Player Matchup

Ymir
Ymir
 
Ymir
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
HandleWithKerr34
Mercury
Level 128
God Stats
1W - 6L
1,363 SR
Queue Stats
342W - 325L
1,499 Elo+
Solo
Horus
Horus
Kalashnikov210
Horus
Level 142
God Stats
8W - 7L
1,616 SR
Queue Stats
586W - 586L
1,604 Elo+
Solo
Ishtar
Ishtar
XaidwithaZee
Ishtar
Level 81
God Stats
6W - 5L
1,457 SR
Queue Stats
351W - 337L
1,513 Elo+
Solo
Team Averages
Level 128
1,487 SR
1,523 Elo+

VS

Team Averages
Level 100
1,448 SR
1,548 Elo+
Jormungandr
Jormungandr
CHAR-B-QUE
Jormungandr
Level 149
God Stats
4W - 2L
1,480 SR
Queue Stats
597W - 611L
1,438 Elo+
Solo
Sylvanus
Sylvanus
IZUKll
Sylvanus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 70L
1,637 Elo+
Solo
Ares
Ares
JNICH
Ares
Level 120
God Stats
4W - 1L
1,614 SR
Queue Stats
286W - 252L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
ORDUZ
Sun Wukong
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,652 Elo+
Solo
Zeus
Zeus
buu4me
Zeus
Level 65
God Stats
1W - 3L
1,145 SR
Queue Stats
112W - 113L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 4 / 8
8,382
762
8,422
15,729
22,203
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
 
Zhong Kui
14
4 / 4 / 5
8,251
750
13,069
11,010
11,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 5 / 6
7,877
716
7,722
12,715
6,422
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 7
7,683
698
3,801
18,597
16,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
15
4 / 3 / 7
8,646
786
12,008
9,932
5,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CHAR-B-QUE
Jormungandr
15
4 / 3 / 15
9,453
859
9,184
11,700
13,782
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
IZUKll
Sylvanus
14
1 / 2 / 12
8,861
806
5,578
9,618
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
JNICH
Ares
16
8 / 3 / 12
10,281
935
12,519
13,490
17,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
ORDUZ
Sun Wukong
16
3 / 1 / 14
8,824
802
13,279
13,570
16,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
buu4me
Zeus
16
4 / 2 / 12
9,392
854
21,588
9,139
5,647
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
85
11
Kills
20
20
Deaths
11
33
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
8
1.5
L
Zhong Kui
 
Zhong Kui
4
4
5
1.63
W
Jormungandr
CHAR-B-QUE
Jormungandr
4
3
15
3.83
L
1
5
6
0.8
W
Sylvanus
IZUKll
Sylvanus
1
2
12
3.5
W
Ares
JNICH
Ares
8
3
12
4.67
L
0
4
7
0.88
W
Sun Wukong
ORDUZ
Sun Wukong
3
1
14
10
L
Ishtar
4
3
7
2.5
W
Zeus
buu4me
Zeus
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,022
Damage
62,148
67,983
Taken
57,517
61,868
Mitigated
65,240
26,358
Healing
18,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,422
914
0
1,290
15,729
22,203
0
11,224
4,339
14,821
0
L
Zhong Kui
 
Zhong Kui
13,069
1,442
141
2,201
11,010
11,283
0
7,416
3,453
23,514
0
W
Jormungandr
CHAR-B-QUE
Jormungandr
9,184
1,403
352
736
11,700
13,782
713
4,007
7,693
18,025
0
L
7,722
2,710
728
684
12,715
6,422
0
8,854
3,717
0
19,374
W
Sylvanus
IZUKll
Sylvanus
5,578
1,503
4,496
2,862
9,618
11,085
314
3,985
5,633
13,912
0
W
Ares
JNICH
Ares
12,519
603
2,614
1,421
13,490
17,966
1,160
4,297
9,193
14,483
0
L
3,801
1,909
8,599
8,104
18,597
16,577
0
12,729
5,662
0
7,564
W
Sun Wukong
ORDUZ
Sun Wukong
13,279
690
1,860
1,497
13,570
16,760
1,109
5,133
8,437
0
20,862
L
Ishtar
12,008
6,157
2,713
1,898
9,932
5,383
0
7,812
1,943
0
23,389
W
Zeus
buu4me
Zeus
21,588
1,456
1,085
1,292
9,139
5,647
1,334
4,069
5,070
40,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,839
Gold Earned
46,811
113
Minions Killed
101
0
Camps Cleared
0
978,756
Distance Traveled
947,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,382
762
14
1
0
159,195
0
L
Zhong Kui
8,251
750
40
4
0
159,705
0
W
Jormungandr
9,453
859
13
1
0
143,133
0
L
Mercury
7,877
716
31
3
0
236,598
0
W
Sylvanus
8,861
806
20
2
0
182,833
0
W
Ares
10,281
935
3
0
0
203,759
0
L
Horus
7,683
698
5
0
0
223,900
0
W
Sun Wukong
8,824
802
6
1
0
228,031
0
L
Ishtar
8,646
786
23
2
0
199,358
0
W
Zeus
9,392
854
59
5
0
190,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role