Player Matchup

Janus
Janus
Fat Mama 881
Janus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,337 Elo+
Solo
Chaac
Chaac
Natty_100v100
Chaac
Level 29
God Stats
2W - 2L
1,504 SR
Queue Stats
9W - 27L
1,209 Elo+
Party 1
Skadi
Skadi
OnPoint7364
Skadi
Level 65
God Stats
15W - 6L
1,610 SR
Queue Stats
267W - 292L
1,363 Elo+
Solo
Anubis
Anubis
SNIPER-STOKES25
Anubis
Level 51
God Stats
2W - 1L
1,535 SR
Queue Stats
27W - 45L
1,352 Elo+
Party 1
Awilix
Awilix
acriley5
Awilix
Level 45
God Stats
12W - 13L
1,566 SR
Queue Stats
23W - 40L
1,332 Elo+
Party 1
Team Averages
Level 58
1,543 SR
1,319 Elo+

VS

Team Averages
Level 65
1,381 SR
1,411 Elo+
Kuzenbo
Kuzenbo
F4vur3
Kuzenbo
Level 33
God Stats
5W - 4L
1,467 SR
Queue Stats
59W - 48L
1,431 Elo+
Solo
Medusa
Medusa
Mr Penguin6731
Medusa
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 114L
1,444 Elo+
Solo
Nu Wa
Nu Wa
XxSLIMEBALL616xX
Nu Wa
Level 35
God Stats
51W - 45L
1,296 SR
Queue Stats
68W - 78L
1,260 Elo+
Solo
Hun Batz
Hun Batz
im_lmoel
Hun Batz
Level 99
God Stats
8W - 17L
1,140 SR
Queue Stats
240W - 299L
1,417 Elo+
Solo
Thor
Thor
rainyshot8
Thor
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 36L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,935
705
3,232
2,459
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
3,501
500
2,506
3,905
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 0 / 0
3,728
533
3,531
2,985
899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
3 / 0 / 0
4,574
653
3,727
2,721
988
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
acriley5
Awilix
7
0 / 0 / 0
4,068
581
792
4,755
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
F4vur3
Kuzenbo
6
0 / 0 / 1
4,251
607
1,773
5,854
4,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,735
534
3,099
3,803
1,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
3,804
543
968
4,139
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
im_lmoel
Hun Batz
5
1 / 0 / 0
3,848
550
760
3,074
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,371
624
1,694
5,987
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
1
1
Deaths
5
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
F4vur3
Kuzenbo
0
0
1
0.5
W
2
0
0
2
L
0
0
0
0
W
0
1
0
0
W
0
0
0
0
W
3
0
0
3
L
0
2
0
0
W
Awilix
acriley5
Awilix
0
0
0
0
L
Hun Batz
im_lmoel
Hun Batz
1
0
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,788
Damage
8,294
16,825
Taken
22,857
5,729
Mitigated
9,425
3,850
Healing
6,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
F4vur3
Kuzenbo
1,773
955
0
2,453
5,854
4,481
0
0
5,854
8,257
0
W
3,232
52
0
500
2,459
735
0
589
1,870
36,688
0
L
3,099
973
0
1,482
3,803
1,060
0
0
3,803
0
24,094
W
2,506
360
0
649
3,905
1,661
0
746
3,159
0
13,240
W
3,531
1,920
0
1,655
2,985
899
0
1,190
1,795
0
22,228
W
3,727
51
0
546
2,721
988
0
84
2,637
22,311
0
L
968
215
0
250
4,139
1,256
0
2,862
907
16,167
0
W
Awilix
acriley5
Awilix
792
313
0
500
4,755
1,446
0
132
4,623
0
25,101
L
Hun Batz
im_lmoel
Hun Batz
760
210
0
1,880
3,074
851
0
0
3,074
0
11,736
L
1,694
260
0
725
5,987
1,777
0
3,727
2,260
0
24,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,806
Gold Earned
20,009
198
Minions Killed
169
0
Camps Cleared
0
759,864
Distance Traveled
621,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,251
607
9
1
0
155,604
0
W
Janus
4,935
705
65
9
0
141,779
0
L
Medusa
3,735
534
51
7
0
126,056
0
W
Chaac
3,501
500
20
3
0
164,753
0
W
Skadi
3,728
533
33
5
0
130,936
0
W
Anubis
4,574
653
33
5
0
144,539
0
L
Nu Wa
3,804
543
31
4
0
121,345
0
W
Awilix
4,068
581
47
7
0
177,857
0
L
Hun Batz
3,848
550
30
4
0
97,820
0
L
Thor
4,371
624
48
7
0
120,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role