Player Matchup

Ganesha
Ganesha
ADMIRAL-WOE
Ganesha
Level 124
God Stats
2W - 1L
1,883 SR
Queue Stats
8W - 7L
1,498 Elo+
Solo
Nox
Nox
BBA322
Nox
Level 104
God Stats
7W - 8L
1,545 SR
Queue Stats
43W - 60L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
El_BuffaloBro
Sun Wukong
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 60L
1,453 Elo+
Party 2
Rama
Rama
Midboy1000
Rama
Level 40
God Stats
19W - 8L
1,704 SR
Queue Stats
133W - 135L
1,495 Elo+
Solo
Kukulkan
Kukulkan
fadednode
Kukulkan
Level 118
God Stats
1W - 2L
1,692 SR
Queue Stats
906W - 928L
1,482 Elo+
Solo
Team Averages
Level 101
1,665 SR
1,476 Elo+

VS

Team Averages
Level 121
1,310 SR
1,500 Elo+
Achilles
Achilles
Dookiiehat
Achilles
Level 149
God Stats
3W - 4L
1,585 SR
Queue Stats
90W - 91L
1,551 Elo+
Solo
Ares
Ares
Dragonbreath2468
Ares
Level 71
God Stats
1W - 2L
1,212 SR
Queue Stats
275W - 270L
1,531 Elo+
Party 1
Thoth
Thoth
LastEdwards
Thoth
Level 145
God Stats
1W - 1L
1,344 SR
Queue Stats
99W - 107L
1,512 Elo+
Party 1
Cernunnos
Cernunnos
delitogenio
Cernunnos
Level 68
God Stats
2W - 4L
1,227 SR
Queue Stats
304W - 307L
1,480 Elo+
Solo
Hachiman
Hachiman
reyalsnik
Hachiman
Level 172
God Stats
10W - 7L
1,180 SR
Queue Stats
567W - 569L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ADMIRAL-WOE
Ganesha
15
0 / 4 / 6
9,486
949
6,252
15,585
17,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Nox
BBA322
Nox
16
2 / 2 / 6
10,460
1,046
10,089
12,433
5,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
El_BuffaloBro
Sun Wukong
15
3 / 2 / 4
10,095
1,010
8,764
13,683
10,545
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
2 / 5 / 3
9,852
985
16,653
17,984
7,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
fadednode
Kukulkan
16
3 / 4 / 5
10,743
1,074
15,063
11,985
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

189

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dookiiehat
Achilles
16
3 / 1 / 8
10,116
1,012
16,192
16,496
21,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 4 / 9
12,252
1,225
8,308
19,737
31,649
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 0 / 11
11,742
1,174
24,941
8,037
4,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
delitogenio
Cernunnos
16
1 / 2 / 7
10,218
1,022
8,675
9,327
3,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
reyalsnik
Hachiman
16
3 / 3 / 7
10,790
1,079
10,394
9,995
4,070
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
10
Kills
17
17
Deaths
10
24
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ADMIRAL-WOE
Ganesha
0
4
6
0.75
L
Nox
BBA322
Nox
2
2
6
2.5
W
Achilles
Dookiiehat
Achilles
3
1
8
7
W
5
4
9
2.38
L
Sun Wukong
El_BuffaloBro
Sun Wukong
3
2
4
2.5
W
5
0
11
10.5
L
2
5
3
0.7
W
Cernunnos
delitogenio
Cernunnos
1
2
7
2.25
L
Kukulkan
fadednode
Kukulkan
3
4
5
1.38
W
Hachiman
reyalsnik
Hachiman
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,821
Damage
68,510
71,670
Taken
63,592
45,688
Mitigated
65,023
2,274
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ADMIRAL-WOE
Ganesha
6,252
66
193
416
15,585
17,930
0
5,080
9,499
12,449
0
L
Nox
BBA322
Nox
10,089
647
90
269
12,433
5,093
0
6,974
4,912
21,925
0
W
Achilles
Dookiiehat
Achilles
16,192
2,401
0
1,822
16,496
21,251
0
7,005
9,491
129
18,836
W
8,308
574
0
3,832
19,737
31,649
0
9,495
10,242
10,420
0
L
Sun Wukong
El_BuffaloBro
Sun Wukong
8,764
1,666
0
1,184
13,683
10,545
0
5,943
7,183
0
13,183
W
24,941
632
0
980
8,037
4,062
0
5,422
2,465
47,299
0
L
16,653
12,197
0
122
17,984
7,129
0
8,996
8,700
0
29,966
W
Cernunnos
delitogenio
Cernunnos
8,675
3,834
0
2,259
9,327
3,991
0
5,487
3,540
0
35,550
L
Kukulkan
fadednode
Kukulkan
15,063
1,345
0
0
11,985
4,991
0
6,510
5,139
47,322
0
W
Hachiman
reyalsnik
Hachiman
10,394
5,869
0
503
9,995
4,070
0
4,654
5,341
0
29,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,636
Gold Earned
55,118
183
Minions Killed
204
6
Camps Cleared
5
966,402
Distance Traveled
971,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,486
949
0
0
0
180,044
0
L
Nox
10,460
1,046
80
8
1
209,641
0
W
Achilles
10,116
1,012
19
2
0
216,698
0
W
Ares
12,252
1,225
20
2
1
192,364
0
L
Sun Wukong
10,095
1,010
7
1
0
201,590
0
W
Thoth
11,742
1,174
56
6
3
229,030
0
L
Rama
9,852
985
24
2
5
183,885
0
W
Cernunnos
10,218
1,022
59
6
0
167,840
0
L
Kukulkan
10,743
1,074
72
7
0
191,242
0
W
Hachiman
10,790
1,079
50
5
1
165,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role