Player Matchup

Chang'e
Chang'e
ASlay28
Chang'e
Level 114
God Stats
75W - 82L
1,522 SR
Queue Stats
649W - 628L
1,461 Elo+
Solo
Cerberus
Cerberus
CELTHEWOLF
Cerberus
Level 58
God Stats
5W - 3L
1,861 SR
Queue Stats
67W - 60L
1,365 Elo+
Party 1
Medusa
Medusa
deuceNAhaff
Medusa
Level 96
God Stats
29W - 22L
1,328 SR
Queue Stats
154W - 157L
1,289 Elo+
Party 1
Team Averages
Level 89
1,570 SR
1,372 Elo+

VS

Team Averages
Level 93
1,403 SR
1,383 Elo+
Cthulhu
Cthulhu
HTX-ASSASIN
Cthulhu
Level 87
God Stats
7W - 10L
1,458 SR
Queue Stats
14W - 19L
1,456 Elo+
Party 2
Fenrir
Fenrir
Hooksee_
Fenrir
Level 105
God Stats
0W - 2L
1,272 SR
Queue Stats
18W - 30L
1,327 Elo+
Party 2
Ra
Ra
KingMo33rd
Ra
Level 88
God Stats
76W - 86L
1,478 SR
Queue Stats
362W - 394L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ASlay28
Chang'e
16
8 / 2 / 13
13,283
886
19,010
17,426
7,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
CELTHEWOLF
Cerberus
16
9 / 3 / 10
13,589
906
15,165
20,801
11,424
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
16
7 / 2 / 13
12,944
863
20,539
9,768
4,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HTX-ASSASIN
Cthulhu
13
4 / 4 / 3
11,709
781
15,065
24,627
26,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Hooksee_
Fenrir
10
1 / 8 / 4
10,035
669
5,668
17,104
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 12 / 3
11,774
785
8,986
19,090
6,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
24
Kills
7
7
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ASlay28
Chang'e
8
2
13
7.25
W
Cerberus
CELTHEWOLF
Cerberus
9
3
10
4.67
L
Cthulhu
HTX-ASSASIN
Cthulhu
4
4
3
1.38
L
Fenrir
Hooksee_
Fenrir
1
8
4
0.38
L
2
12
3
0.29
W
Medusa
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,714
Damage
29,719
47,995
Taken
60,821
22,968
Mitigated
39,070
18,165
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ASlay28
Chang'e
19,010
2,493
4,497
8,687
17,426
7,321
598
9,992
7,434
69,480
0
W
Cerberus
CELTHEWOLF
Cerberus
15,165
1,143
183
4,228
20,801
11,424
410
9,266
11,535
29,871
0
L
Cthulhu
HTX-ASSASIN
Cthulhu
15,065
1,503
478
1,157
24,627
26,080
170
12,661
11,966
34,595
0
L
Fenrir
Hooksee_
Fenrir
5,668
854
0
660
17,104
6,527
0
9,215
7,889
100
14,455
L
8,986
1,058
400
1,353
19,090
6,463
596
12,544
6,546
68,422
0
W
Medusa
20,539
10,540
0
570
9,768
4,223
1,940
5,636
4,132
0
72,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,816
Gold Earned
33,518
211
Minions Killed
143
0
Camps Cleared
0
813,320
Distance Traveled
744,139
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,283
886
96
6
0
264,290
2
W
Cerberus
13,589
906
40
3
0
274,158
1
L
Cthulhu
11,709
781
21
1
0
293,580
0
L
Fenrir
10,035
669
26
2
0
241,288
1
L
Ra
11,774
785
96
6
0
209,271
0
W
Medusa
12,944
863
75
5
0
274,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role