Player Matchup

Cthulhu
Cthulhu
BIG THICK MEME
Cthulhu
Level 22
God Stats
3W - 5L
1,535 SR
Queue Stats
3W - 7L
1,320 Elo+
Party 2
Neith
Neith
Kuku4JungleBuff
Neith
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 18L
1,247 Elo+
Party 2
Merlin
Merlin
MoonHalion
Merlin
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,376 Elo+
Solo
Lancelot
Lancelot
NaturalSaint
Lancelot
Level 89
God Stats
3W - 0L
1,608 SR
Queue Stats
21W - 23L
1,276 Elo+
Party 4
Osiris
Osiris
RamenOreo
Osiris
Level 28
God Stats
1W - 1L
1,585 SR
Queue Stats
15W - 21L
1,251 Elo+
Party 4
Team Averages
Level 65
1,546 SR
1,294 Elo+

VS

Team Averages
Level 41
1,512 SR
1,432 Elo+
Janus
Janus
MartiinAMC
Janus
Level 68
God Stats
1W - 1L
1,767 SR
Queue Stats
26W - 23L
1,619 Elo+
Party 1
Poseidon
Poseidon
gaganvirB
Poseidon
Level 37
God Stats
207W - 205L
1,389 SR
Queue Stats
207W - 205L
1,344 Elo+
Solo
Horus
Horus
lylhat
Horus
Level 22
God Stats
0W - 1L
1,675 SR
Queue Stats
7W - 9L
1,410 Elo+
Party 1
Bacchus
Bacchus
noonenboyz3
Bacchus
Level 17
God Stats
2W - 3L
1,443 SR
Queue Stats
17W - 14L
1,404 Elo+
Party 3
Danzaburou
Danzaburou
tanglewood8811
Danzaburou
Level 62
God Stats
0W - 3L
1,285 SR
Queue Stats
77W - 66L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
9,140
397
6,867
14,098
9,245
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
3 / 0 / 6
11,982
521
11,307
10,435
4,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
MoonHalion
Merlin
14
0 / 8 / 2
9,516
414
11,100
14,653
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
NaturalSaint
Lancelot
20
12 / 2 / 1
13,822
601
21,098
17,100
10,752
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
RamenOreo
Osiris
17
1 / 1 / 4
10,864
472
10,532
14,365
18,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
4 / 5 / 4
12,121
527
11,752
18,220
8,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
gaganvirB
Poseidon
14
6 / 3 / 3
9,955
433
8,786
17,935
9,931
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
lylhat
Horus
18
1 / 3 / 0
11,331
493
10,708
22,773
26,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
noonenboyz3
Bacchus
14
0 / 1 / 5
9,408
409
4,484
11,578
15,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
tanglewood8811
Danzaburou
15
1 / 7 / 5
9,471
412
9,088
15,473
7,145
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
19
Kills
12
12
Deaths
19
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
3
0
6
6
L
Janus
4
5
4
1.2
W
Merlin
MoonHalion
Merlin
0
8
2
0.13
W
Lancelot
NaturalSaint
Lancelot
12
2
1
6.25
W
Osiris
RamenOreo
Osiris
1
1
4
3
L
Poseidon
gaganvirB
Poseidon
6
3
3
2.5
L
Horus
lylhat
Horus
1
3
0
0.33
L
Bacchus
noonenboyz3
Bacchus
0
1
5
2.5
L
Danzaburou
tanglewood8811
Danzaburou
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,904
Damage
44,818
70,651
Taken
85,979
48,492
Mitigated
67,219
13,951
Healing
18,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,867
463
458
5,619
14,098
9,245
123
5,091
8,975
33,760
0
W
11,307
2,931
173
3,401
10,435
4,513
2,459
4,263
6,064
0
96,882
L
Janus
11,752
118
0
2,688
18,220
8,312
0
3,387
14,741
113,526
0
W
Merlin
MoonHalion
Merlin
11,100
291
0
151
14,653
5,775
1,145
9,831
4,384
59,730
0
W
Lancelot
NaturalSaint
Lancelot
21,098
5,880
0
2,306
17,100
10,752
1,428
4,167
12,573
0
156,986
W
Osiris
RamenOreo
Osiris
10,532
2,731
0
1,843
14,365
18,207
288
1,027
11,976
0
52,746
L
Poseidon
gaganvirB
Poseidon
8,786
1,803
599
5,718
17,935
9,931
405
5,305
12,630
52,595
0
L
Horus
lylhat
Horus
10,708
5,029
130
4,055
22,773
26,422
118
698
20,611
0
88,886
L
Bacchus
noonenboyz3
Bacchus
4,484
562
0
2,283
11,578
15,409
0
3,640
7,938
28,721
0
L
Danzaburou
tanglewood8811
Danzaburou
9,088
2,737
0
2,931
15,473
7,145
0
4,937
10,536
0
80,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,324
Gold Earned
52,286
577
Minions Killed
529
0
Camps Cleared
0
2,298,196
Distance Traveled
2,280,324
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,140
397
48
2
0
459,087
0
W
Neith
11,982
521
174
8
0
438,426
3
L
Janus
12,121
527
179
8
0
462,081
6
W
Merlin
9,516
414
90
4
0
404,942
0
W
Lancelot
13,822
601
190
8
0
560,265
0
W
Osiris
10,864
472
75
3
0
435,476
1
L
Poseidon
9,955
433
66
3
0
467,907
0
L
Horus
11,331
493
130
6
0
424,472
2
L
Bacchus
9,408
409
45
2
0
508,950
0
L
Danzaburou
9,471
412
109
5
0
416,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role