Player Matchup

Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dont_trip1564
Charybdis
Level 99
God Stats
36W - 22L
1,622 SR
Queue Stats
212W - 198L
1,511 Elo+
Party 1
Sobek
Sobek
Jonesing
Sobek
Level 126
God Stats
2W - 2L
1,830 SR
Queue Stats
17W - 11L
1,657 Elo+
Solo
King Arthur
King Arthur
NotSilver5136
King Arthur
Level 158
God Stats
10W - 11L
1,485 SR
Queue Stats
559W - 501L
1,535 Elo+
Party 1
Hera
Hera
xthedread
Hera
Level 89
God Stats
3W - 1L
1,959 SR
Queue Stats
237W - 217L
1,520 Elo+
Solo
Team Averages
Level 126
1,679 SR
1,544 Elo+

VS

Team Averages
Level 135
1,616 SR
1,527 Elo+
Thanatos
Thanatos
DankesSchnee
Thanatos
Level 128
God Stats
11W - 5L
1,685 SR
Queue Stats
24W - 21L
1,548 Elo+
Party 2
Ishtar
Ishtar
Fluffy_Unicorm
Ishtar
Level 169
God Stats
13W - 11L
1,572 SR
Queue Stats
624W - 591L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
Jhon Rose117
Zhong Kui
Level 142
God Stats
30W - 18L
1,679 SR
Queue Stats
161W - 141L
1,532 Elo+
Party 2
Shiva
Shiva
ShaduweeD420
Shiva
Level 128
God Stats
3W - 3L
1,620 SR
Queue Stats
23W - 21L
1,523 Elo+
Party 2
Geb
Geb
falconcrunch
Geb
Level 108
God Stats
2W - 4L
1,526 SR
Queue Stats
43W - 25L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
4
0 / 3 / 0
2,934
587
1,819
4,833
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Dont_trip1564
Charybdis
6
0 / 1 / 0
3,386
677
1,147
3,878
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Jonesing
Sobek
1
0 / 1 / 0
2,529
506
0
977
574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
NotSilver5136
King Arthur
6
0 / 2 / 0
3,658
732
3,394
5,532
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
7
0 / 1 / 0
3,666
733
749
2,167
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DankesSchnee
Thanatos
7
2 / 0 / 2
3,944
789
2,646
5,257
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 0 / 0
4,174
835
1,631
2,321
621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Jhon Rose117
Zhong Kui
6
0 / 0 / 0
3,773
755
822
1,469
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

7
3 / 0 / 0
3,954
791
3,440
4,704
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 0 / 2
3,159
632
645
1,791
932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
7
8
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
Thanatos
DankesSchnee
Thanatos
2
0
2
3
L
Charybdis
Dont_trip1564
Charybdis
0
1
0
0
W
2
0
0
2
W
Zhong Kui
Jhon Rose117
Zhong Kui
0
0
0
0
L
Sobek
Jonesing
Sobek
0
1
0
0
L
King Arthur
NotSilver5136
King Arthur
0
2
0
0
W
3
0
0
3
W
0
0
2
1
L
Hera
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,109
Damage
9,184
17,387
Taken
15,542
6,393
Mitigated
6,100
4,939
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,819
1,819
0
856
4,833
1,122
0
833
3,970
0
5,280
W
Thanatos
DankesSchnee
Thanatos
2,646
1,131
0
3,032
5,257
1,633
0
244
5,013
0
22,931
L
Charybdis
Dont_trip1564
Charybdis
1,147
525
0
2,392
3,878
915
0
127
3,751
0
17,093
W
1,631
1,328
0
1,122
2,321
621
0
0
2,321
0
19,211
W
Zhong Kui
Jhon Rose117
Zhong Kui
822
242
0
785
1,469
865
0
505
964
17,933
0
L
Sobek
Jonesing
Sobek
0
0
0
84
977
574
0
0
977
593
0
L
King Arthur
NotSilver5136
King Arthur
3,394
517
0
1,000
5,532
3,286
0
0
5,532
0
23,309
W
3,440
282
55
890
4,704
2,049
0
0
4,704
0
18,069
W
645
312
0
728
1,791
932
0
0
1,791
4,402
0
L
Hera
749
168
0
607
2,167
496
0
437
1,690
21,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,173
Gold Earned
19,004
120
Minions Killed
175
0
Camps Cleared
0
447,017
Distance Traveled
557,418
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,934
587
9
2
0
117,329
2
W
Thanatos
3,944
789
44
9
0
133,509
3
L
Charybdis
3,386
677
29
6
0
101,236
0
W
Ishtar
4,174
835
38
8
0
95,630
2
W
Zhong Kui
3,773
755
51
10
0
97,562
2
L
Sobek
2,529
506
0
0
0
23,537
0
L
King Arthur
3,658
732
36
7
0
110,742
0
W
Shiva
3,954
791
32
6
0
108,958
0
W
Geb
3,159
632
10
2
0
121,759
3
L
Hera
3,666
733
46
9
0
94,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role