Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Caash_Dubb
Baron Samedi
Level 108
God Stats
14W - 9L
1,519 SR
Queue Stats
88W - 105L
1,406 Elo+
Party 1
Anhur
Anhur
Caash_Lord
Anhur
Level 144
God Stats
2W - 0L
1,696 SR
Queue Stats
229W - 252L
1,441 Elo+
Party 1
Serqet
Serqet
Murderlncense
Serqet
Level 129
God Stats
2W - 1L
1,579 SR
Queue Stats
184W - 192L
1,480 Elo+
Party 1
Discordia
Discordia
Panaberto
Discordia
Level 154
God Stats
1W - 0L
1,523 SR
Queue Stats
145W - 144L
1,585 Elo+
Solo
Team Averages
Level 133
1,563 SR
1,482 Elo+

VS

Team Averages
Level 87
1,526 SR
1,495 Elo+
Mulan
Mulan
Freddiomave
Mulan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,263 Elo+
Party 2
Agni
Agni
Lolo78910
Agni
Level 108
God Stats
3W - 5L
1,596 SR
Queue Stats
429W - 397L
1,472 Elo+
Solo
Anhur
Anhur
Noobinite
Anhur
Level 158
God Stats
13W - 14L
1,632 SR
Queue Stats
268W - 239L
1,586 Elo+
Solo
Ymir
Ymir
Stwyy
Ymir
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Tivon
Cliodhna
Level 58
God Stats
0W - 2L
1,401 SR
Queue Stats
11W - 7L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 0 / 1
8,130
813
7,004
7,495
5,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Caash_Dubb
Baron Samedi
10
0 / 0 / 0
5,363
536
1,223
3,867
1,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anhur
10
0 / 2 / 1
5,670
567
1,390
5,469
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 2 / 0
6,373
637
2,292
8,876
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Panaberto
Discordia
11
1 / 3 / 1
6,313
631
4,551
5,755
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,680
468
1,814
8,838
3,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
11
2 / 2 / 1
6,093
609
4,201
6,460
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Noobinite
Anhur
12
2 / 0 / 0
6,078
608
4,810
6,450
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Stwyy
Ymir
1
0 / 0 / 0
3,492
349
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Tivon
Cliodhna
9
2 / 1 / 2
5,449
545
3,634
7,379
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
6
7
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Baron Samedi
Caash_Dubb
Baron Samedi
0
0
0
0
W
Anhur
0
2
1
0.25
L
0
3
0
0
L
Agni
2
2
1
1.25
W
2
2
0
1
L
Anhur
Noobinite
Anhur
2
0
0
2
W
Discordia
Panaberto
Discordia
1
3
1
0.5
L
Ymir
Stwyy
Ymir
0
0
0
0
L
Cliodhna
Tivon
Cliodhna
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
14,459
31,462
Taken
29,127
13,150
Mitigated
9,946
8,532
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,004
824
0
3,064
7,495
5,062
504
489
7,006
0
64,513
W
Baron Samedi
Caash_Dubb
Baron Samedi
1,223
45
145
916
3,867
1,704
128
257
3,610
23,531
0
W
Anhur
1,390
477
0
1,652
5,469
1,290
896
0
5,469
0
38,990
L
1,814
102
0
2,035
8,838
3,333
0
0
8,838
0
20,343
L
Agni
4,201
271
0
840
6,460
2,334
230
3,442
2,626
43,487
0
W
2,292
307
0
1,457
8,876
3,138
0
541
8,335
0
46,204
L
Anhur
Noobinite
Anhur
4,810
2,327
0
3,956
6,450
2,028
0
977
5,082
0
47,193
W
Discordia
Panaberto
Discordia
4,551
161
0
1,298
5,755
1,956
31
2,914
2,841
38,601
0
L
Ymir
Stwyy
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Cliodhna
Tivon
Cliodhna
3,634
958
0
3,721
7,379
2,251
0
686
6,339
0
31,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
25,792
375
Minions Killed
248
0
Camps Cleared
0
1,098,066
Distance Traveled
775,758
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,130
813
117
12
0
227,189
0
W
Baron Samedi
5,363
536
42
4
0
196,402
1
W
Anhur
5,670
567
59
6
0
197,529
4
L
Mulan
4,680
468
35
4
0
136,169
0
L
Agni
6,093
609
85
9
0
204,700
1
W
Serqet
6,373
637
80
8
0
261,939
2
L
Anhur
6,078
608
79
8
0
192,663
0
W
Discordia
6,313
631
77
8
0
215,007
0
L
Ymir
3,492
349
0
0
0
283
0
L
Cliodhna
5,449
545
49
5
0
241,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role