Player Matchup

Terra
Terra
ChefGazpach0199
Terra
Level 42
God Stats
4W - 3L
1,294 SR
Queue Stats
246W - 237L
1,432 Elo+
Party 2
Susano
Susano
SelenaEnthusiest
Susano
Level 85
God Stats
11W - 12L
1,414 SR
Queue Stats
182W - 173L
1,442 Elo+
Party 2
Horus
Horus
SpegetOnSauce
Horus
Level 34
God Stats
12W - 15L
1,250 SR
Queue Stats
43W - 57L
1,322 Elo+
Party 1
Merlin
Merlin
temp-170204
Merlin
Level 87
God Stats
8W - 1L
1,597 SR
Queue Stats
139W - 130L
1,457 Elo+
Party 2
Cupid
Cupid
wolf_323-12
Cupid
Level 28
God Stats
0W - 1L
1,384 SR
Queue Stats
11W - 15L
1,219 Elo+
Party 1
Team Averages
Level 55
1,388 SR
1,374 Elo+

VS

Team Averages
Level 65
1,506 SR
1,361 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
D16_J-Dub
Sun Wukong
Level 38
God Stats
7W - 6L
1,346 SR
Queue Stats
100W - 106L
1,286 Elo+
Solo
Nemesis
Nemesis
ImANoobfrfr
Nemesis
Level 1
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 6L
1,191 Elo+
Party 3
Agni
Agni
McWigglychaps
Agni
Level 138
God Stats
9W - 4L
1,701 SR
Queue Stats
190W - 180L
1,391 Elo+
Party 3
Ymir
Ymir
spinechillin
Ymir
Level 18
God Stats
13W - 13L
1,485 SR
Queue Stats
18W - 21L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,608
461
3,293
10,568
4,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
5 / 5 / 0
6,254
625
5,483
9,320
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,437
544
3,913
6,701
3,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
9
0 / 7 / 2
5,360
536
3,363
8,062
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,435
444
3,326
8,296
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 0 / 1
5,610
561
10,707
6,217
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
D16_J-Dub
Sun Wukong
10
0 / 1 / 1
5,673
567
3,768
7,368
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
ImANoobfrfr
Nemesis
11
6 / 3 / 3
6,619
662
5,896
9,744
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 1 / 4
6,680
668
6,639
5,155
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 4
5,804
580
4,468
6,000
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
17
17
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
1
4.5
L
0
2
0
0
W
Sun Wukong
D16_J-Dub
Sun Wukong
0
1
1
0.5
W
Nemesis
ImANoobfrfr
Nemesis
6
3
3
2.5
W
6
1
4
8
L
5
5
0
1
L
0
1
0
0
W
1
0
4
3
L
Merlin
0
7
2
0.14
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,378
Damage
31,478
42,947
Taken
34,484
17,025
Mitigated
15,807
8,876
Healing
10,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,707
4,108
0
3,009
6,217
1,933
192
1,428
4,789
39,210
0
L
3,293
538
1,272
1,890
10,568
4,829
0
7,540
3,028
13,391
0
W
Sun Wukong
D16_J-Dub
Sun Wukong
3,768
1,145
0
3,450
7,368
4,599
0
0
6,876
0
38,731
W
Nemesis
ImANoobfrfr
Nemesis
5,896
3,799
0
855
9,744
2,979
226
1,185
8,514
0
44,940
W
6,639
972
0
1,254
5,155
1,730
626
1,998
3,157
36,316
0
L
5,483
1,451
0
684
9,320
3,145
0
2,152
7,168
0
26,806
L
3,913
1,772
0
1,684
6,701
3,114
0
0
6,080
0
39,058
W
4,468
966
163
1,873
6,000
4,566
0
2,045
3,955
18,762
0
L
Merlin
3,363
238
0
620
8,062
3,087
0
5,122
2,940
29,943
0
L
3,326
1,680
244
2,482
8,296
2,850
0
7,000
1,296
0
25,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,094
Gold Earned
30,386
209
Minions Killed
257
0
Camps Cleared
0
992,732
Distance Traveled
978,767
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,610
561
51
5
0
167,719
1
L
Terra
4,608
461
15
2
0
202,709
2
W
Sun Wukong
5,673
567
66
7
0
180,086
0
W
Nemesis
6,619
662
63
6
0
240,739
0
W
Agni
6,680
668
58
6
0
192,628
2
L
Susano
6,254
625
33
3
0
223,445
0
L
Horus
5,437
544
62
6
0
203,395
2
W
Ymir
5,804
580
19
2
0
197,595
0
L
Merlin
5,360
536
58
6
0
183,672
0
L
Cupid
4,435
444
41
4
0
179,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role