Player Matchup

Agni
Agni
Bronze III
ImBill
Agni
Bronze III
Level 143
God Stats
1W - 0L
1,685 SR
Queue Stats
2W - 2L
1,416 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
ImDitz
Sun Wukong
Bronze III
Level 158
God Stats
14W - 7L
1,590 SR
Queue Stats
51W - 40L
1,416 MMR
Party 1
Ravana
Ravana
Gold III
Mindfreak_AVP
Ravana
Gold III
Level 129
God Stats
13W - 13L
1,351 SR
Queue Stats
327W - 331L
1,463 MMR
Solo
Artemis
Artemis
Gold IV
Rat Tackler
Artemis
Gold IV
Level 69
God Stats
2W - 2L
1,509 SR
Queue Stats
224W - 230L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
tuckaluck13
Kuzenbo
Silver II
Level 120
God Stats
1W - 1L
1,333 SR
Queue Stats
10W - 9L
1,455 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,494 SR
1,441 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,539 SR
1,465 MMR
Cernunnos
Cernunnos
Bronze IV
 
Cernunnos
Bronze IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold IV
LoboDaKang
Skadi
Gold IV
Level 125
God Stats
299W - 270L
1,584 SR
Queue Stats
863W - 878L
1,454 MMR
Solo
Mulan
Mulan
Gold IV
Merigaz
Mulan
Gold IV
Level 149
God Stats
8W - 12L
1,451 SR
Queue Stats
69W - 71L
1,454 MMR
Solo
Maui
Maui
Bronze IV
Noor-Ul
Maui
Bronze IV
Level 141
God Stats
1W - 3L
1,516 SR
Queue Stats
13W - 25L
1,466 MMR
Party 2
Thoth
Thoth
Gold IV
Zoomys
Thoth
Gold IV
Level 153
God Stats
0W - 1L
1,645 SR
Queue Stats
51W - 54L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ImBill
Agni
15
5 / 0 / 4
8,968
641
7,805
5,158
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ImDitz
Sun Wukong
14
2 / 0 / 0
8,650
618
6,224
12,060
12,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 0 / 5
9,193
657
8,163
7,181
3,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Rat Tackler
Artemis
13
1 / 1 / 1
7,511
537
10,281
9,974
4,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
tuckaluck13
Kuzenbo
11
1 / 1 / 4
6,961
497
5,073
10,511
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MartichorasJanusKali

VS

Bans
ThanatosThorHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 2 / 1
6,627
473
6,833
11,560
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
13
0 / 3 / 0
6,993
500
2,266
9,719
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Merigaz
Mulan
13
0 / 2 / 0
7,589
542
8,036
15,679
11,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maui
Noor-Ul
Maui
10
1 / 4 / 1
6,611
472
4,097
12,518
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Zoomys
Thoth
13
0 / 3 / 0
7,112
508
4,564
6,452
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
2
1
0.75
W
Agni
ImBill
Agni
5
0
4
7
W
Sun Wukong
ImDitz
Sun Wukong
2
0
0
2
L
Skadi
0
3
0
0
L
Mulan
Merigaz
Mulan
0
2
0
0
W
5
0
5
7.5
L
Maui
Noor-Ul
Maui
1
4
1
0.38
W
Artemis
Rat Tackler
Artemis
1
1
1
1.5
L
Thoth
Zoomys
Thoth
0
3
0
0
W
Kuzenbo
tuckaluck13
Kuzenbo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,546
Damage
25,796
44,884
Taken
55,928
32,686
Mitigated
32,386
13,123
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,833
2,294
0
4,411
11,560
5,645
336
2,211
9,259
0
47,622
W
Agni
ImBill
Agni
7,805
861
0
946
5,158
2,081
0
2,209
2,949
76,694
0
W
Sun Wukong
ImDitz
Sun Wukong
6,224
983
0
2,257
12,060
12,316
0
0
11,118
223
72,711
L
Skadi
2,266
979
0
2,909
9,719
3,056
0
1,174
8,497
0
68,235
L
Mulan
Merigaz
Mulan
8,036
803
0
7,124
15,679
11,464
0
1,736
13,873
0
65,875
W
8,163
2,042
0
2,507
7,181
3,805
0
1,199
5,934
0
81,848
L
Maui
Noor-Ul
Maui
4,097
1,157
399
3,052
12,518
9,717
208
3,523
8,904
22,892
0
W
Artemis
Rat Tackler
Artemis
10,281
4,800
0
5,695
9,974
4,327
616
2,334
7,640
0
68,484
L
Thoth
Zoomys
Thoth
4,564
230
0
733
6,452
2,504
0
3,841
2,423
60,100
0
W
Kuzenbo
tuckaluck13
Kuzenbo
5,073
2,169
0
1,718
10,511
10,157
0
3,340
7,171
16,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
34,932
503
Minions Killed
438
0
Camps Cleared
0
1,463,349
Distance Traveled
1,386,543
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,627
473
89
6
0
251,533
0
W
Agni
8,968
641
134
10
0
287,675
0
W
Sun Wukong
8,650
618
118
8
0
276,730
0
L
Skadi
6,993
500
106
8
0
302,378
4
L
Mulan
7,589
542
116
8
0
279,170
0
W
Ravana
9,193
657
115
8
0
354,106
2
L
Maui
6,611
472
21
2
0
253,213
3
W
Artemis
7,511
537
111
8
0
246,901
4
L
Thoth
7,112
508
106
8
0
300,249
4
W
Kuzenbo
6,961
497
25
2
0
297,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role