Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
Say Playmakr
Bakasura
Gold IV
Level 69
God Stats
21W - 17L
1,590 SR
Queue Stats
347W - 387L
1,260 MMR
Solo
Artemis
Artemis
Gold IV
diaperash911
Artemis
Gold IV
Level 284
God Stats
90W - 58L
1,530 SR
Queue Stats
872W - 902L
1,357 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,540 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,592 SR
1,332 MMR
Medusa
Medusa
Silver II
Loonalic
Medusa
Silver II
Level 146
God Stats
8W - 4L
1,627 SR
Queue Stats
16W - 21L
1,241 MMR
Solo
Cthulhu
Cthulhu
Gold II
NuckChoriss
Cthulhu
Gold II
Level 109
God Stats
5W - 3L
1,626 SR
Queue Stats
117W - 123L
1,375 MMR
Party 1
Anubis
Anubis
Gold V
Spotefi
Anubis
Gold V
Level 89
God Stats
2W - 0L
1,522 SR
Queue Stats
164W - 179L
1,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 3 / 1
11,622
726
13,446
9,314
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Say Playmakr
Bakasura
13
1 / 3 / 4
10,668
667
2,773
10,713
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
diaperash911
Artemis
13
0 / 3 / 4
10,915
682
15,678
12,121
4,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BacchusAchillesHorusAresNe Zha

VS

Bans
AthenaMulanBellonaThorCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Loonalic
Medusa
16
5 / 1 / 2
12,508
782
12,729
14,438
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
NuckChoriss
Cthulhu
16
4 / 0 / 4
12,349
772
8,736
11,788
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Spotefi
Anubis
14
0 / 4 / 4
11,040
690
4,188
12,092
4,326
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
5
Kills
9
9
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
1
1.5
W
Medusa
Loonalic
Medusa
5
1
2
6
W
Cthulhu
NuckChoriss
Cthulhu
4
0
4
6
L
Bakasura
Say Playmakr
Bakasura
1
3
4
1
W
Anubis
Spotefi
Anubis
0
4
4
0.5
L
Artemis
diaperash911
Artemis
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,897
Damage
25,653
32,148
Taken
38,318
12,722
Mitigated
19,950
4,583
Healing
8,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,446
466
0
1,715
9,314
3,468
0
2,988
6,026
52,825
0
W
Medusa
Loonalic
Medusa
12,729
4,131
0
3,073
14,438
4,573
2,622
4,829
9,303
0
63,525
W
Cthulhu
NuckChoriss
Cthulhu
8,736
212
664
1,124
11,788
11,051
280
3,755
7,609
29,045
952
L
Bakasura
Say Playmakr
Bakasura
2,773
1,705
0
2,297
10,713
5,074
0
4,812
5,685
0
26,591
W
Anubis
Spotefi
Anubis
4,188
0
242
3,400
12,092
4,326
52
4,172
7,312
52,543
0
L
Artemis
diaperash911
Artemis
15,678
998
0
571
12,121
4,180
34
3,819
7,937
0
44,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,205
Gold Earned
35,897
172
Minions Killed
186
0
Camps Cleared
0
870,710
Distance Traveled
918,214
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,622
726
54
3
0
320,548
2
W
Medusa
12,508
782
76
5
0
329,398
0
W
Cthulhu
12,349
772
39
2
0
318,445
6
L
Bakasura
10,668
667
65
4
0
246,924
0
W
Anubis
11,040
690
71
4
0
270,371
2
L
Artemis
10,915
682
53
3
0
303,238
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role