Player Matchup

Discordia
Discordia
Gold IV
HorribleHector
Discordia
Gold IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 62L
1,371 MMR
Party 4
Chiron
Chiron
Gold IV
Nickel9431
Chiron
Gold IV
Level 118
God Stats
6W - 3L
1,802 SR
Queue Stats
37W - 33L
1,494 MMR
Solo
Susano
Susano
Silver I
Smurfofthejungle
Susano
Silver I
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,586 MMR
Party 2
Xing Tian
Xing Tian
Silver III
ZenEclipse
Xing Tian
Silver III
Level 121
God Stats
4W - 3L
1,612 SR
Queue Stats
9W - 11L
1,475 MMR
Party 2
Bellona
Bellona
Gold I
iJoshimiro
Bellona
Gold I
Level 172
God Stats
1W - 1L
1,377 SR
Queue Stats
151W - 151L
1,708 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,558 SR
1,527 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,543 SR
1,536 MMR
Yemoja
Yemoja
Gold V
Adrishqwq
Yemoja
Gold V
Level 123
God Stats
16W - 16L
1,581 SR
Queue Stats
21W - 22L
1,556 MMR
Party 3
Poseidon
Poseidon
Silver III
DavyJones061
Poseidon
Silver III
Level 106
God Stats
0W - 1L
1,347 SR
Queue Stats
13W - 10L
1,489 MMR
Solo
Jing Wei
Jing Wei
Gold V
Nexryyy
Jing Wei
Gold V
Level 137
God Stats
1W - 1L
1,760 SR
Queue Stats
21W - 19L
1,634 MMR
Party 3
Baron Samedi
Baron Samedi
Bronze V
Raianator0421
Baron Samedi
Bronze V
Level 158
God Stats
2W - 2L
1,463 SR
Queue Stats
416W - 415L
1,554 MMR
Party 1
Arachne
Arachne
Bronze III
Sniper Bolt
Arachne
Bronze III
Level 77
God Stats
13W - 11L
1,565 SR
Queue Stats
241W - 245L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HorribleHector
Discordia
17
4 / 0 / 8
10,777
599
11,332
10,711
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Nickel9431
Chiron
17
5 / 1 / 9
10,603
589
16,477
11,725
5,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
19 / 1 / 3
12,228
679
21,491
17,130
7,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
ZenEclipse
Xing Tian
13
1 / 0 / 15
9,153
509
6,002
15,675
14,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
iJoshimiro
Bellona
16
1 / 1 / 9
10,112
562
10,003
19,619
20,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
JanusBacchusMartichorasFreya

VS

Bans
BakasuraNe ZhaTyrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adrishqwq
Yemoja
12
1 / 6 / 2
8,239
458
7,063
18,577
13,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
DavyJones061
Poseidon
15
1 / 7 / 2
9,770
543
11,878
19,134
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Nexryyy
Jing Wei
15
1 / 5 / 1
9,203
511
6,255
15,165
5,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Raianator0421
Baron Samedi
14
0 / 5 / 0
8,385
466
9,934
15,112
12,540
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Sniper Bolt
Arachne
13
0 / 7 / 0
8,095
450
3,618
20,957
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
8
30
Kills
3
3
Deaths
30
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Adrishqwq
Yemoja
1
6
2
0.33
L
Poseidon
DavyJones061
Poseidon
1
7
2
0.29
W
Discordia
HorribleHector
Discordia
4
0
8
8
L
Jing Wei
Nexryyy
Jing Wei
1
5
1
0.3
W
Chiron
Nickel9431
Chiron
5
1
9
9.5
L
Baron Samedi
Raianator0421
Baron Samedi
0
5
0
0
W
19
1
3
20.5
L
Arachne
Sniper Bolt
Arachne
0
7
0
0
W
Xing Tian
ZenEclipse
Xing Tian
1
0
15
8.5
W
Bellona
iJoshimiro
Bellona
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,305
Damage
38,748
74,860
Taken
88,945
53,039
Mitigated
45,700
26,114
Healing
23,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Adrishqwq
Yemoja
7,063
1,058
1,797
1,855
18,577
13,877
0
5,825
12,752
29,666
0
L
Poseidon
DavyJones061
Poseidon
11,878
1,096
0
3,404
19,134
5,806
245
4,593
14,541
90,748
0
W
Discordia
HorribleHector
Discordia
11,332
928
0
2,531
10,711
4,690
0
5,300
5,411
86,400
0
L
Jing Wei
Nexryyy
Jing Wei
6,255
4,490
0
5,112
15,165
5,819
0
2,357
12,808
0
73,487
W
Chiron
Nickel9431
Chiron
16,477
7,703
1,065
4,699
11,725
5,248
648
2,321
9,404
0
104,452
L
Baron Samedi
Raianator0421
Baron Samedi
9,934
1,488
263
5,005
15,112
12,540
0
1,106
14,006
72,344
0
W
21,491
6,262
0
6,633
17,130
7,987
175
6,719
10,411
0
96,764
L
Arachne
Sniper Bolt
Arachne
3,618
2,063
0
6,453
20,957
7,658
0
3,013
17,944
0
59,584
W
Xing Tian
ZenEclipse
Xing Tian
6,002
221
0
3,774
15,675
14,691
52
4,950
10,725
21,556
440
W
Bellona
iJoshimiro
Bellona
10,003
3,576
0
7,412
19,619
20,423
368
10,183
9,436
0
73,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,873
Gold Earned
43,692
526
Minions Killed
543
0
Camps Cleared
0
1,949,148
Distance Traveled
1,753,921
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,239
458
33
2
0
356,602
7
L
Poseidon
9,770
543
173
10
0
335,965
4
W
Discordia
10,777
599
140
8
0
392,166
1
L
Jing Wei
9,203
511
147
8
0
357,863
2
W
Chiron
10,603
589
151
8
0
370,189
5
L
Baron Samedi
8,385
466
107
6
0
328,111
1
W
Susano
12,228
679
122
7
0
407,484
4
L
Arachne
8,095
450
83
5
0
375,380
0
W
Xing Tian
9,153
509
23
1
0
406,798
8
W
Bellona
10,112
562
90
5
0
372,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role