6,704
0
5,076
4,616
38,309
0
L
Kukulkan
CowboyOnline
Kukulkan
4,027
428
0
500
6,649
2,300
0
3,100
3,415
36,660
0
W
Izanami
Creanberris
Izanami
5,664
3,668
0
2,450
5,688
2,084
582
243
5,445
0
62,391
L
5,593
824
116
3,707
9,470
5,340
0
5,320
4,104
28,663
0
W
7,861
633
0
1,475
5,773
1,955
0
1,563
4,169
59,278
0
W
Charon
Oldman2731
Charon
4,404
550
138
1,752
6,524
5,475
11
3,013
3,467
21,240
0
L
3,464
560
223
2,236
9,713
8,009
0
5,048
4,526
17,637
0
L
2,710
1,904
0
2,031
7,408
2,240
0
1,125
6,283
0
41,570
W
Hun Batz
SixCloud
Hun Batz
3,264
692
0
875
8,979
3,263
0
2,290
6,604
0
38,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
28,448
354
Minions Killed
316
0
Camps Cleared
0
1,181,873
Distance Traveled
1,150,339
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,779
525
78
7
0
251,473
1
W
Ao Kuang
6,592
599
55
5
0
226,759
3
L
Kukulkan
5,555
505
75
7
0
230,723
0
W
Izanami
6,851
623
98
9
0
211,874
0
L
Artio
5,715
520
51
5
0
222,962
2
W
Janus
7,569
688
105
10
0
259,450
0
W
Charon
6,310
574
32
3
0
226,758
1
L
Bacchus
5,536
503
27
2
0
239,960
0
L
Anhur
5,863
533
85
8
0
205,221
0
W
Hun Batz
5,836
531
64
6
0
257,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role