Player Matchup

Susano
Susano
Gold II
 
Susano
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold V
BSG_Bogsworth
Chernobog
Gold V
Level 128
God Stats
4W - 2L
1,670 SR
Queue Stats
387W - 397L
1,156 MMR
Party 1
Thoth
Thoth
Gold V
Fbi911OMG
Thoth
Gold V
Level 187
God Stats
4W - 2L
1,716 SR
Queue Stats
125W - 138L
1,348 MMR
Solo
Bacchus
Bacchus
Gold III
Sarada_F
Bacchus
Gold III
Level 143
God Stats
2W - 2L
1,341 SR
Queue Stats
252W - 260L
1,309 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,545 SR
1,362 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,568 SR
1,332 MMR
Thor
Thor
Silver III
Adbok7391
Thor
Silver III
Level 49
God Stats
0W - 3L
1,696 SR
Queue Stats
14W - 11L
1,445 MMR
Party 2
Tyr
Tyr
Gold IV
CarpinchoArgento
Tyr
Gold IV
Level 139
God Stats
4W - 7L
1,538 SR
Queue Stats
163W - 171L
1,284 MMR
Solo
Rama
Rama
Gold V
Leethalitee
Rama
Gold V
Level 68
God Stats
23W - 19L
1,557 SR
Queue Stats
182W - 192L
1,347 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
ManWithBigNeck
Kuzenbo
Silver I
Level 109
God Stats
13W - 15L
1,625 SR
Queue Stats
48W - 48L
1,238 MMR
Party 2
Hel
Hel
Silver I
TwitterGifs
Hel
Silver I
Level 102
God Stats
1W - 5L
1,423 SR
Queue Stats
58W - 68L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
2 / 1 / 1
7,739
516
5,483
10,162
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
 
Mulan
12
1 / 2 / 1
7,431
495
6,370
13,848
11,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
BSG_Bogsworth
Chernobog
15
1 / 0 / 2
8,564
571
6,002
10,188
3,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Fbi911OMG
Thoth
14
2 / 0 / 3
8,387
559
13,178
7,867
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Sarada_F
Bacchus
10
1 / 2 / 1
6,883
459
5,756
12,035
11,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AgniKaliSun WukongMartichoras

VS

Bans
CharonThanatosShivaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 2 / 2
7,390
493
6,682
13,153
4,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 2 / 1
8,326
555
10,617
16,257
13,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
0 / 1 / 1
8,676
578
6,078
8,279
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 0 / 0
6,805
454
3,974
9,061
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 1
6,312
421
3,408
7,706
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
7
Kills
5
5
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
1
1
2.5
W
Mulan
 
Mulan
1
2
1
0.75
L
Thor
2
2
2
1.5
W
Chernobog
BSG_Bogsworth
Chernobog
1
0
2
2
L
2
2
1
1.25
W
Thoth
Fbi911OMG
Thoth
2
0
3
3.5
L
0
1
1
0.5
L
1
0
0
1
W
Bacchus
Sarada_F
Bacchus
1
2
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,789
Damage
30,759
54,100
Taken
54,456
33,809
Mitigated
32,827
20,742
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,483
827
0
5,399
10,162
4,129
0
1,216
8,946
0
57,722
W
Mulan
 
Mulan
6,370
1,174
0
5,581
13,848
11,471
390
1,156
12,692
0
41,607
L
Thor
6,682
2,216
0
1,212
13,153
4,799
20
4,050
8,907
0
56,149
W
Chernobog
BSG_Bogsworth
Chernobog
6,002
3,727
0
4,290
10,188
3,664
645
653
9,535
0
73,263
L
10,617
1,304
0
4,784
16,257
13,921
0
5,143
10,880
47
54,654
W
Thoth
Fbi911OMG
Thoth
13,178
411
0
2,922
7,867
2,620
64
1,878
5,989
68,456
0
L
6,078
5,056
0
4,264
8,279
3,068
648
661
7,618
0
86,502
L
3,974
1,673
0
1,829
9,061
8,407
0
4,206
4,679
21,212
0
W
Bacchus
Sarada_F
Bacchus
5,756
631
0
2,550
12,035
11,925
0
2,526
9,509
19,312
0
L
3,408
356
1,265
4,170
7,706
2,632
0
3,964
3,438
41,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,004
Gold Earned
37,509
454
Minions Killed
440
0
Camps Cleared
0
1,569,374
Distance Traveled
1,406,577
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,739
516
81
5
0
379,654
4
W
Mulan
7,431
495
92
6
0
286,647
6
L
Thor
7,390
493
79
5
0
309,347
2
W
Chernobog
8,564
571
128
9
0
298,045
0
L
Tyr
8,326
555
96
6
0
310,552
2
W
Thoth
8,387
559
122
8
0
300,175
0
L
Rama
8,676
578
156
10
0
268,503
3
L
Kuzenbo
6,805
454
31
2
0
314,733
5
W
Bacchus
6,883
459
31
2
0
304,853
0
L
Hel
6,312
421
78
5
0
203,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role