Player Matchup

Bellona
Bellona
ChoppaCeez
Bellona
Level 101
God Stats
2W - 3L
1,691 SR
Queue Stats
34W - 24L
1,530 Elo+
Solo
Agni
Agni
FadedWolfEpic
Agni
Level 69
God Stats
1W - 2L
1,434 SR
Queue Stats
255W - 236L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
Nonnac
Cthulhu
Level 16
God Stats
0W - 2L
1,750 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Kali
Kali
StrongWolfEpic
Kali
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 177L
1,446 Elo+
Party 1
Izanami
Izanami
peachyxshan
Izanami
Level 88
God Stats
0W - 1L
1,750 SR
Queue Stats
14W - 16L
1,514 Elo+
Party 3
Team Averages
Level 67
1,625 SR
1,487 Elo+

VS

Team Averages
Level 96
1,540 SR
1,492 Elo+
Pele
Pele
BETTER_THAN_U559
Pele
Level 80
God Stats
13W - 7L
1,473 SR
Queue Stats
56W - 50L
1,535 Elo+
Solo
Cerberus
Cerberus
HannibalHec28
Cerberus
Level 99
God Stats
15W - 10L
1,600 SR
Queue Stats
87W - 88L
1,448 Elo+
Party 2
Nu Wa
Nu Wa
keniel0501
Nu Wa
Level 111
God Stats
4W - 5L
1,577 SR
Queue Stats
100W - 103L
1,459 Elo+
Party 2
Skadi
Skadi
ksgisback
Skadi
Level 48
God Stats
80W - 65L
1,473 SR
Queue Stats
176W - 159L
1,512 Elo+
Solo
Hades
Hades
maximusdarck078
Hades
Level 141
God Stats
14W - 12L
1,580 SR
Queue Stats
110W - 104L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChoppaCeez
Bellona
6
1 / 4 / 0
5,539
346
1,660
7,957
6,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 1 / 1
7,253
453
6,815
8,691
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Nonnac
Cthulhu
11
3 / 0 / 0
7,612
476
6,992
12,633
9,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 3 / 0
7,923
495
3,611
16,799
7,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
peachyxshan
Izanami
10
0 / 4 / 1
6,518
407
4,120
10,198
3,510
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,660
541
2,736
13,693
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
HannibalHec28
Cerberus
12
0 / 0 / 3
7,550
472
3,758
10,030
7,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
16
3 / 1 / 4
9,751
609
8,057
6,137
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
ksgisback
Skadi
12
0 / 3 / 1
7,404
463
7,013
9,914
4,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 0 / 2
10,606
663
14,759
15,087
9,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
12
12
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Bellona
ChoppaCeez
Bellona
1
4
0
0.25
L
0
1
1
0.5
W
Cerberus
HannibalHec28
Cerberus
0
0
3
1.5
L
Cthulhu
Nonnac
Cthulhu
3
0
0
3
L
1
3
0
0.33
W
Nu Wa
3
1
4
5
W
Skadi
ksgisback
Skadi
0
3
1
0.17
W
8
0
2
9
L
Izanami
peachyxshan
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,198
Damage
36,323
56,278
Taken
54,861
29,972
Mitigated
28,886
9,996
Healing
20,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,736
1,257
0
4,938
13,693
5,459
950
1,817
11,595
0
74,753
L
Bellona
ChoppaCeez
Bellona
1,660
237
0
2,064
7,957
6,947
0
4,789
3,168
0
13,571
L
6,815
388
0
439
8,691
2,667
0
6,058
2,626
62,591
0
W
Cerberus
HannibalHec28
Cerberus
3,758
30
0
2,540
10,030
7,237
99
1,983
8,039
28,408
0
L
Cthulhu
Nonnac
Cthulhu
6,992
486
1,324
2,260
12,633
9,524
0
3,177
9,455
24,488
431
L
3,611
1,017
0
2,902
16,799
7,324
0
6,749
10,009
0
72,109
W
Nu Wa
8,057
1,781
0
726
6,137
2,283
1,234
1,856
4,018
75,204
0
W
Skadi
ksgisback
Skadi
7,013
3,472
0
1,514
9,914
4,376
387
4,694
5,181
0
51,161
W
14,759
1,075
431
10,569
15,087
9,531
1,334
2,007
12,652
90,690
0
L
Izanami
peachyxshan
Izanami
4,120
2,700
0
1,007
10,198
3,510
675
5,723
4,446
0
41,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
43,971
354
Minions Killed
494
0
Camps Cleared
0
1,462,253
Distance Traveled
1,581,193
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,660
541
102
6
0
339,170
0
L
Bellona
5,539
346
14
1
0
140,337
0
L
Agni
7,253
453
117
7
0
327,641
0
W
Cerberus
7,550
472
51
3
0
323,335
4
L
Cthulhu
7,612
476
32
2
0
350,184
0
L
Kali
7,923
495
112
7
0
344,317
0
W
Nu Wa
9,751
609
127
8
0
308,836
0
W
Skadi
7,404
463
75
5
0
297,441
0
W
Hades
10,606
663
139
9
0
312,411
0
L
Izanami
6,518
407
79
5
0
299,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role