Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Century Aces
Terra
Level 149
God Stats
19W - 22L
1,499 SR
Queue Stats
614W - 628L
1,468 Elo+
Party 1
Artemis
Artemis
Century Kiwi
Artemis
Level 145
God Stats
69W - 47L
1,635 SR
Queue Stats
527W - 491L
1,489 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Groot Master13
Cu Chulainn
Level 149
God Stats
1W - 6L
1,501 SR
Queue Stats
418W - 394L
1,517 Elo+
Party 1
Anubis
Anubis
StarlessXAbyss
Anubis
Level 18
God Stats
0W - 1L
1,286 SR
Queue Stats
2W - 8L
1,255 Elo+
Party 1
Team Averages
Level 120
1,484 SR
1,446 Elo+

VS

Team Averages
Level 124
1,573 SR
1,476 Elo+
Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Chonodoku
Aphrodite
Level 143
God Stats
164W - 119L
1,601 SR
Queue Stats
275W - 262L
1,497 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OscuroGT
Tsukuyomi
Level 158
God Stats
6W - 6L
1,706 SR
Queue Stats
546W - 507L
1,528 Elo+
Solo
Ne Zha
Ne Zha
Tedsan
Ne Zha
Level 154
God Stats
1W - 0L
1,591 SR
Queue Stats
7W - 3L
1,405 Elo+
Solo
Persephone
Persephone
cvllqrz
Persephone
Level 41
God Stats
3W - 4L
1,467 SR
Queue Stats
45W - 57L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 1 / 1
7,415
530
2,289
11,030
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 0
6,859
490
1,881
8,873
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
Century Kiwi
Artemis
12
1 / 1 / 0
6,924
495
5,030
7,126
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Groot Master13
Cu Chulainn
14
2 / 1 / 1
8,220
587
11,724
16,395
14,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 0
6,468
462
5,072
10,545
4,818
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
2 / 2 / 0
7,381
527
8,634
13,639
13,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
Chonodoku
Aphrodite
11
2 / 0 / 0
7,034
502
1,783
3,196
2,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
OscuroGT
Tsukuyomi
13
0 / 1 / 1
7,074
505
5,625
8,713
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Tedsan
Ne Zha
11
2 / 1 / 0
6,870
491
4,152
10,633
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
cvllqrz
Persephone
14
3 / 0 / 2
8,677
620
8,734
7,039
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
9
9
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
W
Nike
 
Nike
2
2
0
1
L
0
0
0
0
L
Artemis
Century Kiwi
Artemis
1
1
0
1
W
Aphrodite
Chonodoku
Aphrodite
2
0
0
2
L
Cu Chulainn
Groot Master13
Cu Chulainn
2
1
1
2.5
W
Tsukuyomi
OscuroGT
Tsukuyomi
0
1
1
0.5
L
0
6
0
0
W
Ne Zha
Tedsan
Ne Zha
2
1
0
2
W
Persephone
cvllqrz
Persephone
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,996
Damage
28,928
53,969
Taken
43,220
34,811
Mitigated
26,015
14,045
Healing
14,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,289
1,062
0
2,178
11,030
4,949
0
1,239
9,715
0
66,955
W
Nike
 
Nike
8,634
1,777
0
1,718
13,639
13,401
0
433
13,206
806
57,983
L
1,881
207
508
2,648
8,873
7,638
420
1,245
7,596
23,821
0
L
Artemis
Century Kiwi
Artemis
5,030
1,991
0
2,941
7,126
2,598
0
655
6,471
0
54,719
W
Aphrodite
Chonodoku
Aphrodite
1,783
198
2,038
2,078
3,196
2,007
0
1,194
2,002
21,136
0
L
Cu Chulainn
Groot Master13
Cu Chulainn
11,724
2,192
0
4,028
16,395
14,808
194
807
15,566
1,086
68,321
W
Tsukuyomi
OscuroGT
Tsukuyomi
5,625
1,291
0
2,401
8,713
3,737
0
700
8,013
0
67,123
L
5,072
339
0
1,742
10,545
4,818
0
6,465
3,792
40,833
0
W
Ne Zha
Tedsan
Ne Zha
4,152
1,542
0
4,610
10,633
5,095
0
1,446
9,187
0
51,691
W
Persephone
cvllqrz
Persephone
8,734
198
0
2,095
7,039
1,775
124
3,753
3,286
62,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
37,036
431
Minions Killed
449
0
Camps Cleared
0
1,356,772
Distance Traveled
1,482,852
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,415
530
100
7
0
299,471
0
W
Nike
7,381
527
85
6
0
260,928
7
L
Terra
6,859
490
44
3
0
287,717
2
L
Artemis
6,924
495
97
7
0
247,574
0
W
Aphrodite
7,034
502
48
3
0
294,637
2
L
Cu Chulainn
8,220
587
111
8
0
280,169
3
W
Tsukuyomi
7,074
505
125
9
0
313,734
3
L
Anubis
6,468
462
79
6
0
241,841
0
W
Ne Zha
6,870
491
69
5
0
322,685
2
W
Persephone
8,677
620
122
9
0
290,868
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role