Player Matchup

Chaac
Chaac
BlackhawkCS
Chaac
Level 5
God Stats
1W - 4L
1,190 SR
Queue Stats
28W - 22L
1,161 Elo+
Party 1
Hun Batz
Hun Batz
Mateluszx
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,459 Elo+
Party 1
Izanami
Izanami
Wencki
Izanami
Level 4
God Stats
0W - 2L
1,186 SR
Queue Stats
3W - 9L
1,269 Elo+
Party 1
Charybdis
Charybdis
aniuwa
Charybdis
Level 15
God Stats
0W - 2L
1,096 SR
Queue Stats
3W - 8L
1,263 Elo+
Party 1
Discordia
Discordia
juzekwalikoński
Discordia
Level 20
God Stats
1W - 1L
1,202 SR
Queue Stats
1W - 5L
1,161 Elo+
Party 1
Team Averages
Level 18
1,235 SR
1,262 Elo+

VS

Team Averages
Level 95
1,466 SR
1,430 Elo+
Maui
Maui
Drulzz
Maui
Level 127
God Stats
1W - 2L
1,208 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Poseidon
Poseidon
Fibonaccixi
Poseidon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,261 Elo+
Solo
Izanami
Izanami
FrigoBar39
Izanami
Level 129
God Stats
6W - 2L
1,621 SR
Queue Stats
205W - 186L
1,478 Elo+
Solo
Da Ji
Da Ji
HardNet_Quickrun
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 113L
1,476 Elo+
Solo
Guan Yu
Guan Yu
SaintOtter
Guan Yu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 97L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,553
437
4,896
11,350
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Mateluszx
Hun Batz
10
0 / 4 / 1
6,614
441
3,508
14,896
4,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Wencki
Izanami
10
0 / 2 / 0
6,480
432
3,025
8,947
2,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charybdis
aniuwa
Charybdis
13
1 / 1 / 1
7,813
521
7,588
9,146
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
10
1 / 5 / 1
6,634
442
4,131
7,857
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Drulzz
Maui
12
3 / 0 / 4
7,840
523
2,576
9,334
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Fibonaccixi
Poseidon
13
4 / 1 / 5
7,912
527
11,442
6,123
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
FrigoBar39
Izanami
17
4 / 0 / 1
9,968
665
9,673
7,284
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 1 / 3
8,175
545
6,575
12,217
5,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
SaintOtter
Guan Yu
14
1 / 1 / 1
7,896
526
4,459
10,445
10,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
17
17
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Maui
Drulzz
Maui
3
0
4
5
W
Poseidon
Fibonaccixi
Poseidon
4
1
5
6.5
W
Izanami
FrigoBar39
Izanami
4
0
1
4.5
W
5
1
3
6.5
L
Hun Batz
Mateluszx
Hun Batz
0
4
1
0.13
W
Guan Yu
SaintOtter
Guan Yu
1
1
1
1.5
L
Izanami
Wencki
Izanami
0
2
0
0
L
Charybdis
aniuwa
Charybdis
1
1
1
1.5
L
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
34,725
52,196
Taken
45,403
17,335
Mitigated
30,966
8,701
Healing
12,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,896
164
0
1,449
11,350
5,253
465
3,901
7,449
0
29,481
W
Maui
Drulzz
Maui
2,576
449
0
3,057
9,334
9,342
18
1,240
8,094
18,601
0
W
Poseidon
Fibonaccixi
Poseidon
11,442
1,545
0
750
6,123
2,146
420
1,606
4,517
54,209
0
W
Izanami
FrigoBar39
Izanami
9,673
6,093
0
3,644
7,284
3,102
3,641
0
7,284
0
106,802
W
6,575
1,699
0
3,088
12,217
5,526
0
1,285
10,734
0
61,654
L
Hun Batz
Mateluszx
Hun Batz
3,508
518
0
2,491
14,896
4,864
0
4,500
10,396
0
40,361
W
Guan Yu
SaintOtter
Guan Yu
4,459
261
68
1,987
10,445
10,850
0
0
10,445
0
54,654
L
Izanami
Wencki
Izanami
3,025
1,800
0
1,179
8,947
2,403
765
174
8,773
0
43,791
L
Charybdis
aniuwa
Charybdis
7,588
4,284
0
3,102
9,146
2,630
1,554
1,152
7,994
0
64,277
L
Discordia
4,131
242
0
480
7,857
2,185
483
4,291
3,566
36,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,094
Gold Earned
41,791
352
Minions Killed
451
0
Camps Cleared
0
1,361,157
Distance Traveled
1,429,744
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,553
437
43
3
0
292,833
0
W
Maui
7,840
523
22
1
0
305,053
2
W
Poseidon
7,912
527
93
6
0
265,030
3
W
Izanami
9,968
665
176
12
0
268,663
0
W
Da Ji
8,175
545
88
6
0
309,751
0
L
Hun Batz
6,614
441
63
4
0
294,014
0
W
Guan Yu
7,896
526
72
5
0
281,247
0
L
Izanami
6,480
432
94
6
0
244,979
0
L
Charybdis
7,813
521
93
6
0
261,932
0
L
Discordia
6,634
442
59
4
0
267,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role