Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Flanox
Cthulhu
Level 21
God Stats
2W - 0L
1,727 SR
Queue Stats
14W - 11L
1,609 Elo+
Party 2
Mulan
Mulan
FrenchFreeze
Mulan
Level 155
God Stats
92W - 47L
1,707 SR
Queue Stats
448W - 445L
1,567 Elo+
Solo
Bellona
Bellona
LynxGCharlie
Bellona
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,537 Elo+
Party 2
Discordia
Discordia
Narvik
Discordia
Level 218
God Stats
1W - 1L
1,614 SR
Queue Stats
61W - 54L
1,574 Elo+
Solo
Team Averages
Level 131
1,610 SR
1,558 Elo+

VS

Team Averages
Level 146
1,569 SR
1,484 Elo+
Xbalanque
Xbalanque
Strîch
Xbalanque
Level 129
God Stats
42W - 55L
1,491 SR
Queue Stats
380W - 381L
1,485 Elo+
Party 1
Atlas
Atlas
shirohige1902
Atlas
Level 141
God Stats
21W - 18L
1,544 SR
Queue Stats
449W - 487L
1,508 Elo+
Solo
Nemesis
Nemesis
spârky
Nemesis
Level 147
God Stats
24W - 31L
1,453 SR
Queue Stats
472W - 468L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
x SadBoii x
Nu Wa
Level 198
God Stats
7W - 7L
1,658 SR
Queue Stats
444W - 321L
1,544 Elo+
Solo
Nike
Nike
xiolssgamer
Nike
Level 116
God Stats
0W - 1L
1,700 SR
Queue Stats
52W - 80L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 0 / 5
5,640
1,128
7,636
2,395
842
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Flanox
Cthulhu
10
1 / 0 / 1
5,658
1,132
4,749
5,147
3,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 4
6,132
1,226
4,874
5,068
3,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
LynxGCharlie
Bellona
11
3 / 2 / 1
6,264
1,253
6,391
7,514
7,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Narvik
Discordia
10
0 / 0 / 3
5,611
1,122
6,763
2,698
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

403

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Strîch
Xbalanque
9
0 / 2 / 1
5,223
1,045
4,190
5,369
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
5,675
1,135
2,977
10,486
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
spârky
Nemesis
10
1 / 1 / 1
5,785
1,157
3,635
8,248
3,617
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 1
5,887
1,177
7,761
6,860
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
4,967
993
577
1,553
724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
6
Kills
2
2
Deaths
6
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
5
2.5
W
Cthulhu
Flanox
Cthulhu
1
0
1
1.5
W
2
0
4
4
W
Bellona
LynxGCharlie
Bellona
3
2
1
1.75
W
Discordia
Narvik
Discordia
0
0
3
1.5
L
Xbalanque
Strîch
Xbalanque
0
2
1
0.25
L
0
1
2
1
L
Nemesis
spârky
Nemesis
1
1
1
1.5
L
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,413
Damage
19,140
22,822
Taken
32,516
16,750
Mitigated
16,367
3,651
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,636
3,670
0
176
2,395
842
0
1,439
706
0
16,236
W
Cthulhu
Flanox
Cthulhu
4,749
160
86
784
5,147
3,524
0
2,834
1,995
11,105
0
W
4,874
950
0
579
5,068
3,953
0
1,293
3,631
0
9,930
W
Bellona
LynxGCharlie
Bellona
6,391
2,263
0
1,651
7,514
7,531
0
3,109
4,050
0
12,153
W
Discordia
Narvik
Discordia
6,763
221
0
375
2,698
900
0
1,362
952
22,088
0
L
Xbalanque
Strîch
Xbalanque
4,190
1,895
0
419
5,369
1,824
0
1,740
3,103
0
11,752
L
2,977
1,262
10
595
10,486
7,839
0
2,915
7,285
6,773
0
L
Nemesis
spârky
Nemesis
3,635
1,541
0
392
8,248
3,617
0
2,190
5,427
0
9,376
L
7,761
2,057
0
310
6,860
2,363
0
3,054
3,476
19,290
0
L
577
0
0
330
1,553
724
0
832
686
0
989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,305
Gold Earned
27,537
112
Minions Killed
82
4
Camps Cleared
3
518,639
Distance Traveled
375,513
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,640
1,128
13
3
1
106,869
0
W
Cthulhu
5,658
1,132
30
6
1
97,740
0
W
Mulan
6,132
1,226
11
2
2
106,047
3
W
Bellona
6,264
1,253
16
3
0
101,975
0
W
Discordia
5,611
1,122
42
8
0
106,008
1
L
Xbalanque
5,223
1,045
18
4
1
66,957
0
L
Atlas
5,675
1,135
5
1
0
88,337
0
L
Nemesis
5,785
1,157
22
4
1
105,427
0
L
Nu Wa
5,887
1,177
27
5
0
92,091
0
L
Nike
4,967
993
10
2
1
22,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role