Player Matchup

Chaac
Chaac
JonBonBo
Chaac
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 39L
1,380 Elo+
Party 1
Bakasura
Bakasura
Joss324
Bakasura
Level 95
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 43L
1,484 Elo+
Party 1
Merlin
Merlin
Moogafooga568
Merlin
Level 107
God Stats
1W - 3L
1,127 SR
Queue Stats
38W - 41L
1,293 Elo+
Party 1
Ymir
Ymir
ShogunHamster
Ymir
Level 104
God Stats
3W - 3L
1,705 SR
Queue Stats
20W - 35L
1,704 Elo+
Party 1
Anhur
Anhur
Someoneplesae
Anhur
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 27L
1,467 Elo+
Party 1
Team Averages
Level 75
1,466 SR
1,466 Elo+

VS

Team Averages
Level 106
1,669 SR
1,453 Elo+
Bastet
Bastet
AllDay49
Bastet
Level 88
God Stats
12W - 16L
1,609 SR
Queue Stats
117W - 168L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
I TPETE I
Baron Samedi
Level 125
God Stats
10W - 8L
1,564 SR
Queue Stats
81W - 133L
1,400 Elo+
Party 2
Artio
Artio
T R E N D Y5705
Artio
Level 85
God Stats
3W - 5L
1,731 SR
Queue Stats
190W - 235L
1,490 Elo+
Party 2
Sol
Sol
TR0TT
Sol
Level 106
God Stats
13W - 11L
1,790 SR
Queue Stats
164W - 207L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
innoculatingyuh
Danzaburou
Level 124
God Stats
6W - 2L
1,650 SR
Queue Stats
143W - 191L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JonBonBo
Chaac
12
2 / 4 / 1
7,246
483
7,265
11,072
7,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Joss324
Bakasura
11
2 / 3 / 2
6,871
458
6,362
15,984
6,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 2
6,341
423
4,125
6,305
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 4 / 1
6,207
414
4,189
17,071
12,922
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 3
6,204
414
3,756
8,011
2,642
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AllDay49
Bastet
12
4 / 2 / 5
7,652
510
11,446
12,797
4,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
I TPETE I
Baron Samedi
13
5 / 1 / 6
8,986
599
11,086
9,771
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 10
7,869
525
4,239
12,825
12,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
TR0TT
Sol
16
3 / 0 / 7
9,610
641
8,282
11,026
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
innoculatingyuh
Danzaburou
13
6 / 3 / 2
8,096
540
8,856
9,881
4,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
18
18
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bastet
AllDay49
Bastet
4
2
5
3.25
W
Baron Samedi
I TPETE I
Baron Samedi
5
1
6
8
L
Chaac
JonBonBo
Chaac
2
4
1
0.63
L
Bakasura
Joss324
Bakasura
2
3
2
1
L
0
4
2
0.25
L
2
4
1
0.63
L
1
3
3
0.83
W
0
2
10
2.5
W
Sol
TR0TT
Sol
3
0
7
6.5
W
Danzaburou
innoculatingyuh
Danzaburou
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
43,909
58,443
Taken
56,300
31,958
Mitigated
30,415
10,433
Healing
26,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AllDay49
Bastet
11,446
3,253
0
3,331
12,797
4,524
457
1,057
11,616
0
51,141
W
Baron Samedi
I TPETE I
Baron Samedi
11,086
857
1,764
4,054
9,771
4,689
763
1,280
8,363
60,293
0
L
Chaac
JonBonBo
Chaac
7,265
554
0
2,351
11,072
7,449
0
5,538
5,534
0
43,262
L
Bakasura
Joss324
Bakasura
6,362
4,770
0
3,176
15,984
6,585
0
5,033
10,951
0
31,726
L
4,125
308
0
802
6,305
2,360
0
3,473
2,832
34,869
0
L
4,189
1,081
427
2,695
17,071
12,922
0
6,571
10,500
13,428
0
L
3,756
1,998
0
982
8,011
2,642
0
2,992
5,019
0
25,821
W
4,239
745
640
4,095
12,825
12,746
85
1,538
10,932
17,997
0
W
Sol
TR0TT
Sol
8,282
4,310
0
8,123
11,026
4,373
1,982
2,187
8,719
99,636
0
W
Danzaburou
innoculatingyuh
Danzaburou
8,856
5,120
0
4,255
9,881
4,083
802
2,252
7,175
0
65,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,869
Gold Earned
42,213
271
Minions Killed
429
0
Camps Cleared
0
1,387,560
Distance Traveled
1,479,841
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,652
510
57
4
0
353,981
6
W
Baron Samedi
8,986
599
96
6
0
249,348
1
L
Chaac
7,246
483
74
5
0
285,949
0
L
Bakasura
6,871
458
80
5
0
339,116
0
L
Merlin
6,341
423
55
4
0
242,118
3
L
Ymir
6,207
414
14
1
0
269,713
0
L
Anhur
6,204
414
48
3
0
250,664
0
W
Artio
7,869
525
20
1
0
307,985
1
W
Sol
9,610
641
160
11
0
304,689
0
W
Danzaburou
8,096
540
96
6
0
263,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role