Player Matchup

Kuzenbo
Kuzenbo
SirDerp9690
Kuzenbo
Level 17
God Stats
0W - 3L
1,245 SR
Queue Stats
4W - 12L
1,194 Elo+
Party 1
Anubis
Anubis
XxCaLiiBuRzZxX
Anubis
Level 104
God Stats
2W - 4L
1,423 SR
Queue Stats
19W - 31L
1,325 Elo+
Party 1
Fenrir
Fenrir
mtviscruddy
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 42
1,389 SR
1,340 Elo+

VS

Team Averages
Level 107
1,631 SR
1,488 Elo+
Ah Muzen Cab
Ah Muzen Cab
IssacSnootin
Ah Muzen Cab
Level 96
God Stats
14W - 16L
1,500 SR
Queue Stats
179W - 211L
1,411 Elo+
Solo
Ganesha
Ganesha
JERRYL1997
Ganesha
Level 116
God Stats
5W - 0L
1,787 SR
Queue Stats
92W - 54L
1,519 Elo+
Party 2
Chang'e
Chang'e
Xavierography
Chang'e
Level 108
God Stats
42W - 27L
1,605 SR
Queue Stats
93W - 61L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SirDerp9690
Kuzenbo
13
2 / 3 / 5
10,089
776
5,383
13,530
19,356
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 4 / 2
9,485
730
6,602
8,932
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
3 / 4 / 1
9,908
762
4,682
11,738
4,995
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IssacSnootin
Ah Muzen Cab
13
7 / 2 / 4
10,755
827
12,115
11,967
4,702
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
JERRYL1997
Ganesha
13
0 / 2 / 10
9,598
738
4,914
14,097
14,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
14
4 / 3 / 7
10,601
815
11,983
11,316
5,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
11
11
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
IssacSnootin
Ah Muzen Cab
7
2
4
4.5
W
Ganesha
JERRYL1997
Ganesha
0
2
10
2.5
L
Kuzenbo
SirDerp9690
Kuzenbo
2
3
5
1.5
W
Chang'e
4
3
7
2.5
L
2
4
2
0.75
L
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,667
Damage
29,012
34,200
Taken
37,380
28,636
Mitigated
24,093
4,071
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
IssacSnootin
Ah Muzen Cab
12,115
4,507
379
1,804
11,967
4,702
2,141
2,909
9,058
0
51,301
W
Ganesha
JERRYL1997
Ganesha
4,914
224
275
1,360
14,097
14,152
227
4,122
9,975
22,328
229
L
Kuzenbo
SirDerp9690
Kuzenbo
5,383
1,581
51
473
13,530
19,356
0
5,926
7,604
17,261
0
W
Chang'e
11,983
861
2,695
3,229
11,316
5,239
712
5,227
6,089
54,318
0
L
6,602
48
0
1,757
8,932
4,285
0
4,621
4,311
50,064
0
L
Fenrir
4,682
710
0
1,790
11,738
4,995
0
6,774
4,964
0
22,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
30,954
134
Minions Killed
143
0
Camps Cleared
0
693,303
Distance Traveled
730,758
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,755
827
54
4
0
257,570
1
W
Ganesha
9,598
738
3
0
0
227,728
0
L
Kuzenbo
10,089
776
22
2
0
249,154
0
W
Chang'e
10,601
815
86
7
0
245,460
0
L
Anubis
9,485
730
82
6
0
195,901
3
L
Fenrir
9,908
762
30
2
0
248,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role