Player Matchup

Ares
Ares
 
Ares
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BROSKI 4K
Ao Kuang
Level 62
God Stats
11W - 15L
1,500 SR
Queue Stats
344W - 361L
1,463 Elo+
Solo
King Arthur
King Arthur
Golden goal Qc
King Arthur
Level 59
God Stats
1W - 1L
1,709 SR
Queue Stats
21W - 19L
1,387 Elo+
Solo
Sol
Sol
Stërry
Sol
Level 89
God Stats
25W - 26L
1,481 SR
Queue Stats
299W - 305L
1,433 Elo+
Solo
Charybdis
Charybdis
aggreser
Charybdis
Level 81
God Stats
10W - 9L
1,544 SR
Queue Stats
271W - 274L
1,454 Elo+
Solo
Team Averages
Level 75
1,547 SR
1,447 Elo+

VS

Team Averages
Level 79
1,478 SR
1,416 Elo+
Kali
Kali
DevelopingMods83
Kali
Level 96
God Stats
1W - 1L
1,341 SR
Queue Stats
180W - 191L
1,397 Elo+
Solo
Merlin
Merlin
SmiteEclipse
Merlin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 117L
1,418 Elo+
Solo
Maui
Maui
TrispyTraspyx2
Maui
Level 49
God Stats
2W - 0L
1,670 SR
Queue Stats
96W - 90L
1,427 Elo+
Solo
Charon
Charon
antonagh
Charon
Level 126
God Stats
30W - 25L
1,511 SR
Queue Stats
630W - 626L
1,440 Elo+
Solo
Neith
Neith
uT Marie
Neith
Level 66
God Stats
10W - 12L
1,370 SR
Queue Stats
201W - 212L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 3 / 7
7,041
503
4,178
9,763
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
BROSKI 4K
Ao Kuang
12
5 / 5 / 3
7,624
545
4,512
15,544
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Golden goal Qc
King Arthur
11
0 / 3 / 0
6,217
444
1,123
8,927
6,672
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sol
13
1 / 3 / 2
7,817
558
9,568
11,223
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
aggreser
Charybdis
12
6 / 3 / 3
8,078
577
9,572
13,180
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
8,174
584
6,787
11,271
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
13
4 / 1 / 3
7,864
562
7,663
6,348
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 5
7,713
551
4,482
11,039
10,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charon
antonagh
Charon
13
2 / 0 / 4
8,151
582
7,061
8,225
5,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
uT Marie
Neith
9
3 / 6 / 3
6,561
469
9,618
11,146
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
12
Kills
17
17
Deaths
13
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
7
1.17
L
Ao Kuang
BROSKI 4K
Ao Kuang
5
5
3
1.3
W
4
3
4
2
L
King Arthur
Golden goal Qc
King Arthur
0
3
0
0
W
Merlin
4
1
3
5.5
L
Sol
1
3
2
0.67
W
4
3
5
2.17
L
Charybdis
aggreser
Charybdis
6
3
3
2.5
W
Charon
antonagh
Charon
2
0
4
4
W
Neith
uT Marie
Neith
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,953
Damage
35,611
58,637
Taken
48,029
31,169
Mitigated
28,084
15,832
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,178
155
0
1,386
9,763
9,403
45
2,358
7,351
21,039
0
L
Ao Kuang
BROSKI 4K
Ao Kuang
4,512
1,461
0
2,525
15,544
6,249
0
3,853
11,554
41,787
0
W
6,787
3,241
0
3,182
11,271
5,300
678
4,679
6,592
0
56,429
L
King Arthur
Golden goal Qc
King Arthur
1,123
54
0
290
8,927
6,672
238
3,504
5,023
0
22,403
W
Merlin
7,663
787
0
1,000
6,348
2,330
313
3,510
2,838
52,433
0
L
Sol
9,568
2,762
0
4,547
11,223
4,203
1,232
6,078
5,042
56,390
0
W
4,482
1,527
0
2,089
11,039
10,685
0
4,888
6,151
20,732
0
L
Charybdis
aggreser
Charybdis
9,572
6,507
0
7,084
13,180
4,642
4,645
2,434
10,746
0
51,911
W
Charon
antonagh
Charon
7,061
1,346
0
2,061
8,225
5,711
225
2,713
5,512
43,739
285
W
Neith
uT Marie
Neith
9,618
4,124
0
2,390
11,146
4,058
518
3,294
7,852
0
31,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
38,463
309
Minions Killed
319
0
Camps Cleared
0
1,274,204
Distance Traveled
1,309,437
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,041
503
32
2
0
250,387
0
L
Ao Kuang
7,624
545
64
5
0
283,366
0
W
Kali
8,174
584
76
5
0
276,733
0
L
King Arthur
6,217
444
36
3
0
274,388
0
W
Merlin
7,864
562
105
8
0
274,520
0
L
Sol
7,817
558
103
7
0
249,422
1
W
Maui
7,713
551
26
2
0
293,552
2
L
Charybdis
8,078
577
74
5
0
216,641
0
W
Charon
8,151
582
76
5
0
223,232
3
W
Neith
6,561
469
36
3
0
241,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role