Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BobbyDigital915
Artemis
Level 141
God Stats
2W - 0L
1,726 SR
Queue Stats
176W - 194L
1,347 Elo+
Solo
Zhong Kui
Zhong Kui
DankestSauce
Zhong Kui
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,383 Elo+
Party 1
Agni
Agni
cep9641
Agni
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 178L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
xunholy_banana
Kuzenbo
Level 140
God Stats
2W - 0L
1,735 SR
Queue Stats
120W - 132L
1,448 Elo+
Solo
Team Averages
Level 100
1,592 SR
1,441 Elo+

VS

Team Averages
Level 109
1,532 SR
1,429 Elo+
Shiva
Shiva
 
Shiva
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AbigBear6175
Anhur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 90L
1,411 Elo+
Solo
Horus
Horus
DemonOfPlague
Horus
Level 153
God Stats
1W - 3L
1,261 SR
Queue Stats
551W - 543L
1,410 Elo+
Solo
Baba Yaga
Baba Yaga
Gramit All
Baba Yaga
Level 155
God Stats
9W - 3L
1,916 SR
Queue Stats
253W - 235L
1,402 Elo+
Party 2
Anubis
Anubis
Shamrock
Anubis
Level 157
God Stats
8W - 15L
1,484 SR
Queue Stats
502W - 516L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
10 / 0 / 11
12,756
850
15,862
14,226
8,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
11 / 5 / 12
11,819
788
20,840
18,624
10,177
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zhong Kui
DankestSauce
Zhong Kui
16
1 / 4 / 15
9,686
646
8,589
15,451
19,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
cep9641
Agni
19
2 / 2 / 21
11,151
743
18,855
12,362
6,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
3 / 3 / 16
11,373
758
6,736
21,757
29,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 4 / 8
8,478
565
11,620
18,022
9,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

16
3 / 7 / 8
9,522
635
7,862
18,132
11,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 7 / 3
9,118
608
4,520
23,431
24,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baba Yaga
Gramit All
Baba Yaga
19
3 / 3 / 8
10,604
707
19,418
12,747
7,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Shamrock
Anubis
16
4 / 6 / 5
9,657
644
23,634
12,738
7,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
46
27
Kills
14
14
Deaths
27
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
0
11
15.5
L
Shiva
 
Shiva
1
4
8
1.25
L
3
7
8
1
W
11
5
12
3.4
W
Zhong Kui
DankestSauce
Zhong Kui
1
4
15
2.13
L
3
7
3
0.64
L
Baba Yaga
Gramit All
Baba Yaga
3
3
8
2.33
L
Anubis
Shamrock
Anubis
4
6
5
1.08
W
Agni
cep9641
Agni
2
2
21
6.25
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,882
Damage
67,054
82,420
Taken
85,070
75,185
Mitigated
60,369
38,067
Healing
26,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,862
365
18,700
9,676
14,226
8,931
1,418
8,805
5,421
44,645
0
L
Shiva
 
Shiva
11,620
832
2,220
3,383
18,022
9,912
115
11,414
6,414
293
19,963
L
7,862
2,412
1,536
2,764
18,132
11,140
0
11,425
6,707
0
15,496
W
20,840
9,038
1,159
861
18,624
10,177
2,815
11,740
6,884
0
40,034
W
Zhong Kui
DankestSauce
Zhong Kui
8,589
897
0
1,138
15,451
19,610
1,014
7,174
8,277
18,383
0
L
4,520
1,705
5,480
4,584
23,431
24,196
56
11,521
11,680
0
8,105
L
Baba Yaga
Gramit All
Baba Yaga
19,418
367
1,030
3,174
12,747
7,253
36
8,003
4,588
49,770
0
L
Anubis
Shamrock
Anubis
23,634
82
698
1,628
12,738
7,868
84
7,022
5,639
47,938
0
W
Agni
cep9641
Agni
18,855
1,209
830
883
12,362
6,551
1,492
6,921
5,441
35,861
0
W
6,736
2,202
2,323
2,497
21,757
29,916
997
8,705
13,052
12,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,785
Gold Earned
47,379
164
Minions Killed
154
0
Camps Cleared
0
1,330,199
Distance Traveled
1,366,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,756
850
73
5
0
266,524
0
L
Shiva
8,478
565
9
1
0
325,851
0
L
Anhur
9,522
635
20
1
0
240,265
0
W
Artemis
11,819
788
29
2
0
248,126
0
W
Zhong Kui
9,686
646
15
1
0
241,596
0
L
Horus
9,118
608
9
1
0
281,593
0
L
Baba Yaga
10,604
707
64
4
0
272,593
0
L
Anubis
9,657
644
52
3
0
246,693
0
W
Agni
11,151
743
36
2
0
303,870
0
W
Kuzenbo
11,373
758
11
1
0
270,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role