Player Matchup

Awilix
Awilix
DEMONATA WORLD
Awilix
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,513 Elo+
Solo
Tyr
Tyr
Dionte
Tyr
Level 151
God Stats
9W - 13L
1,404 SR
Queue Stats
1,222W - 1,272L
1,559 Elo+
Party 1
Fafnir
Fafnir
Droughns
Fafnir
Level 191
God Stats
4W - 8L
1,310 SR
Queue Stats
681W - 704L
1,535 Elo+
Solo
Vamana
Vamana
SCVKilljoy
Vamana
Level 153
God Stats
5W - 7L
1,278 SR
Queue Stats
745W - 763L
1,467 Elo+
Solo
Cthulhu
Cthulhu
slurp3dup
Cthulhu
Level 127
God Stats
4W - 16L
1,106 SR
Queue Stats
820W - 884L
1,534 Elo+
Party 1
Team Averages
Level 153
1,319 SR
1,522 Elo+

VS

Team Averages
Level 129
1,596 SR
1,436 Elo+
Erlang Shen
Erlang Shen
CoolAir_O
Erlang Shen
Level 129
God Stats
1W - 3L
1,695 SR
Queue Stats
262W - 271L
1,469 Elo+
Solo
Anhur
Anhur
EddieTheAssassin
Anhur
Level 119
God Stats
9W - 12L
1,518 SR
Queue Stats
1,006W - 1,006L
1,533 Elo+
Solo
Ao Kuang
Ao Kuang
Hbitserk
Ao Kuang
Level 148
God Stats
1W - 2L
1,764 SR
Queue Stats
235W - 243L
1,515 Elo+
Solo
Fafnir
Fafnir
HotshotWinner37
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,157 Elo+
Solo
Cliodhna
Cliodhna
JRockss
Cliodhna
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 13
10,569
961
16,970
11,146
6,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
Dionte
Tyr
14
3 / 4 / 17
8,973
816
7,993
14,166
16,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
Droughns
Fafnir
16
0 / 0 / 25
10,332
939
7,819
11,762
16,055
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vamana
SCVKilljoy
Vamana
17
4 / 2 / 18
9,686
881
13,533
14,735
12,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
slurp3dup
Cthulhu
16
9 / 3 / 13
10,648
968
11,050
14,805
17,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CoolAir_O
Erlang Shen
13
1 / 5 / 4
7,147
650
9,741
14,430
14,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 4
7,449
677
10,714
10,416
4,337
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Hbitserk
Ao Kuang
16
4 / 4 / 2
8,716
792
10,312
13,237
13,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 8
8,125
739
5,420
12,077
14,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
JRockss
Cliodhna
13
3 / 7 / 4
8,044
731
11,532
12,605
5,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
31
25
Kills
9
11
Deaths
25
86
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CoolAir_O
Erlang Shen
1
5
4
0.6
W
9
2
13
7.75
W
Tyr
Dionte
Tyr
3
4
17
2.88
W
Fafnir
Droughns
Fafnir
0
0
25
12.5
L
1
5
4
0.6
L
Ao Kuang
Hbitserk
Ao Kuang
4
4
2
1.25
L
0
4
8
1
L
Cliodhna
JRockss
Cliodhna
3
7
4
0.71
W
Vamana
SCVKilljoy
Vamana
4
2
18
6.5
W
Cthulhu
slurp3dup
Cthulhu
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,365
Damage
47,719
66,614
Taken
62,765
69,324
Mitigated
53,297
27,594
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CoolAir_O
Erlang Shen
9,741
3,646
332
2,984
14,430
14,992
89
3,969
10,461
0
13,498
W
16,970
5,262
1,436
661
11,146
6,343
3,543
3,664
7,162
0
25,172
W
Tyr
Dionte
Tyr
7,993
965
1,995
2,833
14,166
16,898
832
2,239
11,302
48
13,983
W
Fafnir
Droughns
Fafnir
7,819
2,048
3,270
5,222
11,762
16,055
483
2,821
8,581
14,865
0
L
10,714
5,270
21
1,337
10,416
4,337
120
3,023
7,393
0
22,118
L
Ao Kuang
Hbitserk
Ao Kuang
10,312
2,506
1,123
3,384
13,237
13,286
0
3,643
9,594
20,845
0
L
5,420
1,310
1,676
2,234
12,077
14,874
0
3,750
8,327
8,914
0
L
Cliodhna
JRockss
Cliodhna
11,532
1,020
396
453
12,605
5,808
0
3,746
8,859
0
19,993
W
Vamana
SCVKilljoy
Vamana
13,533
6,182
2,677
1,360
14,735
12,109
1,821
2,292
12,171
26
28,270
W
Cthulhu
slurp3dup
Cthulhu
11,050
292
4,827
3,313
14,805
17,919
617
4,023
10,466
20,849
812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,208
Gold Earned
39,481
113
Minions Killed
87
0
Camps Cleared
0
1,160,869
Distance Traveled
1,013,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,147
650
8
1
0
208,378
0
W
Awilix
10,569
961
39
4
0
220,104
0
W
Tyr
8,973
816
14
1
0
232,184
0
W
Fafnir
10,332
939
10
1
0
230,169
0
L
Anhur
7,449
677
24
2
0
189,490
0
L
Ao Kuang
8,716
792
27
2
0
208,740
0
L
Fafnir
8,125
739
5
0
0
209,161
0
L
Cliodhna
8,044
731
23
2
0
198,093
0
W
Vamana
9,686
881
23
2
0
265,091
0
W
Cthulhu
10,648
968
27
2
0
213,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role