Player Matchup

Fenrir
Fenrir
ACRAmerican
Fenrir
Level 126
God Stats
42W - 31L
1,588 SR
Queue Stats
175W - 148L
1,565 Elo+
Party 1
Ra
Ra
ClutchGod33
Ra
Level 126
God Stats
1W - 0L
1,686 SR
Queue Stats
130W - 112L
1,590 Elo+
Party 2
Bacchus
Bacchus
HumanicHedgeHog
Bacchus
Level 153
God Stats
2W - 0L
1,723 SR
Queue Stats
229W - 203L
1,572 Elo+
Party 1
Tiamat
Tiamat
LiLBIGPP
Tiamat
Level 127
God Stats
6W - 12L
1,518 SR
Queue Stats
75W - 81L
1,537 Elo+
Party 2
Ullr
Ullr
TurretMain69
Ullr
Level 125
God Stats
7W - 5L
1,626 SR
Queue Stats
25W - 34L
1,556 Elo+
Party 2
Team Averages
Level 131
1,628 SR
1,564 Elo+

VS

Team Averages
Level 119
1,663 SR
1,590 Elo+
Bellona
Bellona
Aiyuk
Bellona
Level 118
God Stats
4W - 4L
1,721 SR
Queue Stats
29W - 12L
1,710 Elo+
Solo
Freya
Freya
HoldThatYoppa-_-
Freya
Level 63
God Stats
0W - 1L
1,646 SR
Queue Stats
99W - 66L
1,568 Elo+
Solo
Thanatos
Thanatos
Jrewzy
Thanatos
Level 130
God Stats
12W - 13L
1,612 SR
Queue Stats
547W - 514L
1,585 Elo+
Solo
Janus
Janus
Sc0utM4n
Janus
Level 128
God Stats
8W - 3L
1,760 SR
Queue Stats
532W - 492L
1,472 Elo+
Solo
Aphrodite
Aphrodite
nicoBICO
Aphrodite
Level 158
God Stats
5W - 2L
1,578 SR
Queue Stats
199W - 159L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 3 / 7
6,615
601
4,702
10,485
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 2 / 1
6,977
634
6,874
5,872
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 3
5,724
520
3,551
7,130
6,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
LiLBIGPP
Tiamat
12
2 / 1 / 1
6,894
627
7,454
8,889
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 1 / 1
5,941
540
2,158
6,463
2,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aiyuk
Bellona
11
2 / 2 / 0
6,743
613
6,053
11,945
10,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 1
5,956
541
3,898
6,486
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
Jrewzy
Thanatos
10
3 / 3 / 4
6,402
582
7,358
10,134
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Sc0utM4n
Janus
11
2 / 4 / 3
6,567
597
4,916
8,242
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
nicoBICO
Aphrodite
9
1 / 1 / 1
5,946
541
3,201
6,269
4,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
10
Kills
8
8
Deaths
10
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
3
7
1.83
L
Bellona
Aiyuk
Bellona
2
2
0
1
W
5
2
1
2.75
L
0
0
1
0.5
W
1
1
3
2.5
L
Thanatos
Jrewzy
Thanatos
3
3
4
1.67
W
Tiamat
LiLBIGPP
Tiamat
2
1
1
2.5
L
Janus
Sc0utM4n
Janus
2
4
3
0.88
W
0
1
1
0.5
L
Aphrodite
nicoBICO
Aphrodite
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
25,426
38,839
Taken
43,076
18,755
Mitigated
24,340
13,242
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,702
312
0
4,856
10,485
4,035
0
1,853
8,520
0
47,934
L
Bellona
Aiyuk
Bellona
6,053
1,922
0
4,743
11,945
10,447
0
6,011
5,922
0
50,222
W
6,874
703
551
2,146
5,872
1,939
0
2,529
3,149
44,498
0
L
3,898
1,175
0
3,303
6,486
2,757
0
1,467
5,013
39,710
0
W
3,551
636
0
1,922
7,130
6,120
0
2,313
4,817
14,371
0
L
Thanatos
Jrewzy
Thanatos
7,358
2,974
0
5,765
10,134
3,794
0
3,334
6,638
0
46,064
W
Tiamat
LiLBIGPP
Tiamat
7,454
1,124
0
2,378
8,889
4,348
0
784
8,043
53,628
0
L
Janus
Sc0utM4n
Janus
4,916
391
0
610
8,242
2,862
0
3,865
4,191
46,565
0
W
2,158
1,032
0
1,389
6,463
2,313
0
4,142
2,295
0
45,261
L
Aphrodite
nicoBICO
Aphrodite
3,201
1,027
1,292
3,468
6,269
4,480
0
2,678
3,433
21,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,151
Gold Earned
31,614
383
Minions Killed
345
0
Camps Cleared
0
1,204,136
Distance Traveled
1,135,478
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,615
601
77
7
0
262,130
0
L
Bellona
6,743
613
87
8
0
211,918
6
W
Ra
6,977
634
100
9
0
245,769
2
L
Freya
5,956
541
84
8
0
226,613
0
W
Bacchus
5,724
520
17
2
0
241,185
6
L
Thanatos
6,402
582
64
6
0
240,115
0
W
Tiamat
6,894
627
97
9
0
215,366
0
L
Janus
6,567
597
88
8
0
233,057
0
W
Ullr
5,941
540
92
8
0
239,686
0
L
Aphrodite
5,946
541
22
2
0
223,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role